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PostPosted: Mon Nov 15, 2010 3:24 pm 
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I have a few wood elf abilitys that ithink would give them a better chance in the pvp world..

animal transform.. should stay the same...
good PK tactic.. if used correctly..

tree bind- should take 15 seconds to build... and wood elves shouldnt have to stand next to a tree to bind it, but should have to run through the tree to use it...
this would help in escaping e walls/ entering e walls... also a good PK/gank tactic :)
but wood elves shouldnt be able to use the same tree portal within 20 second intervals..
and the recharge time should be a 30 mins?

wood healing- shouldnt be passive.
should go down with undead around and up with animals around...the timer between uses should also be dependent on the surroundings...

animal soul binding(w,e name is)-
people dont realize how usefull it is.. this is GREAT for pvp imo... maybe to powerfull....

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PostPosted: Mon Nov 15, 2010 5:11 pm 
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i think wood elves should be able to bind more than one pathway maybe 3 and about 5 familiars and also familiars can be shrunk.

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PostPosted: Mon Nov 15, 2010 5:16 pm 
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chips LL wrote:
wood healing- shouldnt be passive.
should go down with undead around and up with animals around...the timer between uses should also be dependent on the surroundings...

on my wood elf ranger i get the message something like "you are sickened by the stench of decay in the air" when in the grave yard, i always assumed that my healing was lowered at this time...

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PostPosted: Mon Nov 15, 2010 5:32 pm 

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The passive healing spell is so good for dark elves, try and go fight someone around trees, u will get like 20 hp every 4 sec

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PostPosted: Mon Nov 15, 2010 5:37 pm 

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dont change the passive healing on wood, elves, it is the best part about the race.


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PostPosted: Mon Nov 15, 2010 5:46 pm 

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Dedo wrote:
chips LL wrote:
wood healing- shouldnt be passive.
should go down with undead around and up with animals around...the timer between uses should also be dependent on the surroundings...

on my wood elf ranger i get the message something like "you are sickened by the stench of decay in the air" when in the grave yard, i always assumed that my healing was lowered at this time...
Currently it changes your regeneration rate for hit points. Does not effect healing. More death around the lower it goes not sure how low it will go and not sure how high it will go. In my opinion if I still had my wood elf ranger (tamer build) this would rock.


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PostPosted: Mon Nov 15, 2010 6:04 pm 
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ya, point is with that one is to actually make it a bit worse....
that + the abilitys i said would be over powered...

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PostPosted: Tue Nov 16, 2010 5:27 am 
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from what i noticed its still not useful for pvp do you have to be in a heavily dense tree area or it can be anywhere in the woods? I think regen should happen in any area outside of dungeons, graveyards, and towns..

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PostPosted: Tue Nov 16, 2010 7:54 am 
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it does from my knowledge?

try having lots of animals around you... i think thats when it gives you a boost...

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PostPosted: Tue Nov 16, 2010 2:27 pm 
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i thought it was anywhere living being are . thats why it doesnt work in deceit.

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PostPosted: Tue Nov 16, 2010 3:05 pm 
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hmm never once noticed the boost but i also hunt alot alone so that might explain it.

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PostPosted: Tue Nov 16, 2010 10:13 pm 

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the boost is strong as hell and from what i have noticed it is present around both trees and animals..
i know for a fact that on a 30 hp char you can out wood heal deadly poison very easily..

its a strong ability.. just not used properly or very often..


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PostPosted: Wed Nov 17, 2010 5:20 am 
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just saying in a pvp fight which most of the time happens outside of trees n living creatures unless players count..

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PostPosted: Wed Nov 17, 2010 7:52 am 
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well then this ability would be better in that situation in dungeons then wouldnt it?

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PostPosted: Wed Nov 17, 2010 8:13 am 
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its the best abilitiy they have leave it alone...lool

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