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 Post subject: Some suggestions
PostPosted: Sun Mar 29, 2009 10:26 am 

Joined: Sat Mar 14, 2009 1:06 pm
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I've been playing UO since 1999 and have played on several shards, here are some things that I think would benefit this shard.

1. Vendor market, according to the guide on this website you can only place vendor in your own private buildings. It would be nice if there's an area that can be turned into a vendors market where people can place their vendors. This also lets people "shop around" on all the vendors. A common location I've seen as a vendor market is East Britain's virtues building.

2. Renting town buildings. There's a lot of empty buildings in Minoc, Britain, Yew, Jhelom, and many other towns. It would be cool if players can rent those buildings and pay monthly or weekly for that space. The bigger it is, the higher the rent rate. Players can then lock down items, however if they don't pay their rent, everything is trashed or put into a container outside.

3. Cooking. It would be cool if the higher skill level of cooking can produce some cool items that give you extra temporary stat/skill gains. "An energy cake" which would give you dex/str for a temporary amount of time.

4. Special dye tubs per tailor shop/city. One shard I played at for several years placed special dye tubs in the Tailor shops for each city. So each city had its own color, this was cool because it was kinda like a quest. Players had to search each tailor shop in each city to find a unique color. The tubs are locked down, you don't buy them, you use them. Every time you want to use a special color you have to adventure to that town, or teleport. It forces the player to adventure a little to track down those tailor shops.

5. More carpentry/tinkering craftables. It would be cool if carpenters/tinkerers could craft more household items like an oven, a chimney, carpets, banners, etc.

6. Buccaneer's Den / Serpants hold. These places usually have thief guilds (it would be nice if stealing worked) and assassin guilds where you can train snooping,stealing,poisoning and buy poison potions. These places usually don't have guards so this where all the murderers hang out. It was great because people would go there to battle, it was very risky and very fun. There were always people battling out out there, lots of guild wars were there.

7. Trap making - it would be cool if you could make traps like putting explosion potions into bags, so when the player opens a chest/bag it explodes, or poisons, or shoots arrows. With the hiding skill, it would be cool if you could hide a bomb and if someone walks over it, it counts down and explodes.. or shoots arrows.. This is how it is on OSI and on many shards. This also makes the skill and spell "Remove trap" useful.

8. A trash reward system - for trashing your items you get a token, these tokens can be collected and redeemed for gold. the ratio is very very low though. For example each item would give you 1 token, but 1000 tokens = 100 gold, 500 tokens = 50gold, 100 tokens = 10 gold, 10 tokens = 1 gold. This is better for newbies, who can perhaps act as "garbage men" as another way of generating gold. Especially useful for newbie mages. The ratio is low because you don't want people to trash their items before trying to sell it. For example, if a Mage finds regrents off a monster corpse, he would make more money selling it to a mage npc, however not all regrents can be sold, like skeleton bones, so the mage could trash it or save it.. This would give people an incentive to trash things, which would lower the item count, which would help lower lag.

9. The ability to clean bandages either by targeting them on water, or a basin.

That's it for now, if I think of more i'll post them. I feel these suggestions give more depth to the game, thus making it more fun, adventurous and risky. As well as the first suggestion would help the economy and the flow of goods.

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 Post subject: Re: Some suggestions
PostPosted: Sun Mar 29, 2009 1:14 pm 
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1) We had a vendor area at one time, and we still do, although it’s rarely used and only a Gm can grant access to sell on it. As more players log in, I’m sure we will see this feature used more, and automated.
2) That might be…intreasting…..I would like to see how some thing like this would work. Vesper and Britian would most likely fill up very fast. I like this idea.
3) On Bob’s list.
4) Tailors make special colors of dyes. If you make the colors available through towns, then the players loose money. In my opinion, any new colors should be limited to being player made.
5) On Bobs list.
6) Serpents hold is currently only for donators to access. Hopefully donations will be up and running once the shard is back to full scale. Bucks Den is reserved for guilds. If you want your guild to own Bucks den, then you have to get your guild together and defeat the current owners.
7) Maybe some day, but I don’t think it will happen any time soon.
8 ) Didn’t OSI try this about a decade ago? People were just making trash items and lagging down the servers. We have vendors that buy most things that no one wants, and garbage cans for the rest. Gold is easy to come by.
9) Yes. I would love to see this.

