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kingblacktorn
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PostPosted: Sun Jan 11, 2009 1:27 pm |
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Joined: Sat Sep 25, 2004 10:19 pm Posts: 3197
Bot Check: GAMER
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This was Probley said in another thread but I was wondering if you could make Ignots weight less then ore like it used to Be. When i smelt the ore into ignots i still weight the same.
Also a suggestion for something that would be nice to add ingame would be a pack horse or somthing that can carry ore.
_________________ GMBob wrote: A non-bob gm who shall remain nameless did it!
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Tax_man
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PostPosted: Sun Jan 11, 2009 3:33 pm |
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Joined: Wed Jun 14, 2006 4:15 pm Posts: 1234
Bot Check: GAMER
Website: https://twitter.com/TaxDiabolus
Location: Liverpool, England
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Yup, I'd like to see then made a little less weighty. I like the idea of reintroducing pack animals, although they're a long time broken beastie if i remember correctly 
_________________ Miner/Smith/Lumberjack/Carpenter/Cartographer
Alchemist/Fisherman/Tamer/Warrior/Daemon
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FHTempest
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PostPosted: Mon Jan 12, 2009 11:13 am |
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Joined: Sun Jan 11, 2009 9:36 am Posts: 12
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Hooray! Bring back LLamabombs!
Wait, no don't do that nevermind.
But yes packanimals are veryveryvery useful for uberminers like me.
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belgarion
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PostPosted: Mon Jan 12, 2009 6:32 pm |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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Pack animals were disabled long before i started playing here, something about the strength needed to carry stuff made them serious gank animals I believe. 
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Tax_man
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PostPosted: Tue Jan 13, 2009 3:44 pm |
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Joined: Wed Jun 14, 2006 4:15 pm Posts: 1234
Bot Check: GAMER
Website: https://twitter.com/TaxDiabolus
Location: Liverpool, England
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I recently witnessed a player's demise at the er...hooves (?) of four or five llamas
Infact I think kingblacktorn was the owner of said llamas hehe.
Anyways back to topic, could the 'kill/attack' commands not just be removed from the animals themselves - like with the 'fetch/get/bring' & 'patrol' & 'guard'? commands...actually I'm not sure if guard works, also not sure if patrol has ever worked  It'd just mean if you where dumb enough to attack someone's pack beastie you'd get your arse kicked heh
Anyways the guys in charge could probably figure a smarter work around
EDIT: re-reading the original post, i forgot smelting does not reduce weight...supposed to be removing impurities to leave behind the metals...no? I feel like I've asked these questions before 
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aleksander
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PostPosted: Wed Jan 14, 2009 1:22 am |
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Joined: Fri Dec 15, 2006 11:23 am Posts: 864
Bot Check: GAMER
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Tax is right. It could be made so that pack animals would not react to certain commands. It would also be simple enough to zero out damage before it is given in the scripting. Either way, or even both in tandem would be a good fix for this.
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belgarion
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PostPosted: Wed Jan 14, 2009 12:02 pm |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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I am not 100% sure that is the reason they were removed tho that is just what i have heard since playing here.
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Drizzt
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PostPosted: Fri Jan 16, 2009 3:27 pm |
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Joined: Thu Feb 05, 2004 11:54 am Posts: 2446
Website: http://www2.webng.com/legionofvalor/default.shtml
Location: Arkansas
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i think maybe they were removed because they were so hard to tame you could pretty much gm taming on one in a day or so.
_________________ LOV FOR LIFE
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belgarion
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PostPosted: Fri Jan 16, 2009 3:47 pm |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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While we are on the subject of ingots tho does anyone else think you fail way too much when smelting higher end ores?
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kennoparty
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PostPosted: Fri Jan 16, 2009 4:29 pm |
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Joined: Wed Jan 25, 2006 8:42 am Posts: 217
Bot Check: GAMER
Website: http://www.UltimaOnlineHallOffame.com
Location: The Northern Frozen Lands
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Yea,i think the failing rate on the valorite and higher(speacially Blood Rock)are to hard atm!!
Would be nice if the failing rate was adjusted a bit!!
Lord Zott
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_________________ -If you See Star's, There's Not a Cloud in the Sky-
-Zott-
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Tax_man
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PostPosted: Fri Jan 16, 2009 6:41 pm |
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Joined: Wed Jun 14, 2006 4:15 pm Posts: 1234
Bot Check: GAMER
Website: https://twitter.com/TaxDiabolus
Location: Liverpool, England
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Drizzt wrote:i think maybe they were removed because they were so hard to tame you could pretty much gm taming on one in a day or so.
Ahh yeah, actually i remember hearing this previously. Either way though, if they could be fixed & reintroduced we'd appreciate it
belgarion wrote:While we are on the subject of ingots tho does anyone else think you fail way too much when smelting higher end ores?
Yup, mining seems to have slowed down, the ores themselves are stubborn coming outta the ground - then ya fail. I wouldn't begrudge the loss so much if I were a lesser skilled miner/smith, but it's slightly frustrating at gm 
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belgarion
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PostPosted: Sat Jan 17, 2009 2:27 am |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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OMG yes that is so annoying i sometimes fail like 8 or 9 times on one tile. Mining is tedious and time consuming as it is we don't need to make it more time consuming and less rewarding or noone will do it.
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GMBob
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PostPosted: Sun Jan 18, 2009 6:51 pm |
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Joined: Thu Nov 02, 2006 4:07 pm Posts: 1760
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will reduce weight in next patch.
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Echo
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PostPosted: Tue Jan 20, 2009 1:36 am |
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Joined: Fri Apr 01, 2005 6:16 pm Posts: 2096
Bot Check: GAMER
Location: Australia
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The pack animals were removed because some people were loading them up with purple potions and then blowing them sky high. You can put two and two together to work out what that meant 
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Drakkar
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PostPosted: Tue Jan 20, 2009 5:50 am |
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Joined: Sat May 20, 2006 12:00 pm Posts: 1043
Website: http://www.myspace.com/jdharrington
Location: USA
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Echo wrote:The pack animals were removed because some people were loading them up with purple potions and then blowing them sky high. You can put two and two together to work out what that meant 
Did they get their 40 virgins? (suicide bomber)
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