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 Post subject: Dark Elves!!
PostPosted: Tue Nov 09, 2010 2:08 am 

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The passive ability that allows them to hit an extra dmg, i think it would be cool if its dmg shows seperated.
Also one of their weaknesses that makes their friends auto-attack them, why would that be allowed to reds too? i think reds are evils too just like them.

Essence of wind: it moves ppl only 1 tile and sometimes it moves them back.. i think it should work better.

Coupe de grace: it rly misses TOO much, it shouldnt miss that much especially when it prevents u to atk for some seconds after.

Cheers,

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 Post subject: Re: Dark Elves!!
PostPosted: Tue Nov 09, 2010 3:54 am 
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why is that race very rare and not good

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 Post subject: Re: Dark Elves!!
PostPosted: Tue Nov 09, 2010 4:56 am 
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lol i said same things maher..that is why i dropped it..the damage was sfine though...but the wind thingwas only good for geting outta a bind if your trapped in corner yo can use it to free yourself like a stamina pots kinda..and if you couldnt count on a hit when you need it in 2x damage then it was a little to random and you most of time got weak damage even at double..what was other ability?

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 Post subject: Re: Dark Elves!!
PostPosted: Tue Nov 09, 2010 5:07 am 

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other 2 skills are
-Silent Strike: which mutes for like 8 seconds.
-Deceive the deceivers: which tells me if someone is invise.. but i still dont know how it works.

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 Post subject: Re: Dark Elves!!
PostPosted: Tue Nov 09, 2010 1:27 pm 
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thats right...it is like if you are near something that is invis it will tell you someone is hidden nearby thats it

and silent strike was another i had a prob with becuase if someone is muted ...i assumed that meant that they could not cast, but mages can still cast which i thought sucked..lol

and i was surprised you did it on your tank its not as good for mages since you cant bless yourself and heal spell hurts you.

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 Post subject: Re: Dark Elves!!
PostPosted: Tue Nov 09, 2010 5:58 pm 
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You forgot to mention their other ability, the healing.

The bonus damage i could show but honestly it would just get annoying to see after the first dozen hits.

Keep in mind racial abilities get stronger with age. Go ask any of the really old dark elves to show you their essence of wind.

Silent strike is mostly to stop the guards. I would have to severely lower the duration if i was going to make it stop spellcasting.

Coupe's success rate goes up with age, and the miss rate is high and will remain high because of how rediculously powerful this skill is when it works.
A character who takes full advantage of coupe can deal in excess of 100 damage.
Add to that even if you only deal a small amount of damage, it is instant.
So take a warrior vs warrior fight, a halberd hit lowers them to low health, coupe can be snuck in before they can heal and they are now dead.



Dark elves, if i adjust anything on them, would be getting a nerf.
They are without restriction the most singularly powerful race on the shard currently.
The only character who can get more immediately dangerous in PVP or PVE than a dark elf is a very very powerful/old vampire, and most of those have the perma-death to worry about.


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 Post subject: Re: Dark Elves!!
PostPosted: Tue Nov 09, 2010 6:12 pm 
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Ya i liked the strike on dark elfs. When i was polyed it would do 60 damage to warriors After me hitting a 50 on em so it did alot.

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 Post subject: Re: Dark Elves!!
PostPosted: Wed Nov 10, 2010 11:51 pm 

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Thanks bob,
And the passive bonus dmg should be shown seperated just like fire and pain weps.. so we can see our bonuses, i actually can't even figure out what bonus i deal.

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 Post subject: Re: Dark Elves!!
PostPosted: Thu Nov 11, 2010 6:05 pm 

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Edit: My Dark Elf can't control red animals, isn't it supposed to be able to use red bears?

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 Post subject: Re: Dark Elves!!
PostPosted: Fri Nov 12, 2010 2:31 pm 
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nope , i had same prob. bob said no they were evil so no control

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 Post subject: Re: Dark Elves!!
PostPosted: Sat Nov 13, 2010 5:50 am 

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Falin wrote:nope , i had same prob. bob said no they were evil so no control
If they are evil, they should control only evil animals and monsters.. that would sound more reasonable.

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 Post subject: Re: Dark Elves!!
PostPosted: Sat Nov 13, 2010 1:34 pm 
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yeah the discription of dark elf abilities makes you think that this is true

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 Post subject: Re: Dark Elves!!
PostPosted: Sat Nov 13, 2010 5:50 pm 

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maher wrote:Thanks bob,
And the passive bonus dmg should be shown seperated just like fire and pain weps.. so we can see our bonuses, i actually can't even figure out what bonus i deal.
You just need to think a little harder to figure out the bonus you get. HINT: use a friend at 0 armor


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 Post subject: Re: Dark Elves!!
PostPosted: Sat Nov 13, 2010 6:11 pm 

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Sparger wrote:
maher wrote:Thanks bob,
And the passive bonus dmg should be shown seperated just like fire and pain weps.. so we can see our bonuses, i actually can't even figure out what bonus i deal.
You just need to think a little harder to figure out the bonus you get. HINT: use a friend at 0 armor
thank you.
but the point is: sometimes i hit like 30 and if it had bonus it would be like 33, but i won't be able to know if this hit had the bonus cus i can always hit it and harder.

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