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PostPosted: Mon Aug 31, 2009 7:47 am 
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Location: Sudbury Ont. Canada
yes but im talking about failing to cure, obviously if you fail to heal alltogehter you will also fail to cure. I m not sure the exact numbers but i think when i am poisoned i very rarely fail to cure when i heal. Which brings me back to the question. Why do we have cure pots if all we have to do is cure with bandies?


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PostPosted: Mon Aug 31, 2009 10:58 am 
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because, if you chug a cure pot b4 u heal you'll probably heal double of what you would have if you just used bandies

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PostPosted: Mon Aug 31, 2009 11:28 am 
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well that is completely stupid, isn't it? What is the point of even having poisoning on a mage then? So they can instantly cure with a pot heal up full and then if you try poisoning them again they will just cure with bandies this time. I stand by my first thought bandies shouldn't cure, period.


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PostPosted: Mon Aug 31, 2009 2:31 pm 
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well thats kinda harsh... but it never been tested yet, so id say lets try your way outfor a while,,, you might be right...

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PostPosted: Mon Aug 31, 2009 3:26 pm 

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I have to agree with belg on this one. Either take cure away completely, or make it JUST cure instead of curing and healing 1/2. Or maybe add a healing delay when poisoned like before.


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PostPosted: Mon Aug 31, 2009 5:55 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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k well make a seperate thread bout all that shit and agree with me so we can get these changes put in (except the anat system i suppose)

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PostPosted: Thu Sep 03, 2009 10:13 am 

Joined: Sun Feb 17, 2008 9:50 am
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system sucks

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PostPosted: Fri Sep 04, 2009 6:54 pm 
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Judas[Cult] wrote:system sucks

very helpful :roll:


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PostPosted: Fri Sep 04, 2009 8:56 pm 

Joined: Wed Dec 26, 2007 8:12 pm
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Yes it is very help ful lol if everyone is complaining about it then obviously it sucks. shouldnt have been tweaked that much


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PostPosted: Fri Sep 04, 2009 9:02 pm 
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Ok let me try to explain it in plain english and not Bob talk. The system was never tweaked. The server changed and with it the system basically, so Bob is trying to get it back to the way it was or close but he needs to know how it was. And saying it sucks doesn't help. Saying how it sucks might, giviing specifics would help more. Atleast i am prety sure that is what is happening Bob uses alot of words to say the simplest things sometimes so i'm nt 100% sure. :lol:


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PostPosted: Fri Sep 04, 2009 9:04 pm 
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lol, it is a insult to juda's intelligence to think he doesn't get that by now, due to bob's vocabulary. LOL

he's just being a dick

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PostPosted: Mon Sep 07, 2009 7:11 am 
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Belgarion made the point pretty clear on the system changes so no need for me to waffle on more about that.

Just please, all of you, (like belg said before) give specifics on what is wrong with the pvp system rather than a general "it sucks".
Saying "the spell delay for flamestrike needs to be lowered by 1.5 seconds and that poisoning should be more accurate on moving targets and not linger as a cloud" is FAR more effective in suggesting ways to improve the current pvp system.


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PostPosted: Thu Sep 10, 2009 4:01 pm 

Joined: Wed Dec 26, 2007 8:12 pm
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less fizzle only should fizzle rarely depending on magery and getting hit with poison pot only, not while getting hit and the delay time on harm needs to be lowered as well in flame strike and many spells. and should make meditation back to clicking your hat. and it sucks now that if you get attacked you go into war mode and cant mediatate till you tab out.


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PostPosted: Thu Sep 10, 2009 6:47 pm 
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yes the medding only in peace mode REALLY annoys me specially when your in a wall with bears on you, its near impossible to med, with the lag on top of that it is in a with bears...

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PostPosted: Fri Sep 11, 2009 6:02 am 
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chips LL wrote:yes the medding only in peace mode REALLY annoys me specially when your in a wall with bears on you, its near impossible to med, with the lag on top of that it is in a with bears...
Owned....

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