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PostPosted: Tue Oct 19, 2010 11:24 am 

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blob wrote: i could say something about your mom making it feel good but i wont because i am a mature adult.
wtf did u do to my mom...
stay away from her u f***** pervert! lol
Falin wrote:if its said that hunting sucks, becuase of weps drops? then fix that prob. dont go making it so better crafted weps would replace it...that would just plain ruin the hunt if you knew you could make them just as good at safety of house, then you could just craft your way to riches...then there would be no reason to hunt...No weps, no gold, only thing left are rares and regs to hunt for. so pks...just go wait outside shame or shrines, have fun.
good point about possibility of replacing hunting
but i believe making the dropped weapons craftible does fix 2 prolbems
1. fixes the fact that they drop shitty
2. fixes pvp.. u cant have a balanced pvp structure when what one class primarily uses to deal damage is essentially a "rare"
i personally believe the game would benefit very highly from a less rare emphasis on weapons
my suggestion to this is to De-Rare Weapons in general! and in return... create other things that monsters drop for rares... there are a ton of things you could use besides un-ided weapons it would just need to be implemented
besides lets still consider the rareity of a black rock lightning wepon... consider all the diff type of magic wepons... consdier the rareity of ingots.. and then consider how many attempts at making said weapon it would take to craft it.... i would say by the end of that attemt ud be at the expense of alot of BR ingots and a pile of other shit before u got one..
so the rare in it is still there to a point

there is also the resources that are hunted for currently u did describe regs yes.. but what bout.. all the ingredents for alchys besides ur basic regs

and of course gold...
hunting is probably the most legit fastest way of making money on the game currently
it is the least time consuming and requires no transactions with other players


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PostPosted: Tue Oct 19, 2010 12:30 pm 
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hunting would be obsolete. becuase everyone woud be making these new weps...what would i hunt for?

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PostPosted: Tue Oct 19, 2010 1:54 pm 

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what ever new rares were implemented..

the basis of a balanced pvp structure must have a foundation on the fact that all key pvp items are obtainable..
if you do not do this.. and you have a system which has wepons as rares then you destroy that structure..

tell me.. what will u do with a pitch fork of lightning? vanq bow of total leach.. ect..
u will put it up.. hord it.. and it will never be used..
if it was used.. it will only be used in an event..

consider this..
and the expense of a warrior to engage in pvp encounters outside of town.. u are already at aloss of your armour.. say u have verite.. not to pricey but at the same time if u die bam.. there is a good hit rite there
at this point u have lost alot and we ahvn't even covered wepons..
now lets say u want to carry a good wepon.. (prolly be sold for around 50-75k on the forums..) if not alot more..

at this point you have done lost 100k in shit... if not more
on the other end.. if u make the wepons that would be used in pvp craftable.. and not a rare... it would lower the value of them of course but u would still ahve some very valualbe weapons.. anything made of bloodrock o r black rock im suer would still be very rare and at teh same time very shitty to get pk'ed and looted..

but on teh flip side.. you could mine and craft them..
jsut like a mage can bunny hop reg shops for their main pvp source..
it creates a more balanced and more used pvp system where ppl use teh items and not horde them

been saying it for years.. de-rare weapons... and create other rares for ppl to have on drops
tropys.. special titled clothes... special random decoration for hosues... jewlry with special atributes.. (how bout a necklace that gives u night sight all the time.. or a ring that lets u carry twice the normal weight)
things like taht would be considered highly valuable.. and a type of rare...

it is very possible to have rares and not have them be totaly based on wepons falin.. i know that currently u enjoy this setup and hunting for wepons because it is of great benefit to u in particular.. but u got to look at the big picture..

should smiths not be the main source of both wepons and armor? are alchys not your main source for pots?
it just makes sense


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PostPosted: Tue Oct 19, 2010 2:18 pm 
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adam_c wrote:what ever new rares were implemented..

the basis of a balanced pvp structure must have a foundation on the fact that all key pvp items are obtainable..
if you do not do this.. and you have a system which has wepons as rares then you destroy that structure..

tell me.. what will u do with a pitch fork of lightning? vanq bow of total leach.. ect..
u will put it up.. hord it.. and it will never be used..
if it was used.. it will only be used in an event..

