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Terek Molt
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PostPosted: Wed Jul 08, 2009 6:30 pm |
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Joined: Fri Sep 10, 2004 6:34 am Posts: 2671
Bot Check: GAMER
Location: Boston
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What do you think about it?
_________________ Thassius wrote:lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.
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chips LL
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PostPosted: Wed Jul 08, 2009 11:15 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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i think no.
until the kill decay becomes less TOTALLY F***IN RIDICULOUS
who stays logged in all day normally?
*ehm besides me*
and doesn't go on there PvP character and PvP.
I see some crafters starting to turn grey and red. (ominaro is one EG.wit 4 kills)
thats when you know the kill decay system is out of wack.
specially when most kills are just play kills or 'i hit you a half hour b4 now someone else kills you and we both get kills kinda thing'
_________________ king of the run on sentence.
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Rob
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PostPosted: Thu Jul 09, 2009 10:13 pm |
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Joined: Tue Sep 11, 2007 2:18 pm Posts: 306
Location: Vesper Bank & Trust, LLC
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Ominaro has kills because she has a bit of a fetish for throwing explosion pots at vendors. As for these other crafters, I dunno who they've killed and honestly don't care. Perhaps it was someone defending themselves from an unwanton pker attack, or perhaps having too much fun with their new Avatar? Or maybe even having some fun with explosive potions  . At any rate, I agree with Chips. By the way...not every person that doesn't respond to you is afk...maybe they just don't like you.
_________________ "I am a witness to your demise..." Anthrax, Black Lodge
Rob - GM bank sitter/self-preservationist [Restless]
Ichigo - GM miner/blacksmith/ider/philanthropist [StoneD]
Cedar - GM Lumberjack/Master Tailor/Master Carpenter [Crafters] 
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Mammoth
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PostPosted: Fri Jul 10, 2009 2:09 am |
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Joined: Thu Jun 25, 2009 11:17 pm Posts: 49
Bot Check: GAMER
Website: http://www.myspace.com/euroromanian
Location: Portland, Oregon
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blah, i never answer...especially some of the noobs that act rather dickish
_________________ Mammoth - PvP Warrior
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502Dude
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PostPosted: Fri Jul 10, 2009 3:46 am |
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Joined: Mon Feb 19, 2007 6:17 am Posts: 804
Bot Check: GAMER
Location: Aberdeen, WA
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The kill decay system is f****** ridiculous. I really hope they trim it down a bit.
_________________ 
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Fate
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PostPosted: Fri Jul 10, 2009 3:17 pm |
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Joined: Fri Aug 17, 2007 10:24 pm Posts: 686
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I have like 21 kills and thats a long long time.... Pvpers maybe get 2 kills a day and i dont say on for 10 hours a day to decay thos 2 kills i got so if u think about it that will build up to be alot of kills.
_________________
[email protected]
Shadow Hunter[Outkastz]
Decimation[Dark Honor]
Shadow[GWAR]
Hemlock[Outkastz]
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chips LL
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PostPosted: Fri Jul 10, 2009 4:03 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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um.... i think its 15-16 hours to decay a kill actually LOL!
_________________ king of the run on sentence.
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GMBob
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PostPosted: Fri Jul 10, 2009 4:17 pm |
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Joined: Thu Nov 02, 2006 4:07 pm Posts: 1760
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As you get more kills, the time to decay them goes down.
So basically, if you're a pk who has 50-100 kills, you are going to have to kill pretty consistently to stay up there.
Likewise if you're a blue, better not kill much or you won't stay blue long.
This reflects the true nature of people better than the old system of "kill decays take x time, period".
No more people running around blue when they should be red, nor people who are permanently red after trying to go blue just because the kills decay at a set rate.
This will be mitigated a bit once the murder patch goes in by the ability to not make your killer gain a kill count if it's by screwing around, but i have seen tons of characters that have never been red from kills so it's not that hard to avoid accidental kills, and certainly not the menace you people claim it to be.
Anyway this was all explained in the changelog when the new murder system went in. I'd appreciate it if people went and read the changelogs.  It saves these explanantions.
And yes when obsidian is nearing completion i'll compile all the changelog info into a real manual about skills and stuff. For now just read the changelogs.
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chips LL
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PostPosted: Fri Jul 10, 2009 5:10 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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ok the more kills you have the less it takes to drop them? thats retarded....
and plenty of people don't PvP with there PvP characters, thats who your probably looking at,,,,,
idc about it reality wise.... or atleast make it so they decay when ur on any character on the account or without you having to be on or somthing cuz this is dumb..
make lower numbers a bit more forgiving is what we ask, for us average pvpers. or atleast make 10 be the number where your auto red....
or 5 and under 3000 karma is red 6 is 3500 karma 7 kills is red with 4500 or lower karma 8 is 6k ,9 is 7k and 10 auto red..
because having a character that has 10k karma and be red is kinda retarded :/
_________________ king of the run on sentence.
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Tax_man
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PostPosted: Sat Jul 11, 2009 9:13 am |
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Joined: Wed Jun 14, 2006 4:15 pm Posts: 1234
Bot Check: GAMER
Website: https://twitter.com/TaxDiabolus
Location: Liverpool, England
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I like the system we have, my observation has been that it is to stop part-time pk's - & for those who want a high kill count, like anything else here they have to work at it.
As for the number of kills for turning red, 5 is a reasonable number. It is also the original amount from uo:t2a (I'm almost positive it was 8 hours of game time to decay a kill back then too) 
_________________ Miner/Smith/Lumberjack/Carpenter/Cartographer
Alchemist/Fisherman/Tamer/Warrior/Daemon
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chips LL
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PostPosted: Sat Jul 11, 2009 9:24 am |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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well thats gay... so no middle ground? :/
_________________ king of the run on sentence.
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Tax_man
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PostPosted: Sat Jul 11, 2009 9:47 am |
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Joined: Wed Jun 14, 2006 4:15 pm Posts: 1234
Bot Check: GAMER
Website: https://twitter.com/TaxDiabolus
Location: Liverpool, England
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Plenty of middle ground...
Jhelom pits & haven arena 
_________________ Miner/Smith/Lumberjack/Carpenter/Cartographer
Alchemist/Fisherman/Tamer/Warrior/Daemon
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chips LL
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PostPosted: Sat Jul 11, 2009 12:37 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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that is one place just to note....
_________________ king of the run on sentence.
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belgarion
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PostPosted: Sun Jul 12, 2009 8:46 am |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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Seems to me, but i don't really know for sure i haven't played around with it but this should actually be a good thing. It keeps people from for 1 only pvping in town, and people who want to go around and get the kills but don't want the drawbacks of being a red char. And really it doesn't matter about the kills because once your karma is way down you are pretty much perma red anyway. You can hunt bit and make your char grey but 1 or 2 kills and you are right back there anyway. The point is if you want to pvp a lot you will just have to get used to being red.
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chips LL
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PostPosted: Sun Jul 12, 2009 11:21 am |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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but problem is, you dont have to PVP alot to be red now belg...
1 fight a day = red...
and i can have 10k karma and still be red like i said b4, meaning i PvM more then PvP yet i still become red ,,, I doubt we'll see any people actually becoming red from karma,,,,
and thats stupid to me,,, theres no point of having karma then,,
its either ur blue or have 5 kills, the only greys i see is ominaro or w.e his name is becaues hes a crafter,,, (with 4 kills)
_________________ king of the run on sentence.
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