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Diablo
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PostPosted: Fri Jul 02, 2010 11:54 pm |
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I think Skill lock should be brought back 
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Falin
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PostPosted: Sat Jul 03, 2010 1:43 am |
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Joined: Tue Dec 18, 2007 6:07 pm Posts: 1211
Location: michigan
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i brought this up to my local fishing village. they turned this proposal down...sry.
_________________ Falin(ROT)-Bully
Galen Soulhunter(Deamons)-Money maker
Cutler-Worker Bee
Hook(Daemons)-Mild mannered reporter/Tamer
Mr.Obvious-SUPER Crafter
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Diablo
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PostPosted: Sat Jul 03, 2010 5:41 am |
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I think its a good idea because theres only a few that people would want to lock
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crimson
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PostPosted: Sat Jul 03, 2010 7:14 am |
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Joined: Fri Oct 02, 2009 7:36 pm Posts: 301
Bot Check: GAMER
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yes and no, but players would also lock skills like wrestling on warriors, and skills that are useless.
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aleksander
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PostPosted: Sat Jul 03, 2010 2:56 pm |
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Joined: Fri Dec 15, 2006 11:23 am Posts: 864
Bot Check: GAMER
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Locks should remain removed....or if anything...limit it to one skill being lockable.
Other than that, visit your local fff merchant and gouge him/her like people like doing so much. (get over it, the economy is fine...dont have to keep ripping ppl off lol)
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Echo
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PostPosted: Sat Jul 03, 2010 8:57 pm |
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Joined: Fri Apr 01, 2005 6:16 pm Posts: 2096
Bot Check: GAMER
Location: Australia
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Has been discussed many times before - we have FFF instead of a skill lock.
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chips LL
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PostPosted: Sat Jul 03, 2010 9:17 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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can we make it so FFF dont HAVE to drop a full 10 points
specially due to class restrictions not stopping gaining,
i don't want to get to lets say 55 healing on my necro and 1 point from over cap..
then have to nuke healing down to 45 and retrain...
(i know that healing isnt a good example) but the point stays the same.. specially when you have multiple skills in use that have restrictions
_________________ king of the run on sentence.
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aleksander
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PostPosted: Sun Jul 04, 2010 11:53 am |
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Joined: Fri Dec 15, 2006 11:23 am Posts: 864
Bot Check: GAMER
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chips LL wrote:can we make it so FFF dont HAVE to drop a full 10 points
specially due to class restrictions not stopping gaining,
i don't want to get to lets say 55 healing on my necro and 1 point from over cap..
then have to nuke healing down to 45 and retrain...
(i know that healing isnt a good example) but the point stays the same.. specially when you have multiple skills in use that have restrictions
So you click the FFF and before it takes anything off, message appears saying, 'Please enter the amount of skill-between 00.1 and 10.0- you wish to remove.'
It would only allow for 00.0 formatted numbering to be accepted and you would be prompted to correct if not in that manner. eg 09.2
It would also give a message if you enter too much, or perhaps just remove the full 10 if you enter more.
I dunno. Could be a pain in the butt lol. At the same time, it would be useful with the new races and class restrictions that come with them.
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chips LL
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PostPosted: Sun Jul 04, 2010 1:16 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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I will just make a new thread.. its quite offtopic here now
_________________ king of the run on sentence.
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