It is currently Sun Jan 18, 2026 9:19 am


Post a new topic Post a reply Page 1 of 1   [ 15 posts ]
Author Message
 Post subject: Skill Tomes
PostPosted: Fri Nov 20, 2009 1:08 am 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
This idea will probably get shot down but i figured i would throw it out there, what if shadows had the chance of dropping a skill tome? They would be about as rare as treasure maps or something, and they would have a random skill benefit. So if you got a skill tome of magery, you would use it and your magery would raise 1%. And they would be rare so it would be really difficult to find one that you wanted


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Fri Nov 20, 2009 9:34 am 
User avatar

Joined: Sun Jul 03, 2005 3:56 am
Posts: 1185
Bot Check: GAMER
Location: uk
I really like this kind of idea (same with skill balls on other shards ive played) cos it gives the vets something to aim for. You could cap the skills off at say 105 or 110 max and maybe make it so at 105 or 110 u get something a lil extra? Like a extra spell to cast, or hit a little bit harder (if it was a swords/mace skill) or if it was tailoring you could make a certain item of clothing. I dont mean make it so vets have a HUGE advantage but something little.


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Fri Nov 20, 2009 3:15 pm 
User avatar

Joined: Sat Sep 25, 2004 10:19 pm
Posts: 3197
Bot Check: GAMER
ya i like that idea.

_________________
GMBob wrote: A non-bob gm who shall remain nameless did it!


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Fri Nov 20, 2009 4:18 pm 
User avatar

Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3668
Location: Sudbury Ont. Canada
I like this idea but i also think something should drop collectible pieces like the snowglobes when i first started those were awesome.


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Fri Nov 20, 2009 11:23 pm 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
im pretty sure the caps are there for a reason

but if not sure why not lol

_________________
king of the run on sentence.


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Sat Nov 21, 2009 5:03 pm 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
I dont think you should be able to go over 100 with them, but they would be nice for the hard skills like resist or blacksmith.


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Sat Nov 21, 2009 6:24 pm 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
this would make skills buyable lol

_________________
king of the run on sentence.


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Sat Nov 21, 2009 6:42 pm 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
Yeah, but it would pretty much be like 20k at LEAST for 1%.. and they would be rare so its not like you could just hoard them. Most likely they would be collectibles.


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Sat Nov 21, 2009 6:48 pm 
User avatar

Joined: Tue Sep 15, 2009 8:48 pm
Posts: 1064
Bot Check: GAMER
Location: OREGON
Venom are you talking about a full 1.0 increase, correct?

_________________
Euroman
Doppleganger


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Sat Nov 21, 2009 8:57 pm 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
Indeed.


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Sun Nov 22, 2009 10:51 am 

Joined: Mon Jan 24, 2005 8:17 pm
Posts: 619
Location: Miami,Florida
I like it

_________________
Image

Bezerk-Warrior
Foxy Grey-Blacksmith
Jay-Tamer


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Sun Nov 22, 2009 12:02 pm 

Joined: Sat Jul 18, 2009 11:50 am
Posts: 307
Bot Check: GAMER
Location: Miami, FL
do it

_________________
Nightmare [Deamons]: PvM Mage
Xero: GM Blacksmith/Fishing/Bowcraft
Primus: Warrior


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Sun Nov 22, 2009 12:25 pm 
User avatar

Joined: Tue Sep 15, 2009 8:48 pm
Posts: 1064
Bot Check: GAMER
Location: OREGON
Ya this idea is starting to sound better and better. Mainly because resist doesnt gain little, if at all anymore,
and this would increase harder to gain skills.

_________________
Euroman
Doppleganger


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Sun Nov 22, 2009 5:01 pm 
User avatar

Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3668
Location: Sudbury Ont. Canada
I would much rather see resist fixed so it isn't so impossible to gain tho, other than have to find something to get more gains.


Top
 Offline   
 Post subject: Re: Skill Tomes
PostPosted: Sun Nov 22, 2009 5:33 pm 
User avatar

Joined: Sat Sep 25, 2004 10:19 pm
Posts: 3197
Bot Check: GAMER
I would rather see the crafting patch done then, adding all this new stuff for dongeons and stuff.

_________________
GMBob wrote: A non-bob gm who shall remain nameless did it!


Top
 Offline   
Display posts from previous:  Sort by  
Post a new topic Post a reply Page 1 of 1   [ 15 posts ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net