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Azimuth
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PostPosted: Tue Jan 20, 2009 9:44 pm |
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| Shard Supporter (Donated) |
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Joined: Thu Aug 05, 2004 4:21 pm Posts: 1282
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Is there any chance we can allow throwing poison in town? I think it was disabled in the first place because people could throw a poison pot anonymously. I'm not sure if thats fixed or not, but it would be nice to see it put back the way it was.
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GMBob
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PostPosted: Tue Jan 20, 2009 10:04 pm |
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| Site Admin |
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Joined: Thu Nov 02, 2006 4:07 pm Posts: 1760
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don't see any reason why it was still disabled. I think it worked out ok, but i'll test to ensure before i take off the restriction.
I probably just missed taking it off after fixing the town bugs.
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Apocalypse
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PostPosted: Wed Jan 21, 2009 12:11 pm |
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Joined: Wed May 23, 2007 8:50 am Posts: 2398
Bot Check: GAMER
Website: http://www.dxgaming.com
Location: United States of America
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If you have time to do that then can you fix it so when you are poisoned you cannot heal again? Thank you.
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Dynamite
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PostPosted: Wed Jan 21, 2009 3:32 pm |
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Joined: Tue Aug 07, 2007 10:25 am Posts: 67
Location: Florida, U.S.
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Apocalypse wrote:If you have time to do that then can you fix it so when you are poisoned you cannot heal again? Thank you.
Don't throw random stuff without thinking what consecuences it brings. The system is already kinda screwed with the hit spell fizzle thing imo. Imagine a mage walled in, being poisoned fighting a warrior, who makes him fizzle 80% of the time while trying to cast cure on himself? The mage would just take the poison damage plus the hits till he slowly dies. I'm not even adding an unshrunk bear to the fight causing fizzling to be approx. 95%.
Oh no wait you can cure with cure potions, yeah how many will you need?
100, 200, 300 depending on how many poison pots the warrior will be carrying or maybe gming anatomy and wait for a random cure-heal.
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Apocalypse
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PostPosted: Thu Jan 22, 2009 3:23 pm |
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Joined: Wed May 23, 2007 8:50 am Posts: 2398
Bot Check: GAMER
Website: http://www.dxgaming.com
Location: United States of America
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Add more delay to the poison potion timer and your fine.
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belgarion
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PostPosted: Thu Jan 22, 2009 4:12 pm |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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Dynamite wrote:Apocalypse wrote:If you have time to do that then can you fix it so when you are poisoned you cannot heal again? Thank you.
Don't throw random stuff without thinking what consecuences it brings. The system is already kinda screwed with the hit spell fizzle thing imo. Imagine a mage walled in, being poisoned fighting a warrior, who makes him fizzle 80% of the time while trying to cast cure on himself? The mage would just take the poison damage plus the hits till he slowly dies. I'm not even adding an unshrunk bear to the fight causing fizzling to be approx. 95%.
Oh no wait you can cure with cure potions, yeah how many will you need?
100, 200, 300 depending on how many poison pots the warrior will be carrying or maybe gming anatomy and wait for a random cure-heal.
Yea mages rock now i think i will hunt for 6 months to GM another 1. 
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Drizzt
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PostPosted: Thu Jan 22, 2009 5:06 pm |
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| Shard Supporter (Donated) |
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Joined: Thu Feb 05, 2004 11:54 am Posts: 2446
Website: http://www2.webng.com/legionofvalor/default.shtml
Location: Arkansas
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thanks for the fix bob.
_________________ LOV FOR LIFE
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