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Echo
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PostPosted: Sun Nov 09, 2014 11:10 pm |
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Joined: Fri Apr 01, 2005 6:16 pm Posts: 2096
Bot Check: GAMER
Location: Australia
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Killl System: Discuss!
What is unbalanced? How would you fix it.
Please keep posts short and sweet. One problem/solution per post please.
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Apocalypse
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PostPosted: Sun Nov 09, 2014 11:15 pm |
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Joined: Wed May 23, 2007 8:50 am Posts: 2398
Bot Check: GAMER
Website: http://www.dxgaming.com
Location: United States of America
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The numbers beside our names. Example: Apocalypse[14][Wolfpack]
Makes it look ugly 
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Apocalypse
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PostPosted: Sun Nov 09, 2014 11:23 pm |
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Joined: Wed May 23, 2007 8:50 am Posts: 2398
Bot Check: GAMER
Website: http://www.dxgaming.com
Location: United States of America
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Kill decaying
I've heard they do not decay properly. Havent noticed this myself though.
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maher
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PostPosted: Mon Nov 10, 2014 6:14 am |
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Joined: Sat Jun 20, 2009 3:28 am Posts: 1735
Bot Check: GAMER
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I would like it to be like the old days,
10+ makes u Red
_________________ Characters:
Weakest
Zoro
Void
Goku
Strongest
Cult of the damned
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Terek Molt
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PostPosted: Mon Nov 10, 2014 8:33 am |
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Joined: Fri Sep 10, 2004 6:34 am Posts: 2671
Bot Check: GAMER
Location: Boston
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I'm ok with the fact that with 5 kills you go red, but not ok with the decaying method.
Basically to decay kills, besides the fact that you have to be in game, you are required to do some actions.
Sometimes some actions, like sitting at the bank talking, or training skills like anatomy or stuff like that are not recognized by the system.
So basically you find yourself to try to decay a 14 hours kill in 30+ hours..
So yea, maybe remove this presence check system, and just make it normal hours to be logged in game to decay the kills.
_________________ Thassius wrote:lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.
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