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 Post subject: Safe to train?
PostPosted: Wed Oct 22, 2008 6:05 pm 
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Was just wondering if it is safe to train, I have some regs that I've been wanting to mix. Is everything working? I don't want to mix all my regs and not gain at all due to some bugs.


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PostPosted: Wed Oct 22, 2008 6:16 pm 
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well today i train i little bit of carpentry and i gain a few % so maybe they work now but not sure if alchemy is working properly....... i did some archery yesterday but no gain at all

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PostPosted: Wed Oct 22, 2008 7:56 pm 
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Skillgains are probably the easiest they're gonna be. For most crafting skills, if they're adjusted, they'll get harder.

On that note, make sure to use the .skilltest command if you think you're not gaining, you may be trying something too easy.

P.S. note to everyone - Keep up with the changelogs. :)


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PostPosted: Wed Oct 22, 2008 9:53 pm 
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mining seems really slow. all other crafting ive tried seems fine.

magery is really the tough one now since it is based on difficulty. gonna take ages once you get over 60.

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PostPosted: Wed Oct 22, 2008 10:24 pm 
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It'll take about as long as it used to. At least if you didn't sit and spam it in a house. Magery always was difficulty based(higher spells = higher chance to gain), even in t2a/t3a. Obsidian had an additional custom gain system in for it.


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PostPosted: Wed Oct 22, 2008 10:43 pm 

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also remember when useing skilltest make sure its .SkillTest, capitilization counts


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PostPosted: Thu Oct 23, 2008 1:20 am 
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captilization doesn't, or at least shouldn't count. Testing from my side shows any combination works. :P


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PostPosted: Thu Oct 23, 2008 2:09 am 
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yeah its not case sensitive

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PostPosted: Thu Oct 23, 2008 8:23 am 
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Remaking my chars... Swordmanship seems to be slow as hell haveent gained any. and healing.

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PostPosted: Thu Oct 23, 2008 10:22 am 
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bob can u explain how really works and how to use the skilltest, cus i type skilltest try to make some carpentry but nothing happen , dont show any message ....... maybe just work with some skills or is for all of them ?

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PostPosted: Thu Oct 23, 2008 3:24 pm 
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Sure.

You type .skilltest
You should now see the message "Your skilltest is now turned on for the next 5 minutes. It will show what items will not give you any skill".

At this point, say you try to craft a dagger, while having 90% blacksmithing.
You will get the following message "This action was so easy that it will not improve your skill".

This means you can't gain skill no matter how many times you do that action.

If the action could gain you skill, it won't say anything.

Make sense?


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PostPosted: Thu Oct 23, 2008 4:40 pm 
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A simple "Yes" would have worked, but this works to! Thanks!


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PostPosted: Thu Oct 23, 2008 5:03 pm 
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Oh and skilltest doesnt work with alchemy, doesn't give me a message or anything.


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PostPosted: Thu Oct 23, 2008 5:30 pm 
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works fine for alchemy. Chances are the item you're making is high enough for success.

NO MESSAGE will be given if it's high enough, just a message if it's too easy to gain from.


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PostPosted: Thu Oct 23, 2008 5:46 pm 
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What i would be interested in knowing is if this increases, decreases or is equal to the amount of resources used before the harder stuff = more gain concept? This could have an effect on a lot of things in the economy as well. For example if it takes much more resources to gm a skill the prices of certain things might be affected by it.


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