consider this..
and the expense of a warrior to engage in pvp encounters outside of town.. u are already at aloss of your armour.. say u have verite.. not to pricey but at the same time if u die bam.. there is a good hit rite there
at this point u have lost alot and we ahvn't even covered wepons..
now lets say u want to carry a good wepon.. (prolly be sold for around 50-75k on the forums..) if not alot more..

at this point you have done lost 100k in shit... if not more
on the other end.. if u make the wepons that would be used in pvp craftable.. and not a rare... it would lower the value of them of course but u would still ahve some very valualbe weapons.. anything made of bloodrock o r black rock im suer would still be very rare and at teh same time very shitty to get pk'ed and looted..

but on teh flip side.. you could mine and craft them..
jsut like a mage can bunny hop reg shops for their main pvp source..
it creates a more balanced and more used pvp system where ppl use teh items and not horde them

been saying it for years.. de-rare weapons... and create other rares for ppl to have on drops
tropys.. special titled clothes... special random decoration for hosues... jewlry with special atributes.. (how bout a necklace that gives u night sight all the time.. or a ring that lets u carry twice the normal weight)
things like taht would be considered highly valuable.. and a type of rare...

it is very possible to have rares and not have them be totaly based on wepons falin.. i know that currently u enjoy this setup and hunting for wepons because it is of great benefit to u in particular.. but u got to look at the big picture..

should smiths not be the main source of both wepons and armor? are alchys not your main source for pots?
it just makes sense
i agree on getting other things while hunting worth keeping and implementing new weapons for smiths to make..what will u hunt for so all this time u been hunting for weapons wow amazing...you never got bored of doing that?

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PostPosted: Tue Oct 19, 2010 2:27 pm 

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you can make bows that do more damage melee should be the same end of arguement

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PostPosted: Tue Oct 19, 2010 2:35 pm 
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blob wrote:you can make bows that do more damage melee should be the same end of arguement
exactly !!! good point.

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PostPosted: Tue Oct 19, 2010 3:09 pm 

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im glad im not the only one that sees it this way.

i been on it for years to de-rare wepons...

also if you balance a system off of things that are craftable and not off of random drops you create a more solid balanced pvp system..

as for what new rare's would take the place of the current rares.. well.. i mean shit i dunno.. that would have to be implemented.. but there are millions of things u could have beside wepons..
like the jewlry i suggested... maybe special clothing with special abilites..
"elcor's cowboy hat of stamina" double stamina refresh
"xavior's smith hammer" 0 weight special color
"Rouge Cloak" adds one more step to stealth
"ring of the sun" always light
"bracelet of fear" monsters under Said str retreat

i came up with these ideas in less than a min.. but you get the point... say you create a list of like 200 of these items.. with a special ability.. however nothing that would be excesivly over powered

these things would be highly valuable and rare
not to mention would make the game far more interesting..


but if i cannot infasize one thing enough.. if u want true balance between all classes you MUST de rare wepons and make the best weps both bows and mele craftable.

I hope staff take this into consdieration


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PostPosted: Tue Oct 19, 2010 3:41 pm 
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adam c for obsidian mayor of the people or some shit!

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PostPosted: Tue Oct 19, 2010 7:40 pm 
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I actually like idea of weps only being craftable, but maybe can be enchanted with orbs
like a +5 orb would turn a regular wep into a +5 wep or the equivelent
but have the orbs rarer then wep drops are currently...

with the bracelet and ring idea... i agree as long as there's not any over powered bracelets, no one bracelet to rule them all type stuff lol

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PostPosted: Tue Oct 19, 2010 10:56 pm 

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Everything sounds like they're all great ideas, but there aren't that many rare items at this moment.

If we could first think of better drops I wouldn't want this being implemented too soon. If this was done then the only thing people would really want to hunt for is regs.

What I do propose is some new types of magical weapons be implemented. This way, you could create certain weapons and have a chance for them being magical, but others would only be attainable through hunting.

Here is an example (for those confused):

Count goes and creates a BA & manages to pull out a +3 BA of Pain well then that weapon can still be hunted, but the chance of getting it is lowered.

Now if we implemented a new style of weapon, like Ice, than this weapon would only be attainable through hunting, not through crafting.

