ya thats extremely simple to program.. i could probably code that if obsi is in C++
and yes this was brought up many times.
And euro, FFF would have a set price lol that the players decide, its not the sellers concern which skill the buyer uses it on.
and i like the idea, but broken down into 3 different types of FFF
like
EG, (the fff have stupid names cuz i cant think of good ones atm)
fff of MOO
would give you the option of dropping a skill having to do with wilderness / taming
(animal lore, taming, tracking and so on)
then a
FFF of metal
would give you the option of dropping a skill having to do with crafting
(bow craft, black smith, mining and so on)
and the rarest being
FFF of agression (sp)
would give you the option of dropping a skill having to do with melee/ archery
(archery swords wrestling fencing tactics macing and so on)

of course this could be broken down into more options (4-5 types of FFF)
but you guys get the point

and having multi FFF would also keep the taste iD skill fairly usefull.