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kingblacktorn
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PostPosted: Mon Sep 13, 2010 10:15 pm |
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Joined: Sat Sep 25, 2004 10:19 pm Posts: 3197
Bot Check: GAMER
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Hah, kinda funny but its pretty big. When a necro trys to gank on someone it will make it so the last necro who hit the target gets hit by your necro spells. *made so necros cant gank* But its flawed when the spell reacts and targets last necro doesnt matter where he is. Goes Thru the wall like shown in the screenshot!
Also for instance in this screenshot i targets shadow and it hit goku. But I didnt get the kill when i killed goku... shadow got it, when it reacts off a player it registers the spell as shadows damage and so he got the kills. He got like 10 kills from this bug when us 5 necros were playing around.

_________________ GMBob wrote: A non-bob gm who shall remain nameless did it!
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maher
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PostPosted: Mon Sep 13, 2010 10:17 pm |
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Joined: Sat Jun 20, 2009 3:28 am Posts: 1735
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mine is funnier lol
_________________ Characters:
Weakest
Zoro
Void
Goku
Strongest
Cult of the damned
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kingblacktorn
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PostPosted: Mon Sep 13, 2010 10:18 pm |
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Joined: Sat Sep 25, 2004 10:19 pm Posts: 3197
Bot Check: GAMER
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haha nice!
_________________ GMBob wrote: A non-bob gm who shall remain nameless did it!
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Hemlock
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PostPosted: Mon Sep 13, 2010 10:33 pm |
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Joined: Wed Oct 14, 2009 1:54 pm Posts: 767
Bot Check: GAMER
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i hate you all...
_________________ Shadow Hunter [Outkastz]
Hemlock [Outkastz]
Shadow [GWAR]
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Sparger
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PostPosted: Mon Sep 13, 2010 11:16 pm |
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Joined: Mon Sep 13, 2010 11:12 pm Posts: 216
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Probably Jorus's fault. He was an idiot
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Hemlock
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PostPosted: Mon Sep 13, 2010 11:17 pm |
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Joined: Wed Oct 14, 2009 1:54 pm Posts: 767
Bot Check: GAMER
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LOL!
_________________ Shadow Hunter [Outkastz]
Hemlock [Outkastz]
Shadow [GWAR]
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GMBob
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PostPosted: Thu Sep 23, 2010 2:29 pm |
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Joined: Thu Nov 02, 2006 4:07 pm Posts: 1760
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Actually this one is intentional, and here's why.
Necros are mostly hit-fade characters, due to their extremely low casting times.
Therefore it's not unreasonable to find instances where two necros might hit/fade in tandem and therefore never be in los when the other one is casting, thereby negating the effects of the reaction, if it checked for LOS.
The other option was having it hit YOU if the LOS to the proper target wasn't maintainced.
So i went with the ignoring LOS option figuring it would make less people mad.
If you have a better option, lets hear it, but this is what i ended up deciding on why the LOS is only checked for the original cast.
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maher
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PostPosted: Thu Sep 23, 2010 2:38 pm |
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Joined: Sat Jun 20, 2009 3:28 am Posts: 1735
Bot Check: GAMER
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yeh, i like how they cant gank.. but i thought it was a bug to cast through walls.. but untill it should work like that. so ok
_________________ Characters:
Weakest
Zoro
Void
Goku
Strongest
Cult of the damned
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kingblacktorn
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PostPosted: Thu Sep 23, 2010 2:40 pm |
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Joined: Sat Sep 25, 2004 10:19 pm Posts: 3197
Bot Check: GAMER
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But what about it giving the player it bounced off a kill? Thats not fair lol
_________________ GMBob wrote: A non-bob gm who shall remain nameless did it!
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GMBob
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PostPosted: Thu Sep 23, 2010 2:46 pm |
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Joined: Thu Nov 02, 2006 4:07 pm Posts: 1760
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I could not replicate that it gives kills when it bounces.
So more than likely he was getting kills for other reason.
The code never touches the person it bounces off of, it just says "Oh, i'm aimed at someone new now", the caster remains the same.
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