PS
I would like to add some suggestions:
1) No steeling on this shard….Ever, please. I never liked that skill. If you want something someone else has, kill him for it, or spend some time hunting/training for it.
2) I would like to have boats, but only player-made ones. They shouldn’t last longer then 2 days or so without refreshing (to cut down on junked boats lying around on the ocean).


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 Post subject: Re: Some suggestions
PostPosted: Sun Mar 29, 2009 3:13 pm 
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i like most of the ideas up there, good thinking new guy :)

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 Post subject: Re: Some suggestions
PostPosted: Sun Mar 29, 2009 3:33 pm 

Joined: Sat Mar 14, 2009 1:06 pm
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Azimuth wrote:1) We had a vendor area at one time, and we still do, although it’s rarely used and only a Gm can grant access to sell on it. As more players log in, I’m sure we will see this feature used more, and automated.
2) That might be…intreasting…..I would like to see how some thing like this would work. Vesper and Britian would most likely fill up very fast. I like this idea.
3) On Bob’s list.
4) Tailors make special colors of dyes. If you make the colors available through towns, then the players loose money. In my opinion, any new colors should be limited to being player made.
5) On Bobs list.
6) Serpents hold is currently only for donators to access. Hopefully donations will be up and running once the shard is back to full scale. Bucks Den is reserved for guilds. If you want your guild to own Bucks den, then you have to get your guild together and defeat the current owners.
7) Maybe some day, but I don’t think it will happen any time soon.
8 ) Didn’t OSI try this about a decade ago? People were just making trash items and lagging down the servers. We have vendors that buy most things that no one wants, and garbage cans for the rest. Gold is easy to come by.
9) Yes. I would love to see this.

PS
I would like to add some suggestions:
1) No steeling on this shard….Ever, please. I never liked that skill. If you want something someone else has, kill him for it, or spend some time hunting/training for it.
2) I would like to have boats, but only player-made ones. They shouldn’t last longer then 2 days or so without refreshing (to cut down on junked boats lying around on the ocean).
Thank you for taking the time to respond to my post, I appreciate that.

I didn't know tailors could make special dyes, if that's the case, I agree with you that it would be better if it is player controlled, especially for the economy.

As for trash rewards, I see your point, it can easily be exploited.

As for your suggestions, I would very much like a boat for my fisherman, I used to love going on pirate trips with my guild members and hunt down sea monsters and find islands with treasure chests on them. Also, just hanging around and fishing on the boat is fun! Yes your idea regarding refresh is good, except I would extend it to 2 weeks, in case some people can't play UO for two days straight. Or, you can allow an option to re-deed the boat and then put it back in your bag.. that way the 2 day refresh would be reasonable.

As for stealing, I like it because I think there's more to UO than killing and crafting, theres trap making, theres treasure hunting, theres stealing.. It gives it more dimension, it's not just a hack 'n' slash game. Besides, on every shard I played on, stealing was nearly impossible to GM because you could only practice it in buccaneers den without the guards killing you, and Buc's den was filled with murderers so the thieves would get slaughtered eitherway. Although it is rewarding once you do pass all those obstacles to become a famous thief. In my 10 years of playing, I've had 5 thief characters, I was only able to GM one of them and it was great. The thief is a class that its impossible to become good at but if you make it, the skills are highly rewarding, it takes a lot of skill and good stealth and snooping skills. Not everyone can become a thief, lots of people become impatient with the constant guard dying and give up right away, I think this balances the number of thieves on the shard.

