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 Post subject: Vamp race power timers
PostPosted: Tue Aug 17, 2010 10:28 am 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
When i use a power like infrared it has only a very small timer untill i can use again, but if i use bezerk its a large timer, but it still applies to the other powers like infrared. They should all be on seperate timers yes?


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PostPosted: Tue Aug 17, 2010 10:33 am 

Joined: Fri Dec 15, 2006 11:23 am
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It was meant to be that way.


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PostPosted: Tue Aug 17, 2010 10:40 am 

Joined: Sat Oct 28, 2006 8:33 pm
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Ok thanks


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PostPosted: Tue Aug 17, 2010 3:34 pm 
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Joined: Tue Dec 18, 2007 6:07 pm
Posts: 1211
Location: michigan
that cant be rightyou should have seperate timers for all

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PostPosted: Tue Aug 17, 2010 3:54 pm 

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ya because after i use berzerk, I have like a 300 second timer for invis and stuff


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PostPosted: Fri Aug 20, 2010 1:47 am 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Intentional.
When i ported the ancient abilities, i left them almost exactly how it was in t3a(changed a few little things for balance).
In t3a, for those who forgot, all race abilities shared the same cooldown.
It was one of the original balancing factors for abilities.


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