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 Post subject: Stuff to notice
PostPosted: Wed Aug 05, 2009 1:49 am 

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1. Gem prices: Why are rubies, pieces of amber, sapphires, and star sapphires, priced a good amount lower than every other gem? Seems.. odd.

2. Perma-lamb?: I have a sheep which i sheared, and i guess refuses to grow back wool and has been a lamb for a week now. Also odd

3. The dialog telling you how many arrows you have is pretty convenient, but tt would also be good if it could be applied for other resources, or even made kind of custom with a command like ".checkarrow100" or ".checkbandage40" for checking at a specific amount. Just a thought.

4. Bronze does not seem durable at all. I went from 45 AR to 24 with 2 sets in one day. Odd.

5. (I dont think) macers have a two tile weapon besides staves. Which dont drop as magical weaps (i think), and that sucks. So, having something like the warhammer do that would help balance that out. Or have magical staffs, whatever, just something decent and two tile.

6. Washable bandies (or using one bandages rather than 4-5). This I think would work out for the sake of the whole resources vs. reward argument people like to explain for hunting. Now seems like better than ever to do it. Maybe tie it to a skill or something, and have the turnout rate be ~50% so you dont have perma bandies.

PS. This has nothing to do with the topic, but i have no idea how to delete a "new group" in the skills list, and second, is there any way to have the loot box thing land in the same spot every time, instead of somewhere random? Its kind of annoying when you kill a bunch of mobs and all these boxes stack on top of your pack.

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 Post subject: Re: Stuff to notice
PostPosted: Wed Aug 05, 2009 7:56 am 
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the stacking thing is annoying... i think it is made to stop macro looters...
which it fails at any way.. so i think that should be setable

um....

some gems sell for the same as loafs of bread... thats stupid to me......


macing seems to be pretty balanced atm... but 2 tile weps that are magical for macing would be pretty decent

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 Post subject: Re: Stuff to notice
PostPosted: Wed Aug 05, 2009 10:53 am 
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_Nightmare_ wrote:
3. The dialog telling you how many arrows you have is pretty convenient, but tt would also be good if it could be applied for other resources, or even made kind of custom with a command like ".checkarrow100" or ".checkbandage40" for checking at a specific amount. Just a thought.

5. (I dont think) macers have a two tile weapon besides staves. Which dont drop as magical weaps (i think), and that sucks. So, having something like the warhammer do that would help balance that out. Or have magical staffs, whatever, just something decent and two tile.
The Arrows thing is decent but it informs you far too often. Its from when you get down to 50 arrows right? Maybe every 10th, so on 40th, 30th & so on.
I was actually only thinking about an easier way to keep track of the resources you have on you the other day and I remembered this I've seen on a few other shards:

Image

I think it would be quite useful to have if possible.

I'd also like to see something like a war hammer made a 2 tile wep. It could some in handy when hunting in groups :)

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 Post subject: Re: Stuff to notice
PostPosted: Wed Aug 05, 2009 4:21 pm 
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I'm not sure we will ever have washable bandies. I am pretty sure this has been brought up a few times. What i would like to see if not washable bandies but bandies disappearing or atleast dropping after you use them if you can't wash them.


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 Post subject: Re: Stuff to notice
PostPosted: Wed Aug 05, 2009 9:12 pm 
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i like the item inventory system.... tax brought up,, i seen that in a couple shards and liked it alot.... im sure it's doable seeing i seen this in shards a Couple years ago.. and razor is able to do that also i think....

hey archers have it.. and bob is a if one has it all must have it kinda guy.. thus this system seems to fit in that category :)

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 Post subject: Re: Stuff to notice
PostPosted: Thu Aug 06, 2009 4:54 pm 
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actually when i put in the archery thing, i asked the council if i should also add one for magery reagents, poison potions, etc.
The general consensus was that watching reagents and potion stocks was "part of the skill of the game", while the vote for bandie counting was divided.

Healing i've debated removing the bloody bandages from and just have them dissapear automatically. but some people like keeping track of their bloody bandages (3 people have over two million each stored away).

