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 Post subject: Re: Poison Pots
PostPosted: Tue Jul 21, 2009 9:31 am 
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If everything was realistic this game wouldn't exsist, so quit saying "realisticly id worry about the glass in my eye."


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 Post subject: Re: Poison Pots
PostPosted: Tue Jul 21, 2009 10:23 am 
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rofl true... i just like saying that because on selective systems bob says realistically
..... and falin tried making sense of the poison going on one person... so ya..
stfu spawn xD

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 Post subject: Re: Poison Pots
PostPosted: Wed Jul 22, 2009 3:10 pm 
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actually realistically there have been people who have used throwable poison, but it is in the cloud form. but you hit someone in the face and they breath it will still affect them, and your instinct on being hit in the face is to take in a quick breath.

So again, enough with the bitching, i'm asking what do people prefer:
1. dodgable like it is now
2. dodging based on a skill/stat
3. always hit if the thrower doesn't fubar it up.


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 Post subject: Re: Poison Pots
PostPosted: Wed Jul 22, 2009 3:16 pm 
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i like it the way it is..

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 Post subject: Re: Poison Pots
PostPosted: Wed Jul 22, 2009 4:26 pm 
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i think it would make it to powerful if you always hit, and dodgeing is possible so i say leave alone..but make it so monsters cant do it as often as they do...their fast little buggers!

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 Post subject: Re: Poison Pots
PostPosted: Thu Oct 08, 2009 8:50 pm 

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either 2 or 3, atm mages just dance around me casting whatever spell they want. I kinda like the idea of tactics or a stat influencing whether or not they get poisened but something needs to be done.

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 Post subject: Re: Poison Pots
PostPosted: Fri Oct 09, 2009 4:53 am 
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Well us warriors cant fizzle every mages spell which it should be able to. There shouldnt be any dodgeing of poison pots just poison pots that fizzle all spells like before

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 Post subject: Re: Poison Pots
PostPosted: Fri Oct 09, 2009 10:56 am 

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Well if people can dodge spells (resist), I guess pots should also be dodgeable.

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 Post subject: Re: Poison Pots
PostPosted: Fri Oct 09, 2009 3:33 pm 

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I agree with judas, Tactics should give a chance to dodge poison pots but pots shouldn't target the tile.

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 Post subject: Re: Poison Pots
PostPosted: Sat Oct 10, 2009 12:54 am 

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tactics and/or parrying should judge the chance you have on dodging a p pot.

getting hit by a pot should immediately fizzle a spell being a casted.

2 cents.

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 Post subject: Re: Poison Pots
PostPosted: Fri Oct 23, 2009 3:37 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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Bob can we have this applied to the game? tactics, parrying or both influence whether you are hit by the p pot. Also make it so p pots fizzle the spell as soon as they hit the target not on first dmg. Lastly, the timer on P pots occurs once the poison potion is double clicked rather then when it is used.

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 Post subject: Re: Poison Pots
PostPosted: Sat Oct 24, 2009 10:10 am 
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parry and tactics affect p pots hitting you?

wtf warrior battles will go back to being forever

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 Post subject: Re: Poison Pots
PostPosted: Sat Oct 24, 2009 10:59 am 

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I prefer the idea of p pots landing regardless of any skill. I just want them to be fixed so I have a change against mages. Besides, your skill in poisoning all ready influences your chance to land the pot

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 Post subject: Re: Poison Pots
PostPosted: Sat Oct 24, 2009 11:38 am 
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Personally I always liked the older version. Throw the pot and their poisoned and you get a gain.

However, I am all up for change. So whatever happens, I guess, happens.

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 Post subject: Re: Poison Pots
PostPosted: Sat Oct 24, 2009 1:07 pm 
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Well the fact that they can cure it right away anyway what does it matter whether they dodge or not anyway?


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