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Zaphod
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PostPosted: Tue Apr 12, 2005 3:32 pm |
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Joined: Sat Apr 02, 2005 1:19 pm Posts: 347
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F K ?
I've always loved the puzzles in UO. If you could, I would like to see more of those. More trap doors, random invis portals, etc... Because those are what makes a dungeon fun to get through, so you can have fun when you're killing the monsters.
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TheRealLoki
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PostPosted: Tue Apr 12, 2005 3:47 pm |
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...or people 
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LegendaryProdigy
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PostPosted: Tue Apr 12, 2005 3:51 pm |
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CyberVic
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PostPosted: Tue Apr 12, 2005 4:15 pm |
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Joined: Wed Mar 10, 2004 5:33 am Posts: 506
Bot Check: GAMER
ICQ: 2879225
Website: http://www.victorlaurence.com
Yahoo Messenger: v_laurence
Location: Happy Valley, OR, USA
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Well at the moment I think that Wrong, the Hedge Maze, Hyloth will be the order of game plan. I could have wrong and the hedge maze both done by the end of the week then about 1-2 weeks to do Hyloth. This is because all the mobs for Wrong and the Hedgemaze are done I would just need to respawn the area which doesn't even involve any patching.
The problem with hyloth is that I need to code all the new deamons, imps, lesser daemons, and best of all greater daemons. This takes the most amount of time because I need to test their difficulty and spell AI before doing any respawning of the dungeon.
After I'm done with the above I will take another survey of what people want done next. If anyone has a HUGE problem with the above please say so, if I don't hear any decent objections I'll go ahead with this course of action.
_________________ Victor F. Laurence
aka GM CyberVic, Livistos, Soriathus, etc.
Read my blog "Enthusiam" at
http://www.victorlaurence.com
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Xkill
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PostPosted: Tue Apr 12, 2005 8:32 pm |
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Joined: Wed Feb 11, 2004 1:43 am Posts: 797
Bot Check: GAMER
Website: http://www.freewebs.com/legion_of_valor/
Location: USA
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Cool, soulds like a good plan! 
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Azimuth
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PostPosted: Tue Apr 12, 2005 8:51 pm |
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Joined: Thu Aug 05, 2004 4:21 pm Posts: 1282
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No Objections here  I like it.
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Dracula
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PostPosted: Tue Apr 12, 2005 9:02 pm |
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Joined: Tue Feb 15, 2005 8:43 am Posts: 1133
Bot Check: GAMER
Location: 1041871113 53n2K7
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Can you put reg gardens in? id like one of those plz .
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bruhaha
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PostPosted: Tue Apr 12, 2005 9:08 pm |
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Joined: Wed Jan 21, 2004 8:21 pm Posts: 478
Location: Canada /BC / CHILLLIIIIII
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i think the reg gardens are perfecto, no need to change, except maybe add a few more regs per plant
_________________ Nos Foratu- MUHAHAHAHAHAHA
lost - mage
Lost -[Cove Trades] Gm smith, Gm alchemy
Peter - GM fisher, GM cook, 80% tailoring
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Dracula
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PostPosted: Tue Apr 12, 2005 9:18 pm |
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Joined: Tue Feb 15, 2005 8:43 am Posts: 1133
Bot Check: GAMER
Location: 1041871113 53n2K7
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wtf. theres no need to change cause you have one already man. I would just like one by my house or somthing or more put in somewhere. it wont affect you 
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Thassius
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PostPosted: Wed Apr 13, 2005 10:29 am |
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Joined: Tue Jan 11, 2005 2:26 pm Posts: 3202
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Sweet, nice to see you back bro
G. Buccanneer's Den - Do something new with the place since it's probably a ghost town.
I suggested an idea for making a 'town with a certain purpose  ' when we were chatting on AIM and you suggested bucs den for this. I think that this would be a cool idea if we could put it into practise and could potentially be the most important one of them all in terms of fun for the players...I'm sure you'd make a great job of it!
