_Venom_ wrote:I'm acually digging what Cyber said alot (if im understanding him correctly) that some races should gain certain skills more slowly than others.
Like vamps gain swords 30% faster than humans and like 60% faster than elves?
Ding ding! You win a prize, Ven!
Even though I think the discussion is officially over, I believe that implementing a weighted skill gain factor would more than adiquatly reflect each race's differences and make everyone happy in the long run.
Instead of capping or outright denying skills to a certain race it might be better to simply use Humans as a baseline and compute from there. I say use Humans since in most if not all games they usually represent the "generic" race that can be a "Jack of all Trades". They usually don't get any major bonuses except that, once again, they can do anything after a long time.
Using your Vampire example, let's look at something that no Vampire would ever consider learning: Cooking. I'm sure for some god-awful reason, some masochistic player out there is going to want to have their Vamp be a cook. Well, they are going to have to face the fact that their Vamp is going to want to practically vomit every time they attempt to use the Cooking skill. Thus, again using the Human as a baseline, we will give them, say, 5% of a "normal" chance to increase 1/10th of a point in Cooking. It sounds insane but, yes, someone out there, after probably two years of solid work, is going to have a GM Cooking Vamp.
I can't help but see this as being a "win win" situation for everyone. I know that there are more than a few people out there with "grandfathered" Vamps who are upset that the time they put into Archery has seemingly gone to waste. However, much like the Cooking skill, just why is it that a Vamp can't eventually learn to sling some arrows? Granted, under the current concept of the Obs Shard Reality, it should just maybe be super super hard to do so but once again: why not?
Having said all of that, I can see where the designers are coming from. Capping skills seems to be an easy way of doing things. Also, they are trying very hard to put into play something that was designed years ago. I can't help but think that maybe skill gain weighting might not be possible under the current system and, if that is so, I apologize for exciting the masses. However, I can't help but wonder that it seems to be a better and more, how should I say it,
organic way to reflect the different races.
If skill gain weighting is possible, I think it would be reasonable to drop the skills of "grandfathered" racial characters down by the percentage of difficulty to gain based on the baseline. If that is too hard, then just leave everyone's non-human characters where they are. I can't help but think that out of the almost 8000 player accounts that there are more than just a mere handfull of old pre-made racial characters.
Well, I think that is enough for now. Whatever happens I think it will be more than adequate for the task at hand and the shard as a whole. Again, thanks to the powers that be that make this all possible.
Even if this discussion is closed for further debate by the designers, I am curious how other people think about the weighted (i.e. easier/harder racial skill gain) vs. absolute (i.e. skill caps) skill situation.
Remember keep it civil. We don't gain anything if the mods shut down the thread.
Peace and Rock On!
