It is currently Mon Jan 19, 2026 11:38 am


Forum locked Post a reply Page 1 of 1   [ 7 posts ]
Author Message
PostPosted: Sun Sep 20, 2009 12:52 am 
User avatar

Joined: Wed May 23, 2007 8:50 am
Posts: 2398
Bot Check: GAMER
Website: http://www.dxgaming.com
Location: United States of America
1) Poison walls crash players when walking through the wall sometimes last time I checked.
2) Skeleton archers only drop 10 arrows? Back then they dropped alot more.
3) While in a wall, I crash a multiple number of times, sometimes they are back to back (crash, logon, and crash again)
4) Is poison going to be put back the way it was? I'm not really liking the whole poison on 1 tile thing. Reason being is that I poison myself alot while trying to poison others, while being a mage it is hard to stand still and take a beating, so I usually run around to avoid those hits, then they usually make the wall smaller thus making me run into my own poison poof.
5) While hunting in Shame Level 4, 5 out of 5 golems turned either into a snow golem or a shadow golem, I finally said f*** it and left the dungeon after dying 3 out of 5 times. Is this normal, or do I just have bad luck?
6) Can we have a reminder to feed our horses? Like on the bottom left it tells us our horses hunger level, or have it dismount u automatically in anger reminding you it's hungry? I don't like randomly logging on and haven my mustang stolen because I couldn't find a tamer in time. I know someone is going to say "just feed it more", but I forget and it's boring feeding it 1 by 1.
7) When feeding a horse 1 by 1, it gets boring lol, so can we have it eat the whole bunch of fruit? And give back what it doesn't eat.
8) While training archery I noticed that arrows to not fall to the ground anymore when I miss a shot. I get the idea of it (so there's arrows not laying around everywhere). But can we have this set back? I'm loosing my arrows that I miss and it's costing me money. If you don't want it to drop below the person, can we atleast have it go into our bag? Seeing as how skeleton archers only drop 10 arrows, I don't feel like waiting at there spawn all day to get 100 arrows an hour.
9) When repairing armor I found that it only takes ingots on some pieces. I repaired a full set of verite, every piece was damaged, and only the chest, legs, and arms took ingots (I think). Can we get it to were none take ingots?
10) There are some pots that delay other pots that aren't even the same type of potion. For example, I drank a greater agility potion and tried eating a blue fish, and it said you have to wait 8 seconds. Is this working correctly or not? If not, can we fix it please? K thanks.
11) While polyed daemon I hit slower than what I use to hit in T3A. I use to hit right after my first swing stopped, but now its like a 1 second delay. What's the deal with this?
12) Could we possibly make it so we can run and shoot at the same time? I know there's an on and off switch in the sphere.ini, but I think it sucks, makes you lag when you run. Maybe there is a fix for that? Would be neat in a chase.
13) I was looking on the macros and saw at the bottom there was a "bandage target". Tried it out but it doesn't work, could we get that to work? (.bandagetarg would give you a target to heal another player). What would be really neat is a .bandageally, it would find the nearest and lowest hp player and heal him.
14) Wall pots wall pots wall pots... Since now that they are able to be used in-town, and we can no longer double click the in town to set the as a last target, and then use our macros (last object) to run outside and wall someone without having to stop and double click. Can we have a macro for these? Maybe have them macro have a timer so people can't use it that often, idk. I just hate trying to catch someone outside having to stop, and double click it and by the time I do there 10 miles down the road laughing at me because I walled myself in.



Well, that's all I got for now. If I think of anymore I shall post them, hope they get answered! Thanks!


Top
 Offline   
 
PostPosted: Sun Sep 20, 2009 1:03 am 
User avatar

Joined: Tue Sep 15, 2009 8:48 pm
Posts: 1064
Bot Check: GAMER
Location: OREGON
Apocalypse wrote:6) Can we have a reminder to feed our horses? Like on the bottom left it tells us our horses hunger level, or have it dismount u automatically in anger reminding you it's hungry? I don't like randomly logging on and haven my mustang stolen because I couldn't find a tamer in time. I know someone is going to say "just feed it more", but I forget and it's boring feeding it 1 by 1.
Spawn you can easily take a whole stack of apples (or other fruits) and place it on the ride and the
animal will eat as much as it can and put the rest back into your pack. Should try that rather than
doing it one by one, and just remember to do it every time you log in, and when you are about to log
off the character after a day of playing.

