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 Post subject: Walls.
PostPosted: Fri Aug 28, 2009 7:36 pm 
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So apparently you can cast spells & throw explosion pots through walls. Didn't this happen one time before too? Either way - one for the list. :)

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 Post subject: Re: Walls.
PostPosted: Fri Aug 28, 2009 7:44 pm 
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ya this one is rather bad lol super horrible tbh

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 Post subject: Re: Walls.
PostPosted: Sat Aug 29, 2009 8:46 am 

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well... other day in event Odysseus was throwing shit over the wall and staff didn't really mind.. so i'm guessing it's ok to do it.

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 Post subject: Re: Walls.
PostPosted: Sat Aug 29, 2009 8:53 am 
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wtf, i didnt hear about any events why is sub always left out of these things?

i woulda so won :(

but im sure they just didnt notice.......

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 Post subject: Re: Walls.
PostPosted: Sat Aug 29, 2009 9:13 am 

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its stupid walls making a annoying lag and monsters can enter it! , i really can't wait till it fixed.

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 Post subject: Re: Walls.
PostPosted: Sat Aug 29, 2009 1:55 pm 
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I should add, I think this may include the walls of buildings too. Havn't seen spells cast through them as yet - but I have seen a snow ball (of all things!) pass through the wall of vesper bank :lol:

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 Post subject: Re: Walls.
PostPosted: Sat Aug 29, 2009 7:24 pm 
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Tax_man wrote:I should add, I think this may include the walls of buildings too. Havn't seen spells cast through them as yet - but I have seen a snow ball (of all things!) pass through the wall of vesper bank :lol:
o shit, a snowball just went through a wall :shock:

damn if this continues a bug abuser will come along and u know, abuse the walls
and kill his players easier....(looks towards Scud's way) :roll: jk


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 Post subject: Re: Walls.
PostPosted: Sun Aug 30, 2009 1:13 am 

Joined: Sat Oct 28, 2006 8:33 pm
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Also you can click an ankh and escape through walls.


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 Post subject: Re: Walls.
PostPosted: Sun Aug 30, 2009 10:23 am 
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The other day i was going by hedge maze and got attacked by gazers thru the wall as well.


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 Post subject: Re: Walls.
PostPosted: Mon Aug 31, 2009 3:24 pm 

Joined: Sat Oct 28, 2006 8:33 pm
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Also NPCs tearing walls down is rather annoying, bears make walls disappear? idk whats up with that.


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 Post subject: Re: Walls.
PostPosted: Mon Aug 31, 2009 5:35 pm 
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_Venom_ wrote:Also NPCs tearing walls down is rather annoying, bears make walls disappear? idk whats up with that.
:shock: Yeah I'd say that's a bit f***** up. :lol:


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 Post subject: Re: Walls.
PostPosted: Sat Sep 05, 2009 7:45 am 
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It was fixed, this is a new bug crept into the system. I've been on it since it went in but haven't had much time to work on obsidian as a whole.
I'm pretty sure i have a somewhat idea where the bug may be, but it's a bug in how the server processes shit that reacted to a softcoded change in something almost compeltely unrelated.

In laymens terms, i'm pretty sure the bug is just that stonewalls are appearing 1 height higher than they should be, rendering them ineffective as spells and creatuers can just walk under them. So it's technically not the same bug as the earlier "casting through walls" bug. This is "casting under walls" bug.


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 Post subject: Re: Walls.
PostPosted: Sat Sep 05, 2009 8:46 am 
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If that is the case then why is it gazers can cast through the walls in hedge maze? :?


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 Post subject: Re: Walls.
PostPosted: Mon Sep 07, 2009 6:07 am 

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walls for some reason create bad lagggg :( ...also same for poison clouds


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 Post subject: Re: Walls.
PostPosted: Tue Sep 08, 2009 5:34 am 

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Odysseus wrote:walls for some reason create bad lagggg :( ...also same for poison clouds
Yea agreed...something may have been touchen by mistake in the script code...this situation is really really annoying!

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