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 Post subject: Re: Magic Arrow
PostPosted: Sun Oct 18, 2009 4:30 pm 
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Which if it gets over looked and does not get balance we will have a bunch of mages stocking up
regs for poison and magic arrow soon.

Heres the potential outcome I see happening - 3 mages:

First mage walls and poisons.
Then its all up to the second and third mage to spam the hell out of magic arrow, which the last mage
coming in at the end with a couple magic arrows of his own....

Quit annoying if you ask me...

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 Post subject: Re: Magic Arrow
PostPosted: Sun Oct 18, 2009 5:35 pm 

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if its you vs 3 mages your dead no matter what spell they use and right now harm is shit in mage vs mage. its too slow to fizzle and it has the same dmg and speed as heal.

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 Post subject: Re: Magic Arrow
PostPosted: Sun Oct 18, 2009 5:40 pm 
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Either way even if it was one mage attacking, that spell would put any warrior to shame with a
good amount of spamming.....

Yay, I died because some n00b mage is able to spam 30 times, med successfully, and spam another
30 rounds.... :roll:

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 Post subject: Re: Magic Arrow
PostPosted: Sun Oct 18, 2009 5:57 pm 

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if a warrior was to die from magic arrow spam alone then the warrior is pretty bad.

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 Post subject: Re: Magic Arrow
PostPosted: Sun Oct 18, 2009 6:02 pm 
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Not really......even the best warrior could easily get his ass kicked if he was spammed with a spell
that took low mana and a mage could easily med back to full and spam more.....

You almost died by Weakest with a simple p pot and him spamming the Magic Arrow.....

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 Post subject: Re: Magic Arrow
PostPosted: Sun Oct 18, 2009 6:06 pm 

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thats cheap my med is high so my mana won't out.. i can spam it all over the duel

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 Post subject: Re: Magic Arrow
PostPosted: Sun Oct 18, 2009 6:19 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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well there needs to be a spell like it and harm is too slow. I think harm should be put back to how it was.

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 Post subject: Re: Magic Arrow
PostPosted: Sun Oct 18, 2009 6:34 pm 

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ya harm needs a lil increasing speed..

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 Post subject: Re: Magic Arrow
PostPosted: Sun Oct 18, 2009 7:46 pm 
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Any fix would be good. As long as we can limit the spamming with this spell......

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 Post subject: Re: Magic Arrow
PostPosted: Mon Oct 19, 2009 2:37 pm 
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im sure u can bandie / g heal pot ur way through there.
a prob i see is g heal/ g cure are on the same damn timer and its annoying for warriors
ALSO
for mages

THIS IS A BUG

when you use greater heal spell and while the timer for that is running down u use bandies you won't get any + HP from your greater heal
so basically ur greater heal is nulled through bandies
f***** gay ass bug...

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 Post subject: Re: Magic Arrow
PostPosted: Mon Oct 19, 2009 3:14 pm 
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Thanks for letting us know Sub..... :wink:

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 Post subject: Re: Magic Arrow
PostPosted: Mon Oct 19, 2009 6:18 pm 
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no prob mang just doin my job 8)

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 Post subject: Re: Magic Arrow
PostPosted: Mon Oct 19, 2009 8:11 pm 
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Ye pots are still all screwed up, yesterday i tried 3 differet explosion pots while fighting an ogre lord and drank every one. :roll:
And the timers for pots are all messed up too i shot a poison pot and then couldnt use a g heal lastnight.


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 Post subject: Re: Magic Arrow
PostPosted: Tue Oct 20, 2009 5:53 am 

Joined: Sun Feb 17, 2008 9:50 am
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not to mention that poison pots don't fizzle jackshit

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 Post subject: Re: Magic Arrow
PostPosted: Thu Oct 22, 2009 4:45 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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chips, your spell not having an effect well bandaging during the spell isnt a bug. I dont think magic arrow should be edited unless the casting time on harm is reduced to replace it. To add onto pots, if p pots are double clicked then not given a target - the timer on the p pot still occurs.

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