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which would you rather LOOSE as a warrior?
Archery  15%  [ 4 ]
Parry  7%  [ 2 ]
Fencing  4%  [ 1 ]
Mace Fighting  0%  [ 0 ]
Swords  0%  [ 0 ]
Tactics  0%  [ 0 ]
Poisoning  19%  [ 5 ]
Anatomy  4%  [ 1 ]
Healing  0%  [ 0 ]
Resisting spells  0%  [ 0 ]
Wrestling  52%  [ 14 ]
Total votes : 27
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 Post subject: warriors
PostPosted: Tue Aug 19, 2008 9:04 am 
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ok since you guys are not getting the clue that you HAVE to sacrifice SOMETHING I'll help you out a bit.

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PostPosted: Tue Aug 19, 2008 9:33 am 
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as a warrior u dont need wrestling... and only a few ppl r fencing, most ppl r sword and mace.


poisoning was like the skill that NOONE used , until someone GMed and then everyone wanna GM poison and from that point the all PvP system got f*****. they start making changes in spells delay, that mages cant do that cant do this, then f***** the bandages the healing cast etc,... all got screwed.


maybe is because im not 100% PvP or what but still dont get it why we can have bow, if is cus the mage vs warrior stuff just make it to fail a bit more in PvP, just in PvP and not in PvM, cus i dont wanna try to kill a Orc with 100% archery and still fail alot and waste like 30 arrows hehehehe

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PostPosted: Tue Aug 19, 2008 10:02 am 
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Anatomy


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PostPosted: Tue Aug 19, 2008 10:41 am 
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I voted poisoning because I never used it so I'm biased lol

(Didn't want the same setup everyone and their brother used)

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PostPosted: Tue Aug 19, 2008 10:54 am 
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who the f*** voted on archery? f****** loser, lawl


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PostPosted: Tue Aug 19, 2008 11:49 am 
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I'm assuming this is an attempt to find an alternative to race warriors losing bows, so looking at it as a balance with that in mind:

I can't see anatomy making much sense, just because it affects the amount healed, the ability to cure poison, the ability to ressurect, AND the damage a warrior deals. It seems too much of a penalty, in that it greatly hampers the character's abilities, no matter how it's played. Whereas bows just prevent you from doing one playstyle.

And wrestling makes no sense because 90%+ of warriors don't use it, so it wouldn't be much of a penalty.


Poisoning possibly, but i don't think it would be enough of a penalty on it's own to balance it out.

But again, lets hear everyone's thoughts, these are just my first ones.


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PostPosted: Tue Aug 19, 2008 12:32 pm 
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Ahh has anatomy been changed then as a skill because it was proven to not actually do a single thing on this shard a while back (except acting as a marker for curing poison and resurecting) hence everyone dropping it to 50 so they could heal through deadly poison


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PostPosted: Tue Aug 19, 2008 12:33 pm 
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I say lose parry not archery.


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PostPosted: Tue Aug 19, 2008 12:42 pm 
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you would lol, lemme guess you can use battle axes :P


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PostPosted: Tue Aug 19, 2008 2:22 pm 
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gm parry makes ur armour go up right? if so yea loose parry lol

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PostPosted: Tue Aug 19, 2008 2:30 pm 
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i thougth bas were turned useless now? lol
whos the retard who put wrestling as an option on the Poll LMAO it was stupid putting any mellee skill on the poll but w,e!!!!!!!!!!
edit: ya just relized who made the pole :wink: lolz jk wit ya

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PostPosted: Tue Aug 19, 2008 3:08 pm 
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:oops: lol guys remember who made this poll! everyone knows that I know jack crap about pvp basically went through and listed any and all skills I could think of that a warrior MIGHT want. Everyone told me Gm'ing tinkering was useless a while ago and its worked out for me so maybe having wrestling on a warrior would be helpful IDK. But yes it is as Bob guessed this is just a tool to basically get your coherent thoughts together and staff can take from it what they will.

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PostPosted: Tue Aug 19, 2008 3:25 pm 

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I would say Poisoning, not gone but lowered


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PostPosted: Tue Aug 19, 2008 3:58 pm 
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I have just GMed parry, shut the f*** up


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PostPosted: Tue Aug 19, 2008 4:55 pm 
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Wekk peoples play styles are already so varied it's like if they pick one of those skills someone will turn into the new barney and just complain about that and no one will be happy lol
and at the end thats what human warriors are doing anyway, picking what skill they can't GM but it's due to the skill cap
which basicly means human warriors go bak to being underpowerfull
for instance
I got rid of parry, to make it under the skill cap so what happens to my human warrior when vamps get - parry?

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