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 Post subject: Reactive Armour
PostPosted: Sun Oct 18, 2009 6:09 pm 

Joined: Tue Jan 30, 2007 4:01 pm
Posts: 597
Fighting the weakest I found that i hit approx. every second swing but only did like 15 dmg with a +7 hally. hallys swings are slow and for it to miss every second hit and do 10-20 dmg when it does hit is too low. I found this fighting void aswell. Reactive armour is OP at the moment.

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 Post subject: Re: Reactive Armour
PostPosted: Sun Oct 18, 2009 8:37 pm 
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Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3668
Location: Sudbury Ont. Canada
Hoiw many f****** threads are we going to have about the same issue. :roll:


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 Post subject: Re: Reactive Armour
PostPosted: Sun Oct 18, 2009 9:47 pm 

Joined: Mon Mar 05, 2007 9:06 pm
Posts: 30
...and by the same people.


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 Post subject: Re: Reactive Armour
PostPosted: Sun Oct 18, 2009 10:22 pm 
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Website: http://www.dxgaming.com
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What else are you wanting to take away from mages? We fizzle out the asshole already, take away ra and we're f*****.


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 Post subject: Re: Reactive Armour
PostPosted: Mon Oct 19, 2009 12:29 pm 
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Website: http://jizaboz.com
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What else are you wanting to take away from mages? We fizzle out the asshole already, take away ra and we're f*****.
I agree.

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 Post subject: Re: Reactive Armour
PostPosted: Mon Oct 19, 2009 2:24 pm 
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Quote:
Quote:
What else are you wanting to take away from mages? We fizzle out the asshole already, take away ra and we're f*****.
I agree.
I agree just because jiza agrees...

then i actually read what spawn wrote and agree again...

and then i look earlier in the thread and agree with belg

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 Post subject: Re: Reactive Armour
PostPosted: Mon Oct 19, 2009 5:00 pm 

Joined: Tue Jan 30, 2007 4:01 pm
Posts: 597
yeah mages are shitty but they shouldnt be made so difficult to kill. Work definately needs to be done on mages but having RA this powerful isnt balanced.

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 Post subject: Re: Reactive Armour
PostPosted: Mon Oct 19, 2009 6:15 pm 
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yeah mages are s*** but they shouldnt be made so difficult to kill. Work definately needs to be done on mages but having RA this powerful isnt balanced.

LOL thats the quote of the day... oh man
no comment :lol:

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 Post subject: Re: Reactive Armour
PostPosted: Mon Oct 19, 2009 6:20 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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not being able to poison them with pots or do enough dmg to put pressure the mage must be even more frustrating for a warrior than it is to me a tank. Im not saying RA needs to be greatly reduced, but 10-20 dmg every 7 secs is too little.

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 Post subject: Re: Reactive Armour
PostPosted: Mon Oct 19, 2009 7:07 pm 
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We fizzle enough, like I said above, poison pots fizzle each time the timer ticks, bob's not going to change it to the way you want it.


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 Post subject: Re: Reactive Armour
PostPosted: Mon Oct 19, 2009 8:01 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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Again im not looking for a dramatic change. I think that weapons should still hit
every second swing, which is what I found when testing it, but the damage should go up.

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 Post subject: Re: Reactive Armour
PostPosted: Mon Oct 19, 2009 8:05 pm 
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Joined: Thu Dec 16, 2004 8:11 pm
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Location: Sudbury Ont. Canada
Well when i fought weakest lastnight in the tournament he had reactive on and it seemed pretty even you even said yourself i would have had him if i didnt miss with that wall so i would say that it isnt all that bad.


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 Post subject: Re: Reactive Armour
PostPosted: Mon Oct 19, 2009 8:18 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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Yeah you also had bears. I only tested this with a +7 hally so maybe it was just the weapon but even then hallys do too little damage.

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 Post subject: Re: Reactive Armour
PostPosted: Tue Oct 20, 2009 4:29 am 

Joined: Sat Jun 20, 2009 3:28 am
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f*** that.. ppl wants to have just easy ways to kill and not to get killed..
wtf death?! didnt u get my hp at low with ur hits?! stop posting when u get killed..
how come i have gm skills on my mage and i get killed easy?! bears are balanced and explotion potts too.. wtf else u need man?!
i agree with apoc mages got enough fizzles so we dont need some more reducing

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 Post subject: Re: Reactive Armour
PostPosted: Tue Oct 20, 2009 7:48 am 
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Location: Sudbury Ont. Canada
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f*** that.. ppl wants to have just easy ways to kill and not to get killed..
wtf death?! didnt u get my hp at low with ur hits?! stop posting when u get killed..
how come i have gm skills on my mage and i get killed easy?! bears are balanced and explotion potts too.. wtf else u need man?!
i agree with apoc mages got enough fizzles so we dont need some more reducing
That's what i noticed too death seems to post an ra is too high thread every time he loses a fight to a mage. lol

But you know what maher i think we should fight again at haven sometime with no summons or shrunken bears just to see how even it is and to shuut him the hell up. :lol:


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