-Motion

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 Post subject: Re: Some suggestions
PostPosted: Sun Mar 29, 2009 8:31 pm 
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Stealing, as it exists in normal OSI, will never exist on obsidian.
Actually i shoudln't say never. At this time it is contrary to how obsidian runs.
That being said, the stealing skill was re-implemented, and is trainable/useful. However most of the other stuff for it (item and bonus wise) have not been put in yet. So if you can find one of the 5 situations that exist that you can steal in, great. They'll get a patch probably in the winter to finish implementing it.

Good suggestions, i'll let people talk a bit more on the rest of them before i give my thoughts on them and what we can have possible from each one. And yes, my thoughts do change with the discussions that take place.


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 Post subject: Re: Some suggestions
PostPosted: Sun Mar 29, 2009 8:41 pm 
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One thing that I have learned is that obsidian players have patience...in abundance....

mark my words, if steeling was enabled (and proven profitable) we would have more GM thieves then players to steel from.


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 Post subject: Re: Some suggestions
PostPosted: Sun Mar 29, 2009 9:04 pm 

Joined: Sat Mar 14, 2009 1:06 pm
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GMBob wrote:Stealing, as it exists in normal OSI, will never exist on obsidian.
Actually i shoudln't say never. At this time it is contrary to how obsidian runs.
That being said, the stealing skill was re-implemented, and is trainable/useful. However most of the other stuff for it (item and bonus wise) have not been put in yet. So if you can find one of the 5 situations that exist that you can steal in, great. They'll get a patch probably in the winter to finish implementing it.

Good suggestions, i'll let people talk a bit more on the rest of them before i give my thoughts on them and what we can have possible from each one. And yes, my thoughts do change with the discussions that take place.
I fully understand. I never tried stealing on OSI, but I have tried it with the default sphere server..

You said you implemented stealing, I tried it on Saturday and everytime I tried to steal something it said "that is NOT a cat". :lol: Maybe I misunderstood, maybe you meant it's trainable via NPC's, but can not be used yet until the winter patch..

Aside from that, this shard is great, thank you for your hard work!

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 Post subject: Re: Some suggestions
PostPosted: Mon Mar 30, 2009 4:14 pm 
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I have always found stealing to be completely annoying and have always hated it tbh. If some one kills me for my stuff then fine but someone steals it from your pack and you cant loot it back even after killing him in town that is gay.


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 Post subject: Re: Some suggestions
PostPosted: Mon Mar 30, 2009 6:53 pm 
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no looting in town is gay. u should be able to kill and loot in town anyone who is grey or red to you also at least anyone in a guild that has declared war on your guild.

most other shards i played had something like- thieves had to be in thieves guild to steal and anyone in thieves guild was perma grey so took a bit of patience and skill to steal from pple in town or youd just get killed in two hits and looted.

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 Post subject: Re: Some suggestions
PostPosted: Tue Mar 31, 2009 10:37 am 
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no looting in town is gay. u should be able to kill and loot in town anyone who is grey or red to you also at least anyone in a guild that has declared war on your guild.
u were able to do that once i think not sure

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 Post subject: Re: Some suggestions
PostPosted: Tue Mar 31, 2009 2:06 pm 

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Yes, about 5 years ago we had looting in town.


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 Post subject: Re: Some suggestions
PostPosted: Tue Mar 31, 2009 2:54 pm 
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and some ppl abuse of that issues ...

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 Post subject: Re: Some suggestions
PostPosted: Tue Mar 31, 2009 3:06 pm 
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I wouldnt mind it that way but if someone steals your stuff and then guards you when you try to attack them that is just irritating.


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 Post subject: Re: Some suggestions
PostPosted: Tue Mar 31, 2009 3:43 pm 

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Actuallly the thief is the one who is supposed to become criminal after he steals. So, players can kill him or call guards on him if he is not fast enough to recall or hide.


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 Post subject: Re: Some suggestions
PostPosted: Tue Mar 31, 2009 3:49 pm 
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lol shit has it been that long. yeah when i started u could definately be looted in town lol.


if it worked correctly there would be no problem. maybe bob could manage it sometime later after he done with everything else.

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