What did i say about mega posts.
I'll answer them, but i'm locking it afterwards, if there's stuff you want to pursue, put them in separate threads.
Apocalypse wrote:1) Poison walls crash players when walking through the wall sometimes last time I checked.
Any spammy thing crashes players, it's a byproduct of the client.
Apocalypse wrote:2) Skeleton archers only drop 10 arrows? Back then they dropped alot more.
Bad luck i'd say, but i'll check at some point once patch access is restored.
Apocalypse wrote:3) While in a wall, I crash a multiple number of times, sometimes they are back to back (crash, logon, and crash again)
Because of the huge item count. See #1.
Apocalypse wrote:4) Is poison going to be put back the way it was? I'm not really liking the whole poison on 1 tile thing. Reason being is that I poison myself alot while trying to poison others, while being a mage it is hard to stand still and take a beating, so I usually run around to avoid those hits, then they usually make the wall smaller thus making me run into my own poison poof.
I have no clue what you mean by "back the way it was", because this is the system broadband put in. It has always created the poison cloud first when you use potions. That being said there is a different topic about changing the poison clouds already in the forum, go look for it to see the discussion that's already been had about it.
Apocalypse wrote:5) While hunting in Shame Level 4, 5 out of 5 golems turned either into a snow golem or a shadow golem, I finally said f*** it and left the dungeon after dying 3 out of 5 times. Is this normal, or do I just have bad luck?
Bad luck, that code hasn't changed in ages.
Apocalypse wrote:6) Can we have a reminder to feed our horses? Like on the bottom left it tells us our horses hunger level, or have it dismount u automatically in anger reminding you it's hungry? I don't like randomly logging on and haven my mustang stolen because I couldn't find a tamer in time. I know someone is going to say "just feed it more", but I forget and it's boring feeding it 1 by 1.
Make a new thread on this and discuss. Because the hunger dismount i get a feeling a lot of people will dislike when it dismounts them in combat.
Apocalypse wrote:7) When feeding a horse 1 by 1, it gets boring lol, so can we have it eat the whole bunch of fruit? And give back what it doesn't eat.
Maybe, make another thread on it, if ya'll really want me to put time into it.
Apocalypse wrote:
While training archery I noticed that arrows to not fall to the ground anymore when I miss a shot. I get the idea of it (so there's arrows not laying around everywhere). But can we have this set back? I'm loosing my arrows that I miss and it's costing me money. If you don't want it to drop below the person, can we atleast have it go into our bag? Seeing as how skeleton archers only drop 10 arrows, I don't feel like waiting at there spawn all day to get 100 arrows an hour.
Hyperbole doesn't get you far. If you're gonna complain, at least use a realistic number. Second, this was already addressed up there in terms of spawn amounts. As for them dropping, no i don't think we'll be adding this back.
Apocalypse wrote:9) When repairing armor I found that it only takes ingots on some pieces. I repaired a full set of verite, every piece was damaged, and only the chest, legs, and arms took ingots (I think). Can we get it to were none take ingots?
Crafting patch will fix the ones that don't require ingots.
Apocalypse wrote:10) There are some pots that delay other pots that aren't even the same type of potion. For example, I drank a greater agility potion and tried eating a blue fish, and it said you have to wait 8 seconds. Is this working correctly or not? If not, can we fix it please? K thanks.
All old pots are on the same 20 second timer. This is covered in the changelog, go read it.
Apocalypse wrote:11) While polyed daemon I hit slower than what I use to hit in T3A. I use to hit right after my first swing stopped, but now its like a 1 second delay. What's the deal with this?
Wrestling is calculated a little different now. Your average output is still approximately the same.
Apocalypse wrote:12) Could we possibly make it so we can run and shoot at the same time? I know there's an on and off switch in the sphere.ini, but I think it sucks, makes you lag when you run. Maybe there is a fix for that? Would be neat in a chase.
Make a thread and discuss.
Apocalypse wrote:13) I was looking on the macros and saw at the bottom there was a "bandage target". Tried it out but it doesn't work, could we get that to work? (.bandagetarg would give you a target to heal another player). What would be really neat is a .bandageally, it would find the nearest and lowest hp player and heal him.
Read your freaking changelog. It's mentioned right next to .bandageself. There already HAS been a command for this.
Apocalypse wrote:14) Wall pots wall pots wall pots... Since now that they are able to be used in-town, and we can no longer double click the in town to set the as a last target, and then use our macros (last object) to run outside and wall someone without having to stop and double click. Can we have a macro for these? Maybe have them macro have a timer so people can't use it that often, idk. I just hate trying to catch someone outside having to stop, and double click it and by the time I do there 10 miles down the road laughing at me because I walled myself in.
Pretty sure there was a thread on this and people veto'd it.
Now as i said, locked. Don't do megaposts.