Hopefully that makes sense because I can see this balancing out this new idea ;)


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PostPosted: Tue Oct 19, 2010 11:00 pm 

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Morbid wrote:adam c for obsidian mayor of the people or some shit!
lol thanks
chips LL wrote:I actually like idea of weps only being craftable, but maybe can be enchanted with orbs
like a +5 orb would turn a regular wep into a +5 wep or the equivelent
but have the orbs rarer then wep drops are currently...

with the bracelet and ring idea... i agree as long as there's not any over powered bracelets, no one bracelet to rule them all type stuff lol
only problem with that is chips is that it negates the whole point of crafting weapons from different types of ores..
for example if you did it that way with orbs.. then I would just make a Spear made from iron then use an orb on it to make it a +5..
i believe the whole point of this to make it so that other ores are used to craft weapons.. the orb idea totally negates this
(and not to mention.. orbs already serve a purpose on recharges)

and about the jewlry or clothing with special atributes.. ect..
yes i agree it would have to be things not to overpowered.. but i see no harm in a ring of light allowing the user to always be able to see.. or strange colored objects.. special hair dyes.. ect.. these things could be considered harmless yet stil rare


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PostPosted: Wed Oct 20, 2010 12:42 am 
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blob wrote:you can make bows that do more damage melee should be the same end of arguement
oh, its good to see we have somebody to end this..lol

and i dont think that is a great thing either, with the bows. and yes, i have been out hunting weps...bored?..nope, i like hunting, and ive got tons of weps too. this year ive probably gotten close to 500 weps. yes most of them have been weak ones.do i have a prob with that to a certain degree , but ive posted thoughts on that many times. the way you want it is, lets go hunt shrines( new pk hangout) then we can mine a ton, then after 20 min hunt to get a orb and the time it takes to get ore...not much goes into that.and i doubt its going to be that easy to come up with enough rare items to drop to make it worth while to hunt...the only reason i hunt rares now is to get one of each, so i can have it.

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PostPosted: Wed Oct 20, 2010 1:19 am 

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i don't see how this would cause pkers to look anywhere in particular..
as i said... there would be other rare drops..

I understand where u are coming from because what u are doing now.. is what i did years ago on here.. I hunted weps and horded them..

i didn't think it was really necesary to hit on this but oh well lol..
i think the reason you are against this is because you have tailor built a char to get you these items.. and you are one of the few ppl that are doing so currently and this is why you find it a problem.
this is a very good source of income for you and im not trying to knock ya..
but come on.. spamming bosses for wepon drops.. thats no way to balance out a shard..

you said you had fun doing this.. I had fun doing it in my time as well but then it was the ettin lord spawns.. and even with months and months of constant killling you would still end up with a low percentage of actual good wepons..

if you had other rare drops besides wepons that you were to aquire... ud have just as much fun hunting for them
weapons should not be and should never have been a rarity like they are now and have been in the past.. (id say even more so now than ever)

If u de-rare all wepons.. then you have building blocks before you to base a balanced pvp structure..
otherwise you have to do 2 things... balance it based on the most elite wepons possible (which would be shit considered these would never really get used in 99.9 % of all pvp encounters..) or you would have to balance it based on weaker weapons.. in which case if said elite weapon was used... it woudl shater the balance..

i personally believe that you should start from the ground up when balanceing pvp.. and all balance be based of the best possible scenerio.. but if your best possible scenerio for any pvper that uses a weapon is something so rare that they would not even use it.. you create a huge flaw in the system... this has always been a problem with pvp here..

i don't really know what else to say on the subject falin im sorry you dont agree with it.. i guess all i can say really is look past yourself and look at the big picture..

and hey... i still wove wu..


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PostPosted: Wed Oct 20, 2010 4:45 am 
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i been saying this shit for awhile now count but nope they dont want change... 8) i always thought loot was crap i mean it only takes so much time before you stop caring about that vanq wep you got. I agree with loot being several different things and having smiths heavily involved in weaponry like they are suppose to be.

AND also more land mass MORE monsters More Loot More fun! Thank you.

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PostPosted: Wed Oct 20, 2010 11:09 am 

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Rippa wrote:More fun! Thank you.

i could say something about your mom being more fun but i wont because im an adult

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