Hope you don't get your ride stolen anymore, and hope that answers this question/suggestion :D

_________________
Euroman
Doppleganger


Top
 Offline   
 
PostPosted: Sun Sep 20, 2009 1:23 am 
User avatar

Joined: Wed May 23, 2007 8:50 am
Posts: 2398
Bot Check: GAMER
Website: http://www.dxgaming.com
Location: United States of America
I've usually tried doing that and it gives nothing back, like 56 apples. He couldn't have been that hungry.. I also mentioned that on #7, but I guess you answered that. Thank you.

Maybe have it tell us how many more apples, or any type of fruit he needs before getting full.


Top
 Offline   
 
PostPosted: Sun Sep 20, 2009 1:26 am 
User avatar

Joined: Tue Sep 15, 2009 8:48 pm
Posts: 1064
Bot Check: GAMER
Location: OREGON
Apocalypse wrote:I've usually tried doing that and it gives nothing back, like 56 apples. He couldn't have been that hungry..

Maybe have it tell us how many more apples, or any type of fruit he needs before getting full.
Okay I just tested that out also and it doesn't work at all. I also gave my horse around 45 apples
and nothing came back....like you, I really doubt my horse, who I just fed like 5 min before, could eat
all those apples and not return any of them back.

Staff should look into this and either implement it or bring it back if it previously worked like that. Would
make feeding animals faster and easier :wink:

_________________
Euroman
Doppleganger


Top
 Offline   
 
PostPosted: Sun Sep 20, 2009 5:42 am 
User avatar

Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3668
Location: Sudbury Ont. Canada
Just so you know you no longer have to feed animals 1 by 1 anymore. Stick with fruits and vegtables because all rides seem to eat them and just give them the stack and they will eat what they want and return the rest.


Top
 Offline   
 
PostPosted: Sun Sep 20, 2009 5:44 am 
Site Admin
User avatar

Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
What did i say about mega posts.
I'll answer them, but i'm locking it afterwards, if there's stuff you want to pursue, put them in separate threads.


