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 Post subject: Bandages
PostPosted: Wed Jul 16, 2008 7:09 am 
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Well Here it is, I tried to get wool off the sheep it asks me to feed it but the sheep wont take anything I give... I buy threads off tailor vendors but threads wont work on looms and finally it costs 178 gp for a bolt a bolt brings 50 bandages it takes about 4 bandages to heal so you do the math it sux... all the money i hunt for will be used to heal myself. Maybe if we can go back to where 1 bandage heals?


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PostPosted: Wed Jul 16, 2008 10:06 am 
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need animal lore to sheer now i hear

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PostPosted: Wed Jul 16, 2008 1:10 pm 
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:? caN staff take note of this make it so each bandage heals atleast.. cuz its kinda hard to come by 1K which is like a good 8 - 10 minutes of hunting and healing lol then i have to come up with another 1K to hunt and heal for another ten minutes so basically if i wanted to hunt for a hour its 6000 gold im spending on healing not that fair... being that we'll poor and all and i dont have 10k of bandages stashed like others might.

I refuse to train animal lore no room for it lol and if i have to resort to that to sheer, does the balls of yarn work with the loom? or if staff wants to make it easier have the spools of thread be used by everyone on the loom thx for the consideration in advance.


Last edited by Rippa on Thu Jul 17, 2008 6:23 am, edited 1 time in total.

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PostPosted: Wed Jul 16, 2008 2:35 pm 
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I do have a small supply of bandages still but these aint gunna last me all that long. So just the same I'd like to know a few things:

1. What sheep actually eat now? (I've tried Hay, Fish Steaks, Apples and a few other Veggies...They refuse them all).
2. What do we shear them with now? (Will a Butchers Knife work?)
Dedo wrote:need animal lore to sheer now i hear
Also GM Taming & Lore but the still ignoring me :roll:

:)

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PostPosted: Wed Jul 16, 2008 4:10 pm 
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i guess imma just pay for the overpriced bandies its a damn shame tho unless someone has some to give me and they dont need em...


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PostPosted: Thu Jul 17, 2008 3:13 am 

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I managed to shear a couple of sheep, but had to kill them to do it. After carving corpse you get wool.

Problem is that I couldn't spin the wool into yarn. :(

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PostPosted: Thu Jul 17, 2008 6:21 am 
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can we get bolts for atleast 100 gp ... band aids in the grocery store around my way only cost 25 cents which is 1/4 of a dollar lol so a band aid should be worth 1 gp at most... since it takes 4 to heal and all.


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PostPosted: Thu Jul 17, 2008 4:31 pm 

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I posted in another thread that while I used to use several bandies for a heal, now I am only using 1, with lackluster heal results. Don't remember exact real skill, bit it is over 75. :cry:

Oh, and I was told the poor heal results were only in my mind... :shock:

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PostPosted: Thu Jul 17, 2008 5:41 pm 
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will get fixed with a big bunch of item value adjustments when i get back from my trips. Just waiting on a few more pieces of information before i put them in.


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PostPosted: Thu Jul 17, 2008 7:26 pm 
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thx


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PostPosted: Fri Jul 18, 2008 3:21 am 

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thank you sir

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PostPosted: Wed Jul 23, 2008 10:49 am 
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spinning wheels and looms should now work properly.


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PostPosted: Sun Jul 27, 2008 8:39 am 

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Yeah, there is no doubt in my mind that bandages heal much less than before, im healing 10-15 tops with over GM healing.


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PostPosted: Sun Jul 27, 2008 10:05 am 

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Doesnt anatomy play a role in healing now too?

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PostPosted: Sun Jul 27, 2008 1:36 pm 
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Venom, were you poisoned?
If you are poisoned when you bandage heal, you only heal 1/2 the amount you normally would.
Also if you're poisoned, you get a chance to cure it if you're over 60 anatomy and 60 healing.

And mumu, anatomy always has.

The formula for damage healed hasn't changed from the old shard, so the tables in the guide should still be accurate. They're off by a slight bit, 1 to 2 points here or there, due to the way they were rounded, but the formula listed there is still correct.

Soudns to me like if you're getting 10-15 hp heals, you're poisoned, and you have GM healing and very low anatomy.


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