The magic staves i've been meaning to put in for awhile actually. I'll try to get that done tonight.

That screen tax posted is from injection(which i know who uses. :P) and won't be a part of obsidian until broadband changes his policy on 3rd party programs, and given the type of play we promote it probably won't happen. Again, i cite people's comment that "counting reags is part of the skill of the game".

That beign said, if enough people disagree, i'll add in reag counting, bandie counting, etc.


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 Post subject: Re: Stuff to notice
PostPosted: Thu Aug 06, 2009 5:34 pm 
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GMBob wrote: but some people like keeping track of their bloody bandages (3 people have over two million each stored away).

:shock: wtf? why? Time for a new hobby maybe?


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 Post subject: Re: Stuff to notice
PostPosted: Thu Aug 06, 2009 5:46 pm 
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Years back a staff member made a post about how someday bandages might be washable. I think some folks are trying to stock up for a day that will never come, or they just have some kind of bloody bandage OCD. These are probably the same folks who would hang on to a cracked fish tank because there might be a use for the good panels of glass some day.


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 Post subject: Re: Stuff to notice
PostPosted: Thu Aug 06, 2009 5:49 pm 
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well should be nice if u implemented that for a brief period like maybe 2 weeks, the bandie count is good and maybe u can make some command to dissapear used bandies that way if ppl wanna se how many they use activate the function

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 Post subject: Re: Stuff to notice
PostPosted: Thu Aug 06, 2009 6:45 pm 
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Its a good idea to have a reg count i dont think its part of the game to check your regs just annoying to be honest. Damn how and why would you collect that many bandies.. hmm Also i dunno how people have the time to play other shards unless your unemployed =/

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 Post subject: Re: Stuff to notice
PostPosted: Thu Aug 06, 2009 10:43 pm 
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i couldnt imagine anyone saving up 3 mil worth of bloddy bandies :shock:

talk about some nasty obsidian fetich lol


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 Post subject: Re: Stuff to notice
PostPosted: Fri Aug 07, 2009 7:19 am 
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Whats Injection? I thought the pic I posted was just regular customised part of a client (well regular in terms of customised upgrades heh :)). Also why wouldn't keeping track of how many arrows your char is carrying also be considered "part of the skill of the game"? Is it not one in the same?

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 Post subject: Re: Stuff to notice
PostPosted: Fri Aug 07, 2009 10:31 pm 
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agreed,
this council is either made up of all warrior freaks
or are just retarded lol...

tax is 100% correct, checking your arrows and checking your regs,,, lets compare,,,

everyone agrees mages have to do, and have allot more to do than warriors,, this is no secret...
so you take warriors and lessen there burden (even tho i doubt anyone checks there arrow supply mid fight :roll: )
and keep mages at the same rate? well shit might as well throw some automatic poison spamming macros in there for a warrior also lol....

it's simply not fair giving 1 class something and not including anther class....
and who is on this council? I bet it's all warriors LOL
Having a council that gets decisions such as these is simply unfair to the rest of the player base :/ these players weren't voted in by the player base nor do the represent every player (obviously).. so whats the reasoning behind having them make decisions like these? I can see them commenting on balance and PvP (which is still stupid because newer players such as black magic came in and owned them at PvP and knew the system better than them) but decisions? really?,,,,,

anyway
thanks for asking everyone what they wanted :roll:

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 Post subject: Re: Stuff to notice
PostPosted: Sat Aug 08, 2009 5:52 am 

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I kinda like Tax's inventory status bar...

I guess I can see the arguement that one should stock up before hunting, and check stock regularly. So what is the point of a dialog informing the status of only one consumable resource, when you can check the status by clicking the stack?

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 Post subject: Re: Stuff to notice
PostPosted: Sat Aug 08, 2009 3:15 pm 
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just ease.
there is a system for warning when your low on arrows but no system for the regs...

it's just not fair,, theres no skill in checking arrows nor regs during a fight, If there is any skill please someone differentiate what makes checking arrows not a skill of the game while checking regs is
and i don't see how anyone can think there is a difference..
maybe one of these "council" people can explain :/

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