Apocalypse wrote:1) Poison walls crash players when walking through the wall sometimes last time I checked.
Any spammy thing crashes players, it's a byproduct of the client.
Apocalypse wrote:2) Skeleton archers only drop 10 arrows? Back then they dropped alot more.
Bad luck i'd say, but i'll check at some point once patch access is restored.
Apocalypse wrote:3) While in a wall, I crash a multiple number of times, sometimes they are back to back (crash, logon, and crash again)
Because of the huge item count. See #1.
Apocalypse wrote:4) Is poison going to be put back the way it was? I'm not really liking the whole poison on 1 tile thing. Reason being is that I poison myself alot while trying to poison others, while being a mage it is hard to stand still and take a beating, so I usually run around to avoid those hits, then they usually make the wall smaller thus making me run into my own poison poof.
I have no clue what you mean by "back the way it was", because this is the system broadband put in. It has always created the poison cloud first when you use potions. That being said there is a different topic about changing the poison clouds already in the forum, go look for it to see the discussion that's already been had about it.
Apocalypse wrote:5) While hunting in Shame Level 4, 5 out of 5 golems turned either into a snow golem or a shadow golem, I finally said f*** it and left the dungeon after dying 3 out of 5 times. Is this normal, or do I just have bad luck?
Bad luck, that code hasn't changed in ages.
Apocalypse wrote:6) Can we have a reminder to feed our horses? Like on the bottom left it tells us our horses hunger level, or have it dismount u automatically in anger reminding you it's hungry? I don't like randomly logging on and haven my mustang stolen because I couldn't find a tamer in time. I know someone is going to say "just feed it more", but I forget and it's boring feeding it 1 by 1.
Make a new thread on this and discuss. Because the hunger dismount i get a feeling a lot of people will dislike when it dismounts them in combat.
Apocalypse wrote:7) When feeding a horse 1 by 1, it gets boring lol, so can we have it eat the whole bunch of fruit? And give back what it doesn't eat.
Maybe, make another thread on it, if ya'll really want me to put time into it.
Apocalypse wrote:8) While training archery I noticed that arrows to not fall to the ground anymore when I miss a shot. I get the idea of it (so there's arrows not laying around everywhere). But can we have this set back? I'm loosing my arrows that I miss and it's costing me money. If you don't want it to drop below the person, can we atleast have it go into our bag? Seeing as how skeleton archers only drop 10 arrows, I don't feel like waiting at there spawn all day to get 100 arrows an hour.
Hyperbole doesn't get you far. If you're gonna complain, at least use a realistic number. Second, this was already addressed up there in terms of spawn amounts. As for them dropping, no i don't think we'll be adding this back.
Apocalypse wrote:9) When repairing armor I found that it only takes ingots on some pieces. I repaired a full set of verite, every piece was damaged, and only the chest, legs, and arms took ingots (I think). Can we get it to were none take ingots?
Crafting patch will fix the ones that don't require ingots.
Apocalypse wrote:10) There are some pots that delay other pots that aren't even the same type of potion. For example, I drank a greater agility potion and tried eating a blue fish, and it said you have to wait 8 seconds. Is this working correctly or not? If not, can we fix it please? K thanks.
All old pots are on the same 20 second timer. This is covered in the changelog, go read it.
Apocalypse wrote:11) While polyed daemon I hit slower than what I use to hit in T3A. I use to hit right after my first swing stopped, but now its like a 1 second delay. What's the deal with this?
Wrestling is calculated a little different now. Your average output is still approximately the same.
Apocalypse wrote:12) Could we possibly make it so we can run and shoot at the same time? I know there's an on and off switch in the sphere.ini, but I think it sucks, makes you lag when you run. Maybe there is a fix for that? Would be neat in a chase.
Make a thread and discuss.
Apocalypse wrote:13) I was looking on the macros and saw at the bottom there was a "bandage target". Tried it out but it doesn't work, could we get that to work? (.bandagetarg would give you a target to heal another player). What would be really neat is a .bandageally, it would find the nearest and lowest hp player and heal him.
Read your freaking changelog. It's mentioned right next to .bandageself. There already HAS been a command for this.
Apocalypse wrote:14) Wall pots wall pots wall pots... Since now that they are able to be used in-town, and we can no longer double click the in town to set the as a last target, and then use our macros (last object) to run outside and wall someone without having to stop and double click. Can we have a macro for these? Maybe have them macro have a timer so people can't use it that often, idk. I just hate trying to catch someone outside having to stop, and double click it and by the time I do there 10 miles down the road laughing at me because I walled myself in.
Pretty sure there was a thread on this and people veto'd it.


Now as i said, locked. Don't do megaposts.


Top
 Offline   
 
PostPosted: Sun Sep 20, 2009 5:52 am 
Moderator
User avatar

Joined: Sat Feb 10, 2007 1:01 pm
Posts: 368
Euro wrote:
Apocalypse wrote:I've usually tried doing that and it gives nothing back, like 56 apples. He couldn't have been that hungry..

Maybe have it tell us how many more apples, or any type of fruit he needs before getting full.
Okay I just tested that out also and it doesn't work at all. I also gave my horse around 45 apples
and nothing came back....like you, I really doubt my horse, who I just fed like 5 min before, could eat
all those apples and not return any of them back.

Staff should look into this and either implement it or bring it back if it previously worked like that. Would
make feeding animals faster and easier :wink:
First of all let me say sorry to you Bob for posting on a locked topic but i felt since Euro is new this should be answered for him. A horse will eat what they need and if you move something in your pack after you will get whatever apples you had left back.

_________________
Obsidian Moderator
Buying and Selling


Top
 Offline   
 
Display posts from previous:  Sort by  
Forum locked Post a reply Page 1 of 1   [ 7 posts ]


Who is online

Users browsing this forum: No registered users and 19 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net