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Tax_man
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PostPosted: Fri Aug 28, 2009 7:36 pm |
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Joined: Wed Jun 14, 2006 4:15 pm Posts: 1234
Bot Check: GAMER
Website: https://twitter.com/TaxDiabolus
Location: Liverpool, England
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So apparently you can cast spells & throw explosion pots through walls. Didn't this happen one time before too? Either way - one for the list. 
_________________ Miner/Smith/Lumberjack/Carpenter/Cartographer
Alchemist/Fisherman/Tamer/Warrior/Daemon
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chips LL
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PostPosted: Fri Aug 28, 2009 7:44 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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ya this one is rather bad lol super horrible tbh
_________________ king of the run on sentence.
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Judas[Cult]
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PostPosted: Sat Aug 29, 2009 8:46 am |
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Joined: Sun Feb 17, 2008 9:50 am Posts: 588
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well... other day in event Odysseus was throwing shit over the wall and staff didn't really mind.. so i'm guessing it's ok to do it.
_________________ Judas [Cult] The Traitor
Doro [Cult] The Zealot
'And if you gaze for long into an abyss, the abyss gazes also into you.' - Friedrich Nietzsche
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chips LL
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PostPosted: Sat Aug 29, 2009 8:53 am |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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wtf, i didnt hear about any events why is sub always left out of these things?
i woulda so won
but im sure they just didnt notice.......
_________________ king of the run on sentence.
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maher
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PostPosted: Sat Aug 29, 2009 9:13 am |
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Joined: Sat Jun 20, 2009 3:28 am Posts: 1735
Bot Check: GAMER
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its stupid walls making a annoying lag and monsters can enter it! , i really can't wait till it fixed.
_________________ Characters:
Weakest
Zoro
Void
Goku
Strongest
Cult of the damned
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Tax_man
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PostPosted: Sat Aug 29, 2009 1:55 pm |
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Joined: Wed Jun 14, 2006 4:15 pm Posts: 1234
Bot Check: GAMER
Website: https://twitter.com/TaxDiabolus
Location: Liverpool, England
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I should add, I think this may include the walls of buildings too. Havn't seen spells cast through them as yet - but I have seen a snow ball (of all things!) pass through the wall of vesper bank 
_________________ Miner/Smith/Lumberjack/Carpenter/Cartographer
Alchemist/Fisherman/Tamer/Warrior/Daemon
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Popcorn
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PostPosted: Sat Aug 29, 2009 7:24 pm |
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Joined: Thu Jul 23, 2009 12:25 am Posts: 378
Bot Check: GAMER
Website: http://www.myspace.com/euroromanian
Location: Oregon
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Tax_man wrote:I should add, I think this may include the walls of buildings too. Havn't seen spells cast through them as yet - but I have seen a snow ball (of all things!) pass through the wall of vesper bank 
o shit, a snowball just went through a wall
damn if this continues a bug abuser will come along and u know, abuse the walls
and kill his players easier....(looks towards Scud's way)  jk
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_Venom_
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PostPosted: Sun Aug 30, 2009 1:13 am |
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Joined: Sat Oct 28, 2006 8:33 pm Posts: 1287
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Also you can click an ankh and escape through walls.
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belgarion
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PostPosted: Sun Aug 30, 2009 10:23 am |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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The other day i was going by hedge maze and got attacked by gazers thru the wall as well.
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_Venom_
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PostPosted: Mon Aug 31, 2009 3:24 pm |
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Joined: Sat Oct 28, 2006 8:33 pm Posts: 1287
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Also NPCs tearing walls down is rather annoying, bears make walls disappear? idk whats up with that.
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belgarion
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PostPosted: Mon Aug 31, 2009 5:35 pm |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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_Venom_ wrote:Also NPCs tearing walls down is rather annoying, bears make walls disappear? idk whats up with that.
 Yeah I'd say that's a bit f***** up. 
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GMBob
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PostPosted: Sat Sep 05, 2009 7:45 am |
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Joined: Thu Nov 02, 2006 4:07 pm Posts: 1760
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It was fixed, this is a new bug crept into the system. I've been on it since it went in but haven't had much time to work on obsidian as a whole.
I'm pretty sure i have a somewhat idea where the bug may be, but it's a bug in how the server processes shit that reacted to a softcoded change in something almost compeltely unrelated.
In laymens terms, i'm pretty sure the bug is just that stonewalls are appearing 1 height higher than they should be, rendering them ineffective as spells and creatuers can just walk under them. So it's technically not the same bug as the earlier "casting through walls" bug. This is "casting under walls" bug.
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belgarion
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PostPosted: Sat Sep 05, 2009 8:46 am |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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If that is the case then why is it gazers can cast through the walls in hedge maze? 
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Odysseus
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PostPosted: Mon Sep 07, 2009 6:07 am |
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Joined: Fri Dec 23, 2005 7:23 am Posts: 611
ICQ: 999
Yahoo Messenger: N/A
Location: United Kingdom
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walls for some reason create bad lagggg  ...also same for poison clouds
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Terek Molt
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PostPosted: Tue Sep 08, 2009 5:34 am |
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Joined: Fri Sep 10, 2004 6:34 am Posts: 2671
Bot Check: GAMER
Location: Boston
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Odysseus wrote:walls for some reason create bad lagggg  ...also same for poison clouds
Yea agreed...something may have been touchen by mistake in the script code...this situation is really really annoying!
_________________ Thassius wrote:lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.
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