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Is it to easy to be a pker and find prey?
I look whos on and find them easy?  62%  [ 8 ]
I look whos on and it takes me a long time to find them?  38%  [ 5 ]
Total votes : 13
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PostPosted: Thu Oct 07, 2010 5:47 am 
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walls being mass dispelled sucks for all parties.

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PostPosted: Thu Oct 07, 2010 6:11 am 
yea dnt get rid of the server status thats silly. My suggestion on people with a certain ammount of kills should be invisable on server status.

On the note of mass dispell, mages are only ones that can do it and if a mage does it it also dispells them and the timing on mass disepll is longer than walls so its not that bad as everyone is making it out to be.
If its a warrior in a wall and they mass dispell then jsut rape them with arrows lol as they mas dispell because they will have no RA or PRO and if its a mage then u have the same advantage as them.
1 way of gettign away is summon a horse in the wall with the right timing and when the wall goes the horse will be there and run lol

the light issue isobviously stupid i don't notice as much as on my necro i do total protect and it gives me light.


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PostPosted: Thu Oct 07, 2010 10:52 am 
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ya make the people who has alot of kills on the sever status invisable....

thats just stupid

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PostPosted: Thu Oct 07, 2010 1:58 pm 
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Bm i dont know about that strategy the main point here is yes!! its very easy to target a pvm mage hunting because obviously if a pvm mage is online well they are out there hunting multiplying their wealth...and its hard for them to run IMO dungeons should never go dark and walls should not be able to be mass dispelled but at the same time decrease the time it takes to cast dispel field. We do not want to give pvmers a perfect hunting trip either they already bring in the most money.

the truth is server status is what determines my time playing..whether i should hunt or should i continue hunting or see if the pkers are in town or should i even log on...

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PostPosted: Thu Oct 07, 2010 4:32 pm 

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Rippa wrote:IMO dungeons should never go dark and walls should not be able to be mass dispelled but at the same time decrease the time it takes to cast dispel field
the delay on a wall pot is about twice that of dispel field.. i tested it out the other day..
so u can already out dispel field the walls being rather easy...

i can't see any justification to lower the delay on dispel field.. especially with the delay in place on the pots.. you can't spam them.. and the spell doesn't take too long to cast.. id say the 2 are pretty ballanced..

the problem is that its "easier" to just mass dispel and do a tripple trifecta of terror to a pvm... lol... drop the wall.. drop the polly.. and make him go blind...


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PostPosted: Thu Oct 07, 2010 5:04 pm 
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yup it would make better pvp .

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PostPosted: Fri Oct 08, 2010 1:15 am 
Hemlock wrote:ya make the people who has alot of kills on the sever status invisable....

thats just stupid
How is it stupid?
If people have over 50 kills they can not enter town because guards kill them and Bob was saying about RED chars having some advantages fro kills and It is a good one obviously if u have 5 kills then no i mean like 50+ or something


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PostPosted: Fri Oct 08, 2010 1:52 am 

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Diablo wrote:
Hemlock wrote:ya make the people who has alot of kills on the sever status invisable....

thats just stupid
How is it stupid?
If people have over 50 kills they can not enter town because guards kill them and Bob was saying about RED chars having some advantages fro kills and It is a good one obviously if u have 5 kills then no i mean like 50+ or something

Maybe not invisible but for say anonymous? I think it makes sense as well. If a players character is considered an "outcast" (from "disobeying" in-game laws), why not declare them as anonymous players on the server stat? Or at least anonymous for as long as the player in question haven't visited a major city in-game or something similar. This would then apply only to players with a very negative karma (and/or fame, can't really remember how the fame/karma system works as of now :oops: ).

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PostPosted: Fri Oct 08, 2010 9:34 pm 

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ur suggesting that you make players with kills (pkers) invisible on server status but... players that blue still be visible...

with the small player base would this not just allow a pker to get on check status... look at a few spots.. kill and log..

sorry.. but its a retarded idea.. i initially suggested the idea of removing the names on server status completely for all players.. but after reflecting on it.. i dunno if it would be the best solution but what you are proposing.. is just well.. yea lol..


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PostPosted: Sat Oct 09, 2010 2:05 pm 
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well if your a pvm mage, why would you use stone walls knowing the outcome due to the timer...
try using regular stone walls in a mixture lol, and just use timing your e wall for mass dispells... you only have to keep it up for a minute lol, if there close to getting in use invis.... lol

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