It is currently Sun Jan 18, 2026 1:49 am


Post a new topic Post a reply Page 1 of 1   [ 13 posts ]
Author Message
 Post subject: Auto-drop monsters
PostPosted: Fri Dec 10, 2010 1:39 pm 
User avatar

Joined: Tue Dec 18, 2007 6:07 pm
Posts: 1211
Location: michigan
obviously everyone has wanted those again like the ettin lords, and i understand not having those anymore...that said...i propose a different kind. i would like to see a pretty hard monster..something as hard as say a dragon or even harder, maybe like a skeley king,,this could even be a boss type. that would appear within 48 hours after the last one was killed, but would be in random dungeons, a wandering monster. it would stay in same area till it was killed but would respawn randomly in any dungeon. and i think becuase of the difficulty of finding it and of killing it, the monster would auto-drop either force or power(and you can leave out or add vanqs to your discretion)

_________________
Falin(ROT)-Bully
Galen Soulhunter(Deamons)-Money maker
Cutler-Worker Bee
Hook(Daemons)-Mild mannered reporter/Tamer
Mr.Obvious-SUPER Crafter


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Fri Dec 10, 2010 3:56 pm 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
I like it, something along those lines would definately solve the main problem with them before, they were farmed non stop.
Maybe like 2-3 of them but only force weps, no power, thats like vanq these days.


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Fri Dec 10, 2010 7:31 pm 
User avatar

Joined: Tue Dec 18, 2007 6:07 pm
Posts: 1211
Location: michigan
well i think the power should depend on the power of the monster..it would have to be super tough though to be power since it is auto-drop

_________________
Falin(ROT)-Bully
Galen Soulhunter(Deamons)-Money maker
Cutler-Worker Bee
Hook(Daemons)-Mild mannered reporter/Tamer
Mr.Obvious-SUPER Crafter


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Fri Dec 10, 2010 11:11 pm 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
Yeah, it should be tough, but still only drop force IMO since it would be 100%
Like i said, power is the new vanq and force is the new power. Ettin lords were too easy to drop power weps all the time. A dragon-ish difficulty monster dropping force 100% of the time seems fair to me.


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Sat Dec 11, 2010 10:28 am 
User avatar

Joined: Fri Dec 25, 2009 4:42 am
Posts: 438
Bot Check: GAMER
i'm thinking of nother Idea , to put that monster in a place every one know , but to be able to just enter to him , u must be like 5 players just like shame lvl 3 , u must be mage to enter it by telekinesis spell or cove lvl 3 secret word .something like that. so u have to get nother 4 players like 2 pvp and 2 pvm from ur friends the pvms to help u and the pvpers to protect u too from pkers or w/e to be able to complete the puzzel and enter the room. it would be funny so it will not be a place for pvm only , but it would be place for pvp too , cuz if pkers wanna pk them they should be the same number of 5 to be able to enter the room. dunno something like that

_________________
HemoKnight (Cult'S Slayer)
Hemo ( RICH PVM )
Hemomaker (Miner/smither)
Hemofisher (Order Taker)


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Sat Dec 11, 2010 10:50 am 
User avatar

Joined: Tue Dec 18, 2007 6:07 pm
Posts: 1211
Location: michigan
no like venom said that was the prob with ettin lords,, ppl just camped them this will be much more appealing to bob if its going to happen then he needs to aprove it and this will probably be borderline as it is. but i think with it being a extended time before respawn and it being hard monster, and the randomness of its location...i think this would be a fair compromise and get ppl out looking for it.

_________________
Falin(ROT)-Bully
Galen Soulhunter(Deamons)-Money maker
Cutler-Worker Bee
Hook(Daemons)-Mild mannered reporter/Tamer
Mr.Obvious-SUPER Crafter


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Sat Dec 11, 2010 11:12 am 

Joined: Sat Jul 18, 2009 11:50 am
Posts: 307
Bot Check: GAMER
Location: Miami, FL
Why not have like 5 scattered around the world and some can be "greater" ones that drop power? :idea:

_________________
Nightmare [Deamons]: PvM Mage
Xero: GM Blacksmith/Fishing/Bowcraft
Primus: Warrior


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Sat Dec 11, 2010 12:33 pm 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
I agree, i say like 3-4 in random dungeons and 1-2 much stronger ones (like wyrm strength) wandering the overworld.


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Sat Dec 11, 2010 2:11 pm 
User avatar

Joined: Sat Dec 18, 2004 8:45 am
Posts: 1377
Bot Check: GAMER
Location: NYC
_Venom_ wrote:I agree, i say like 3-4 in random dungeons and 1-2 much stronger ones (like wyrm strength) wandering the overworld.
word but how will you know ? will it be a new monster so we can tell the difference or the same ones we have just with enhanced effects or whatever. BTW I like this idea.

_________________
Scathach of Skye - Pure Ranger


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Sat Dec 11, 2010 2:41 pm 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
Theres plenty of unused monsters at the moment, im sure bob could pull something out.


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Sat Dec 11, 2010 3:21 pm 

Joined: Sat Jul 18, 2009 11:50 am
Posts: 307
Bot Check: GAMER
Location: Miami, FL
If they happen to be scattered, how should the timers be with spawns? I think shorter than bosses, something like 6 hours. So in a normal day you can get 4-6 power weapons MAX with some serious searching and thats if no one has killed one within that time span of 18 hours

_________________
Nightmare [Deamons]: PvM Mage
Xero: GM Blacksmith/Fishing/Bowcraft
Primus: Warrior


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Sun Dec 12, 2010 7:15 am 
User avatar

Joined: Tue Dec 18, 2007 6:07 pm
Posts: 1211
Location: michigan
well i think there is no way bob would add more than one or two auto-drop monsters, but maybe one force str and one power, one dungeon and one overworld.

_________________
Falin(ROT)-Bully
Galen Soulhunter(Deamons)-Money maker
Cutler-Worker Bee
Hook(Daemons)-Mild mannered reporter/Tamer
Mr.Obvious-SUPER Crafter


Top
 Offline   
 Post subject: Re: Auto-drop monsters
PostPosted: Sun Dec 12, 2010 7:17 am 
User avatar

Joined: Sat Dec 18, 2004 8:45 am
Posts: 1377
Bot Check: GAMER
Location: NYC
I think it should be more than two thats too little... and spread out not just in dungeons so it would be harder to farm.

_________________
Scathach of Skye - Pure Ranger


Top
 Offline   
Display posts from previous:  Sort by  
Post a new topic Post a reply Page 1 of 1   [ 13 posts ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net