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Llama
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PostPosted: Wed Jan 20, 2010 1:52 pm |
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Joined: Sun Nov 18, 2007 7:48 pm Posts: 106
Bot Check: GAMER
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It used to be as following, poisoning potions used to be applied to weapons. If this feature was enabled again, in addition to how poisoning already works, a hit with a poisoned weapon would cause the target to be poisoned and cause instant fizzle or a greater percent change for fizzle for the next hit. What are your comments on this idea?
_________________ I'm not crazy; I'm eccentric!
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_Venom_
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PostPosted: Wed Jan 20, 2010 2:10 pm |
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Joined: Sat Oct 28, 2006 8:33 pm Posts: 1287
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I like throwing them better, its an alright idea but i dont want it here.
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Llama
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PostPosted: Wed Jan 20, 2010 4:24 pm |
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Joined: Sun Nov 18, 2007 7:48 pm Posts: 106
Bot Check: GAMER
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You would still be able to throw them. I said, "...in addition to how poisoning already works..."
_________________ I'm not crazy; I'm eccentric!
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maher
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PostPosted: Thu Jan 21, 2010 6:21 am |
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Joined: Sat Jun 20, 2009 3:28 am Posts: 1733
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yeh, i like the idea llama
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nosympathy
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PostPosted: Thu Jan 21, 2010 10:16 am |
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Joined: Tue Dec 08, 2009 8:54 pm Posts: 1206
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Location: Portland, OR
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What type of poisoning pots could we use? Only greater or all of them?
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chips LL
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PostPosted: Thu Jan 21, 2010 3:11 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
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Yahoo Messenger: chipsll
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but what would be the timer/ limit u can poison a wep?
because if it has no timer all people will do is spam p pots on there weapons and mages will be cafoozled
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GMBob
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PostPosted: Wed Jan 27, 2010 1:40 am |
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Joined: Thu Nov 02, 2006 4:07 pm Posts: 1760
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Poison strike weapons already exist for this purpose.
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