J. UNIQUE AND RARE items for named including the existing named in Deceit.
This would be cool, adding some novelty and extra incentive to kill the named spawns, and would perhaps also link in nicely with the suggestion below for a special event for the hedge maze.
K. Hedge Maze reconstruction. Filling it with traps and teleporters and putting lots of Gazers, Elder Gazers, and Beholders throughout the maze. Put some amazing stuff in the middle. Plus that will give new needed sources for eye of newt.
Interestingly enough, I was discussing with Zaphod the possibility of summoning throughout the maze, but we are unable to create fixed spawns  If this was done to become some kind of special event then this would own.
What I think would be really good is to have a team-based 'gauntlet' event where there are unique monsters throughout the maze that drop certain 'quest items'. These would of course be only for event purposes and be timed to dissappear after x minutes if this is possible.
The teams of two, three or four (depending on the difficulty of the monsters) would have to take it in turns to kill the creatures from start to finish in order to obtain these quest items.
The team that makes it to the centre of the maze with all the items (after killing all the monsters naturally) in the fastest time would win the event prize (something cool as this would be a long event). This could be individual prizes for the players, gm-crafted trophies, or maybe something special for their guildhouse...who knows?
This would be great fun, kind of like a monster bash, mini quest, and team competition rolled into one. We have alot of pvp events, but nothing that really tests how good the players are at PVM. We could even have a leaderboard on the forum with the fastest teams...who are the best PVMers on Obsidian?
Peace and Love 
_________________ Thassius
"Blessed are the noobs, for they shall inherit Obsidian" - Thassius
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Dracula
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PostPosted: Wed Apr 13, 2005 1:10 pm |
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Joined: Tue Feb 15, 2005 8:43 am Posts: 1133
Bot Check: GAMER
Location: 1041871113 53n2K7
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why do you want to take our quest items away, give the players a break. itd be fun to have more unique things to collect.
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Thassius
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PostPosted: Wed Apr 13, 2005 2:22 pm |
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Joined: Tue Jan 11, 2005 2:26 pm Posts: 3202
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If the quest items stayed with the players then how would we know if they had killed the monsters legitimately or just brought the items with them? - unless we watched them every step of the way and/or checked to see if all the monsters were dead - both of which would be unneccessarily time consuming.
_________________ Thassius
"Blessed are the noobs, for they shall inherit Obsidian" - Thassius
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phoenixhunter
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PostPosted: Wed Apr 13, 2005 3:01 pm |
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Joined: Wed May 05, 2004 3:06 pm Posts: 375
Bot Check: GAMER
Location: Mia FL
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CyberVic
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PostPosted: Wed Apr 13, 2005 9:34 pm |
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Joined: Wed Mar 10, 2004 5:33 am Posts: 506
Bot Check: GAMER
ICQ: 2879225
Website: http://www.victorlaurence.com
Yahoo Messenger: v_laurence
Location: Happy Valley, OR, USA
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Phase 1 of the hedge maze reconstruction is done.
Phase 2 is fix loot tables on gazers, elder gazers, and beholders. Also need to fix the fact that gazers aren't dropping newt eyes and beholders and tweak the amounts dropping on each.
Phase 3 is adding more spawns throughout the maze (if you see large gaps where it's obvious no gazers are spawning please give me a loc of a these holes) as well as adding traps and teleporters and other odd junk to the maze.
I plan on doing Wrong pretty soon. Probably not tonight or maybe not even tomorrow night but definitely by the end of hte weekend.
_________________ Victor F. Laurence
aka GM CyberVic, Livistos, Soriathus, etc.
Read my blog "Enthusiam" at
http://www.victorlaurence.com
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Kinetic
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PostPosted: Wed Apr 13, 2005 11:41 pm |
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The maze looks pretty good, but i heard a few complaints about beholder spell arrays. So I went to check it out and Venom helped me. All they seem to do is cast field spells, such as fire field, poison field etc, plus some mellee. There were like 10 diff fields in the space of 20 secs, I think it needs changed, change its spell arsenal a lot, so he actually attacks rather than cause onscreen lag.
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