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 Post subject: skill cap, eh?
PostPosted: Tue Nov 09, 2004 11:43 am 
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well i know that we have skill cap here.
for example warrior human got skill cap of 680...
but... why when i made him i saw all (!) skill are raised up to 10% (for example warrior human starts with 10% of begging and etc...)?
i mean if there's a skill cap why do every class got lots of skill points spent to skills that he don't need?
how do i untrain like 20+ skills i don't need?
down arrow button near skill is not working... and do i have to spend time to untrain skills that i don't need at all, but they are given at the start?


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 Post subject:
PostPosted: Tue Nov 09, 2004 11:49 am 
u cannot untrain them you have to buy/fish forgetful fishes , they give u -10% o


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 Post subject:
PostPosted: Tue Nov 09, 2004 12:29 pm 
how much forget-fish goes for?


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 Post subject:
PostPosted: Tue Nov 09, 2004 12:35 pm 
Most go for 1k but like mace fighting and wrestling go for higher


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 Post subject:
PostPosted: Tue Nov 09, 2004 3:15 pm 
wrestling sell for like 20k each so be careful not to gain too much of that


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 Post subject:
PostPosted: Tue Nov 09, 2004 5:33 pm 
it's just there to create a need for fishers


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 Post subject:
PostPosted: Thu Nov 11, 2004 12:39 pm 
Whats the exact skillcap for humans? ive heard some different numbers about this.
Anybody knows the correct skillcap?


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 Post subject:
PostPosted: Thu Nov 11, 2004 1:25 pm 
Should be 680 but it seems to be lower for most people, I think its cause of the hidden necro skill. If you get that removed it prob should be 680.


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 Post subject:
PostPosted: Thu Nov 11, 2004 2:29 pm 
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u need to ask a gm to remove the hidden necro and there are 2 skills that there are no fff for so they can remove them aswell.


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 Post subject:
PostPosted: Thu Nov 11, 2004 2:34 pm 
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even with them removed i get 670 :/


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