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PostPosted: Tue Jul 29, 2008 5:53 pm 
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Now, for all you tamers out there.
When CYBERVIC originally wrote the taming stone, he allowed for certain monsters to be tamable, when they spawned in the overworld(above ground).
Since only about 3 players figued this out in the years it was in, I figured we can redo the system a bit.
Currently all i've done is removed the few monsters that were tamable but shouldn't be(such as dragons), and added in one that never worked in the old system, but was supposed to.

So for those familiar with the old system, this will look familiar.
Obsidian T3A tamable monstes that have been removed:

Slushee
Brown Recluse
All overworld-only tamable monsters(only a few players found them for the years the system was in, and most submitted "bug" reports about it).

Obsidian T3A tamable monsters that have stayed(and are now tamable from any spawns):

Fire Imp
Fire hell hounds
Lava Lizards
Giant Spiders
Giant Scorpion
Imp

New Tamable monsters for T4A:

Silver Serpent (90 skill )


Now, the big issue with CYBERVIC'S old system was that tamers could tame a few slushees, and release them all at once to the detriment of pvp. This is also why the few tamers who realized you COULD tame slushees didn't use them that much, because they knew the shard would goto hell in a handbasket before broadband got back to fix them. I do appreciate the work of those tamers who knew this and didn't spread it around, and who had sent in "bug" reports about them over the past 2 years.

So if we are planning on keeping the OLD TAMING SYSTEM, here are the changes to balance it out that i've had suggested and talked about, and lets see what you think about it.

Ideally, the strongest individual animal people should be able to use for combat will be around 110% the strength of the strongest tamable animal in the old shard(no i won't say which one it was, but it was a 90% taming skill required).

To put this in perspective for our favorite trolls, this means that TAMABLE MONSTERS will be on the same order of magnitude with CURRENT GREY TAMABLE CREATURES, such as your POLAR BEAR. So before you get your panties in a twist, have common sense that it will be balanced.

This just lets us get more variety to our battle tamers.

But to prevent people from massing animals, I would like to add in a system that prevents characters from controlling more than a certain amount of animals at a time.
This system would make the calculation based on certain skills, such as animal lore and taming, and a maybe a few others depending.
It would compare to the stats of the current tamed animals, as well as their abilities.

So for example, a mid level tamer might only be able to control 1 spider at a time, but could maybe do 4 wolves.

So I want your thoughts on that. Currently any char can control any amount of animals without fail right now.


The second thing i want your thoughts on is how you want tamable monsters, and other animals, to progress.
Currently it's on a set system, we assign a taming value to a monster if we want it tamable.
However a thought occurs to me that instead of saying, "well this monster is tamable, but this isn't", and due to the huge differences in strengths between one spawn of a monster and another, the option has presented itself to do a spawn system based on a particular instance of a creature.

What this means is that each monster and animal(outside of ones with default skill %s, like mustangs), will be given a taming difficulty based on it's stats, and its skills/abilities.
For example a monster that can cast magic might be 5% harder to tame than the same monster without magical abilities.
This will allow every monster/animal to be tamable, and for exmaple you might find an ultra ultra ultra weak variant of say... a powerful spider, that you could tame, that normally might be too high up.
I will note that under either system, you will NEVER be able to tame drakes, or other such bigass animals, and that taming will NEVER become the "omfg everyone's dead in a wall because i unshrunk 50 bears or spiders".

Also some people have recommended a "concentration" type system for battle tamers, so that they have to maintain focus over their bigger animals instead of casting/fighting like normal.

Now, keep in mind, those are only the suggested options for balancing out the OLD TAMING SYSTEM

We have other options, such as removing all tamable monsters, and only allowing you to tame karma grey or blue animals, or even giving tamers an ability to tame only one monster in their life, but make that a master companion pet, that grows with them.

However i have heard many tamers of the years wish that they could do an animal companion type character and fight with their tamed animals, so I want the opinions of you guys on which system you would rather prefer, or suggest your own!

So tamers, I want to hear your thoughts on these systems. Cybervic originally intended for the tamer to be a viable option for hunting, alongside the warrior, the mage, etc etc. But that doesn't mean we're going to make them overpowered.


Last edited by GMBob on Tue Jul 29, 2008 6:19 pm, edited 5 times in total.

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PostPosted: Tue Jul 29, 2008 6:07 pm 
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i think no one really tamed and did spiders because honestly they die in like 4 swings if that, dunno about now tho but b4 a grizzly could kill most of those monsters easily theres no real point of a imp in pvp and honestly every lil monster shouldn't be a big challenge it gets kinda stupid heh
and monsters were never worth what they were in the taming world (gold or amount of effort wise) tbh well atleast thats what i gathered because theres no real way of taming something without being in line of site, and if ur in line of site its a guarenteed notice you unless u use the lame skill of peace making or musicman ship or somethin

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PostPosted: Tue Jul 29, 2008 6:59 pm 
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Hunting would make taming a little more profitable rather than having to be restricted to making money by selling rides to other player - especially when there isn’t always other players around to sell to (Which I’m guessing may or may not have been CV’s intentions originally), so yeah basically I like this idea & the only problem I can think of is that tamer’s are not the strongest of characters without having trained a STR ‘advancing’ skill such as mining etc…Herding adds one or two to STR but not many.

