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 Post subject: Not dead yet
PostPosted: Wed Jul 20, 2011 10:07 pm 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Hey guys, sorry i dropped off. I got a new client i freelance for and they're asking for a lot more time than i originally expected from them. Add to that I am drafting documents to sue my landlord and getting school for the fall in line(financial aid hates me right now), aaaaaand the planning for my standard october job (gone every weekend, just like may, plus gone a few weekends before it).

And you can see how my life is relatively a clusterfuck. On the plus side, the car that exploded? fix'd it! Bob's mechanic skill has increased by .1. It is now 20.1.

Tl:dr Shit got busy, although i may make a for-fun patch here in a few days because the shitty shitty ugly code i'm having to work with on this gig is making me want to claw my eyes out. I think my predecessor was a trained monkey from the qbasic gorillas game. So by all means throw out random ass ideas for fun shit. I was debating adding in an in-game global turned based adventure, a la the old DXGaming Legend of the Green Dragon.


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 Post subject: Re: Not dead yet
PostPosted: Wed Jul 20, 2011 10:18 pm 
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Joined: Thu Aug 02, 2007 10:52 pm
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I believe we need a TL;DR for your TL;DR


(also its a ; between l and d, not a :)

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 Post subject: Re: Not dead yet
PostPosted: Thu Jul 21, 2011 12:52 pm 
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Joined: Sat Dec 18, 2004 8:45 am
Posts: 1377
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Location: NYC
just for fun ...open up new dungeons and bring some more new uo npcs to them :D....
or open up one dungeon with new npcs like one lvl is the spider carvern with aspider queen lurking around....
and other new npcs. Maybe a whole new area to explore...

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 Post subject: Re: Not dead yet
PostPosted: Thu Jul 21, 2011 3:35 pm 
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id go for the new dungeon. not a spider dungeon, but any new or old ones that haven't been accessable to us on obsi would be cool

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 Post subject: Re: Not dead yet
PostPosted: Thu Jul 21, 2011 7:15 pm 

Joined: Mon Sep 13, 2010 11:12 pm
Posts: 216
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Been busy too just accepted a new job in san diego (aka whale's vagina) and now need to find a place to rent before I move down there (start august 16). Gonna be about a 8hour drive for me to get down there if traffic cooperates with me. Best part is I dont have to move back in with the rents. I love them but they dont make good house mates.


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 Post subject: Re: Not dead yet
PostPosted: Fri Jul 22, 2011 5:16 am 
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Joined: Wed Jun 14, 2006 4:15 pm
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Website: https://twitter.com/TaxDiabolus
Location: Liverpool, England
Good luck with your stuff chaps! :)

I say if the server can deal with it, open up everywhere.

The spawns don't have to be anything fancy, but the new areas to explore will be nice :)

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 Post subject: Re: Not dead yet
PostPosted: Fri Jul 22, 2011 12:09 pm 
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Joined: Tue Jan 11, 2005 2:26 pm
Posts: 3202
I hear ya brother, congrats on the Mechanic skill gain. I've been grinding my Financial Security skill but I think it's bugged...

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"Blessed are the noobs, for they shall inherit Obsidian" - Thassius


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 Post subject: Re: Not dead yet
PostPosted: Sat Jul 23, 2011 4:31 am 
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Hah, Fafsa dont like you bob! try being nicer to the illuminati that controls it all.... aka raptor .... aka unban him and you might get fafsa!

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