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 Post subject: Re: Fencing
PostPosted: Wed Jul 22, 2009 3:00 pm 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
My $.02.


First off, we do NOT and NEVER will balance to "well this sucked in the past, so we're makign it overpowered.
Second, i mentioned this at the start, magic weapons are imbalanced right now. I chose to re-enable them and get them working as a quick-fix to make people happy, and i will be re-scripting most of their abilities here in a bit to make them more balanced.
Right now magic abilities on fast weapons are a bit rediculous.

So, all discussion of balance with magic properties(fire, pain, silver, etc) gets ignored for now.

So, please continue this discussion with that in mind.


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 Post subject: Re: Fencing
PostPosted: Wed Jul 22, 2009 3:26 pm 
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Joined: Mon Mar 12, 2007 6:50 pm
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ok any time / date when ur going to work on them?

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 Post subject: Re: Fencing
PostPosted: Wed Jul 22, 2009 7:24 pm 
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Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3668
Location: Sudbury Ont. Canada
I have never done fencing because it has always sucked b4 and i have never tested it but 1 thing i do know is that is supposed to be the fastest hitting of all melee skills and if it is hitting faster than any other weps and hitting just as hard to me that is overpowered, if it is just the magical weps then we all heard what bob said. My suggestion would be test regular fencing, sword, and mace weapons and see how that is b4 saying they are overpowered.


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 Post subject: Re: Fencing
PostPosted: Wed Jul 22, 2009 7:48 pm 
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Fencing weps hit very low well atleast my kyrss does.. hits like 10s and 12's rarely.. The magic on the wepon is what does the real damage. I dont see why people make acusations if they havent tryed fencing out for themselfs..

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