Bob is out of town till mid next week.
This means don't break shit.
If something happens like the shard goes down, echo and a few people know how to get ahold of me, and i'll check what i can for what limited internet i have while i'm travelling.
Also broadband says he's lookinginto what he can about the weird lag spikes, but can't promise anything
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Did a big server software side patch today.
What this means for you guys is should run a little smoother, and you should have almost no crashes in high item areas/pvp fights due to new network code and a new network middleground.
This should stay stable, but we're gonna see how it is before turning on more of the fun stuff this patch gives us. Just because it was fine on the test server doesn't mean ya'll won't break it. ![]()
I'll be rolling out more of the new features as we go.
The downside to this was it required a big cleanup of old code to make it all compatible(since some of the code is still from t3a ans therefore barely modified code from a decade ago). So if you notice stuff not working or not working right, PLEASE post in bugs about it.
IMPORTANT NOTE: Your macros/etc will be weird, because i changed the server name while i was doing these upgrades. It's been "Obsidian Beta" due to oversight, it shoulda been reverted to "Obsidian Shard" years ago. To fix this, just go into your obsidian desktop folder (default c:\games\obsidian\desktop) and rename Obsidian Beta to Obsidian Shard
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Update: Shard's back up. Thanks broadband!
Alright, i just got up, but the jist as far as i can figure out is this:
Sometime around 2-3 hours ago the shard died and rebooted, and somehow didn't load a ton of shit when rebooting properly, maybe it died mid world save, maybe the hard drive's corrupted, i can't say.
If you have any knowledge of the crash or what happened to cause it let me know. If you were on when it crashed, post what you were doing.
I've notified broadband and i'll try to get this resolved as soon as i can, but it's a workday so no promises how long that is.
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The dawn rises on the last day of humanity's peacful last few years of nightwalking, for the terrors of the night are about to return.
OOC: The first vampire quest is now open and all vampires are active, with the others opening every few days after that. A Few days after the final quest opens, the option to turn into a vampire will open, to reward those who stuck with being a vampire all these years they get a head-start on the quest to achieve masterness. (No i will NOT be turning anyone who "used to be" a vampire back into one, wait for the stone).
The scholars of britannia have released their preliminary findings on the vampires from over the past few years, you may find it here.
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Hi everyone!
It's been a while since you've heard much from me, but it's been playing on my mind that the forum layout had become a little cluttered. Over the years we've added sections, and I've made a few tweaks here and there, but I felt it was about time we organised everything in a more sensible way.
So, instead of having a wall of 10-15 forums to sift through, everything has now been organised into sections and there have been a few unnecessary items pruned - pending some further staff discussion.
I hope you like the new forum layout, and that is is now easier for you to browse. However, if there is anything that does not seem intuitive to you please feel free to leave me some feedback below.
In the next few months, we will also be reviewing the moderator/staff recruitment process and I will be looking to recruit new moderators to oversee the new sections. For those of you that remember, becoming a moderator is the first step on the ladder to becoming in-game Obsidian Staff. It allows us to assess your temperament, commitment and ability in dealing with players.
I hope you're all as excited as I am to see the ongoing development work from GM Bob and Broadband, and I look forward to seeing Obsidian continue to go from strength to strength.
Kind regards,
GM Thassius
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Edit: Shard's back up, but you still should do quest!
I've finally gotten notification to broadband(and an actual reply) so he for sure knows about it tonight and hopefully will fix it when he gets home.
That being said, those who want to play but can't have lots of stuff they can do in forums (such as several active suggestions thread that need input), as well as you can plan out your submission for one of our quests that are currently ongoing(that will be ongoing for quite a while), The Lycaeum Comissions
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I know it's down.
Sorry for the delay, i was literally just informed, i'm still pretty busy on the weekends due to my may commitments just being over and this is the first real weekend i've had to start getting caught up.
Broadband's been notified and hopefully it'll be back up or i'll know what's happening within the hour.
Bob
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Alright, may is comming to a close, which means here comes the month of june.
What this means for you all is this is my last weekend of busy busy busy(for those not aware, i'm out of town every weekend every year in may working, and sometimes fridays/mondays. So far this month i've lost 10 days and this weekend is the last 3), after this i will return to normal load of just busy(provided i don't get a second job). So more patches/quests/developments should be comming.
So what I want to hear from you all is 1 reply from each person, stating the 1 (ONE, SINGLE, NOT TWO, NOT FOUR) thing that you would most like to see in a patch during the month of june. These need to be as specific as possible. Not "fix bugs" not "new stuff". Maybe you'd like to see cow's tippable? Then put that in there.
Only restrictions: Do not put vampires, crafting patch, EW patch, or L patch. Those are already on their own separate timelines.
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I've been rolling in my head how to deal with the annoying randomness of shoving in the new system, and the fact that the monster AI almost never quite understands how to shove, so that monsters rarely group in one tile while players do it all the time.
Well, the idea i hit on is what if we just removed shoving entirely.
Bear me out, this isn't a cop-out idea:
No living thing can occupy the space of any other living thing, or pass through them, unless one of them is invis or stealthed.
This way you can still sneak around people if youare sneaky, but for 99% of situations, a person is a solid wall.
This means that big fights will now be a lot different, as such a 5v5 could conceptually block off a bridge in people. Likewise monster fights will gain a different dynamic.
I realize this is a huge change, i've done the playtesting i can on it and i think it can work out for the better, so i want you all to try it ouf or a week and we'll see how it ends up.
Make sure to leave your comments and discuss. Changelog for other details
Bob
P.S. Today's boss is beastly knight, he's a bottom of the dungeon boss so he is hard, be careful. But if you beat him you may get his beastly mace.
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Make sure to read the post below celebrating the 10th Anniversary of Obsidian.
This is just a quick post to inform everyone that account creation is once again available via the website. Exciting as it may be, it gets better! Previously need accounts took anywhere from 1 min - 1 hour to fully activate. From now on new accounts are active instantly.
Additionally we have rolled out an addition to the status page. Characters and guilds will now show more detail along with said player's *gasp* achievements. You heard me right. Obsidian now has achievements similar to what would would find on XBox 360 or World of Warcraft. This is still a work in progress but I thought we'd launch what we had so far.
Finally during this month's 10 Year anniversary celebration you can expect in-game events run by some staff that you might not have seen around for months or even years. More on the events will be posted in the future....as far as familiar faces? Be in-game and you might just get surprised with a visit!
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