I, like only one or two others like using stealth on my tamer - so I’ll make an initial suggestion of separating the new menu commands (as per the SS below) from the verbal commands so they can be given safely i.e. whilst Invis. I’ll also volunteer the first criticism of this idea…the tamer is not going to be in any danger & stays reasonable safe whilst making money (…but is this all that different from a Good Thief/Lockpicking character??). But it does also make the tamer a cowardly and very much future frowned up pvp option… ¯\_(º•0)_/¯

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Quick question like Chips', is there a planned reintroduction for peacemaking if we’re regularly taming reds? I know you could always ‘distract’ a red beastie with herding , but tbh herding and other methods where both a pain in the arse to do. Also I assume these are going to be shrinkable…

Ok now time for tax’s requests :wink: (and they’re further reintroductions):

- Number 1! The Get/Fetch/Bring command
- Number 2! The currently/previously broken Pack beasties (Horse & Llamas)
- Number 3! “Vendor Stable” - for sole use with the above mentioned Pack animals, as not to kill the Alchemist’s trade of shrink potions but still keeping our beasts of burden safe

Previously taming was probably the skill which i used most to make most of my cash, and would therefore quite like it to be that way after the updating of the skill. The ability to hunt & ability to offer pack animals for sale would be a nice way of acheiving this imo (not to mention aid miners, with the changes in the weight of resources).

Ty :)

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Last edited by Tax_man on Tue Jul 29, 2008 7:25 pm, edited 1 time in total.

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PostPosted: Tue Jul 29, 2008 7:22 pm 
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good point tax, there should be some fairly decent risk for them its not really fair that there crafting counter parts have little to no defense as they might be able to kill there attacker -_-

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PostPosted: Wed Jul 30, 2008 8:07 am 
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sounds good...


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PostPosted: Wed Jul 30, 2008 10:00 am 
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like you said, the limits should be set on the "size" or overall "strength" of the monster, but i think you are a bit low on the limits, should be more like 10 or at least 5 for lesser monsters.

but i might add i dont see harm in making drakes tameable, just set the limit to one or possibly two at a time, and dont allow them during events. a tamer will never be worth a damn at open world pvp so long as you wont let him tame anything worth a flip.

just keep out the impossible ones like wyrmm and dragon, and even those would be fair in my mind if you didnt have them so impossible to fight with retarded overpowered stats. the old school wyrm and dragon were way better imo. not fun when you have to be cheap to beat something. a huge part of my fun here was going to kill the dragon and wyrm with impe and slug and my guildmates all the time. it was a true fight with stuff flying everywhere, not cheap lame tactics and just farming drops.

make a dragon king with the stupid stats and give us back our old school dragons.

despise was the shit back then. i cant be the only one who enjoyed that area immensly.

anyways err yeah nice awesome work and looking forward to seeing what you can do with peacemaking enticement etc as well. whatever we end up with, all these changes and additions sound like good fun to me.

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PostPosted: Wed Jul 30, 2008 10:19 am 
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as I am primarily a miner i would love to see pack animals!

though I am low as a tamer i do like the idea of having a companion, but instead of having it be a tamer only option have it be linked to something such as animal lore and have it only be certain creatures like birds and snakes (or other such beasties that we look down upon as useless for most things) have them be able to lvl up so to speak or evolve even I know thats a long shot but neet!

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PostPosted: Wed Jul 30, 2008 11:14 am 
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despite what dedo said, if u do everything make sure the evolution thing stays out please O god im not gonna even getg into that
i mean it barely worked in xuo working here NOOOO not happening sowwezz

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PostPosted: Wed Jul 30, 2008 3:24 pm 

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Just curious what happens when one fails to control an animal. Does it go wild or does it just not listen until some of the others are killed off?

Actually, based on the logic that was used for classes, a GM tamer should be able to control any number of animals. Those who are not GM tamers should have limits based on taming skill, or a combo of taming and animal lore.

I would not have much of a problem with limits on the number of monsters a tamer can control, but do agree that it should be tied to skill.

As far as a tamer killing everything that is walled in by unshrinking 10 grizzlies/spiders/whatever, maybe PKer's will think twice about killing an otherwise defenseless tamer to increase kill count or steal a ride.

As for the tamer using this ability to become a PKer, walls go up and fight is on. Against stronger players , weak-ass tamer dead before giving command to kill.

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PostPosted: Wed Jul 30, 2008 3:38 pm 

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Idk, some could stand a chance, Duo's tamer must have had around 160+ str when I killed him when he was afk taming bears.


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PostPosted: Wed Jul 30, 2008 5:03 pm 

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I completely agree with Drizzt on this one
It should be that way.

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PostPosted: Wed Jul 30, 2008 9:08 pm 

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One drake doesnt sound too ridiculous as long as theyre crazy hard to tame. There should be some badass thing tamers could tame when they reach 100.
I dont know much about taming, but seeing as most of those monsters are pretty lame, and that scorpions and giant spiders move one tile every 5 seconds, they dont seem to be that helpful for a tamer.
The rest I cant really judge on, never really used a tamer a whole lot.

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PostPosted: Sun Aug 03, 2008 6:56 pm 
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There are already pack animals since the patch.
you moron.


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PostPosted: Thu Aug 21, 2008 9:11 am 
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I liked back in the OLD OLD OLD UO days how I was able to tame drakes. It is a bit OP I guess, but hey at least you can tame silver serpents and scorpions and such. Taming Scorps and Grizzly were my bread and butter back in the day when I played as a tamer. One thing would be cool is there to be a GM monster that's really bad ass but not OP that requires 100 taming. Maybe the Black Widow (if she's still in the game) or some other really awesome epic monster that's strong, but not Dragon / Drake strong.

P.S. I didn't write the taming stone. That was someone else. I just have a passion for all that is taming, but thanks for giving me the credit for coding the taming stone. ;-)

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PostPosted: Thu Aug 21, 2008 10:59 am 
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where u can get the pack rides ?

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