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PostPosted: Tue Nov 17, 2009 1:33 pm 
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With the limited house lock downs, it would be good to make small fish stackable so each fish will not take up a lock down spot...much like ingots.


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PostPosted: Tue Nov 17, 2009 1:34 pm 
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Agree'd. Would also make having them in our packs a lot easier.

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PostPosted: Tue Nov 17, 2009 3:39 pm 
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wasn't there talk a long while ago about making all the FFF the same have them use a drop down menu to chose the skill that you want to get rid of.....


at any rate I agree with this as well I stopped fishing cause I have no room fo rthe fish and vendors bags only store around 20 before you can't see them anymore....

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PostPosted: Tue Nov 17, 2009 4:25 pm 
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i agree, and if not a drop down menu how about making all same fff stackable?


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PostPosted: Tue Nov 17, 2009 6:10 pm 
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Ya i agree i think they should be stackable i remember posting somthing like this and i think he said crafting patch... But that was due in Janurary and the date keeps getting put forward. Been 10 months later and still not out.

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PostPosted: Tue Nov 17, 2009 7:38 pm 
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he ment january 2010... damn nub albert!

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PostPosted: Wed Nov 18, 2009 12:08 am 
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This might be a silly idea but ive just woke up and thought of it.
We could have fff but not of different skills. There could be just one fff and you choose what skill you want it to drop. fff would need to be alot more rare than what they are now but this way they could be stacked aswell? IDK just an idea. Prolly a stupid one hehe.


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PostPosted: Wed Nov 18, 2009 12:18 am 
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A good idea Aimee, but the problem is that it may take a little work to add a script so that when you
click the FFF you get a drop menu of what you want to drop.

Furthemore, there has to be a set price. You can sell that FFF for 1k because that person wants to drop
anatomy, he could easily say that and use it for wrestling (which is a higher priced FFF).

So the price of that FFF has to be at a SET price, and not a negotiable one.

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PostPosted: Wed Nov 18, 2009 3:06 am 

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This idea was already thought of, i think Bob even gave us the option. And im sure something like that would be pretty easy for bob to do.


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PostPosted: Wed Nov 18, 2009 3:53 pm 
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ya thats extremely simple to program.. i could probably code that if obsi is in C++
and yes this was brought up many times.

And euro, FFF would have a set price lol that the players decide, its not the sellers concern which skill the buyer uses it on.

and i like the idea, but broken down into 3 different types of FFF

like
EG, (the fff have stupid names cuz i cant think of good ones atm)
fff of MOO
would give you the option of dropping a skill having to do with wilderness / taming
(animal lore, taming, tracking and so on)

then a
FFF of metal
would give you the option of dropping a skill having to do with crafting
(bow craft, black smith, mining and so on)

and the rarest being
FFF of agression (sp)
would give you the option of dropping a skill having to do with melee/ archery
(archery swords wrestling fencing tactics macing and so on)

:)
of course this could be broken down into more options (4-5 types of FFF)
but you guys get the point :)
and having multi FFF would also keep the taste iD skill fairly usefull.

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