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 Post subject: Resync of doom
PostPosted: Mon Jul 26, 2010 1:37 pm 
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Ok so one stupid side affect of this update, i can't do resyncs...
Anytime i do one, i can't bring it out of resync mode (only broadband can)

So yeah, i just did a resync out of habit.

So its gonna be stuck till broadband can get to it, sorry guys.


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 Post subject: Re: Resync of doom
PostPosted: Mon Jul 26, 2010 1:40 pm 
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damn, its K
:(

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 Post subject: Re: Resync of doom
PostPosted: Mon Jul 26, 2010 2:22 pm 
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on the plus side i've found a way to prevent this from happening again by prohibiting the command from ever be processed. :)
Doesn't help us today but should help us from this happening again


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 Post subject: Re: Resync of doom
PostPosted: Mon Jul 26, 2010 2:33 pm 
cool cheers bob


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 Post subject: Re: Resync of doom
PostPosted: Mon Jul 26, 2010 2:40 pm 
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.....if you can't resync without BB, then my guess is you can't apply changes to scripts without 1)BB or 2) server restart (which would also require BB). I'm sure I'm missing something?


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 Post subject: Re: Resync of doom
PostPosted: Mon Jul 26, 2010 2:42 pm 
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while the shards down, you might as well tell us what are s ome of the updates u didnt put in yet! or your plans and current state of work!,, would be interesting to hear :)

or im just nosy :(

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 Post subject: Re: Resync of doom
PostPosted: Mon Jul 26, 2010 4:30 pm 
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Not true azimuth.
Resync just lets me reload all scripts at once, i can still manually reload scripts one at a time, or force a server restart to reload em all.
Also i found a way to allow me to resync. The big issue was the old way (which is muscle memory to me) would crash us, but with the block it means we won't have this issue anymore. :)

Updates i haven't put in yet?
Lets see, off the top of my head...
Ai upgrades, some new abilities for quests/etc, might do some new housing upgrades as well in terms of visible/invisible stuff.
oh and some cool secret stuff you'll all get to see later.


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 Post subject: Re: Resync of doom
PostPosted: Mon Jul 26, 2010 5:52 pm 
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should be back up now!


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 Post subject: Re: Resync of doom
PostPosted: Mon Jul 26, 2010 5:53 pm 
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I knew that there had to be another way to implement changes....I'm glad I was missing something.


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 Post subject: Re: Resync of doom
PostPosted: Mon Jul 26, 2010 6:09 pm 
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its back up but super super laggy, i haven't moved in 3-4 minutes after last reset it lasted 5-10 min pause

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 Post subject: Re: Resync of doom
PostPosted: Tue Jul 27, 2010 5:06 am 
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GMBob wrote:Not true azimuth.
Resync just lets me reload all scripts at once, i can still manually reload scripts one at a time, or force a server restart to reload em all.
Also i found a way to allow me to resync. The big issue was the old way (which is muscle memory to me) would crash us, but with the block it means we won't have this issue anymore. :)

Updates i haven't put in yet?
Lets see, off the top of my head...
Ai upgrades, some new abilities for quests/etc, might do some new housing upgrades as well in terms of visible/invisible stuff.
oh and some cool secret stuff you'll all get to see later.
yes housing upgrades please...:D


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