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PostPosted: Sun Jun 15, 2008 6:55 pm 
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In a further effort to promote staff/player knowledge, we're going to publish the changelog here for the patch month.

This is going to be a running changelog of all the patches as they are implemented. This should be updated daily or near daily, as time is available for staff to work.


Last edited by GMBob on Mon Sep 29, 2008 11:38 pm, edited 1 time in total.

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PostPosted: Sun Jun 15, 2008 6:58 pm 
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6-15-2008

GMBob:

Mounted Rides:
-- All mounted rides should exist now from before the patch.
-- P.S. I hate you all. :) and I don't want to see another mount related bug that requires me to manually fix 2,500 rides over the timespan of 12 hours. Also I don't want to hear staff don't care or listen. Kapish?

Murder(Kills):
-- A new murder decay system has been put into place.
-- 5 kills will now make you a red player, regardless of karma.
-- When you murder someone or a kill decays, you now get a message saying your kills and time to decay.
-- Time to decay kills go down with the number of kills you have.
-- -- What this means is, for example, a player with 50 kills will decay kills faster than a player with 10 kills.
-- -- Kills will become an important measure, as to maintain a high kill count(50+), it will require constant action.
-- -- Likewise, to maintain a low kill count, especially 0, which will be another important measure of characters, will require constant avoidance of murder.

Wind:
-- Wind should be back to its normal vile guardless self. If not, please report any differences.

Passive Regeneration:
-- Passive regeneration for hitpoints, stamina, and mana have been adjusted. They may be altered again as time goes on.

Magery:
-- Spell casting times adjusted, no more 40 second summons, among other things.

Vendors:
-- Player vendors should now spawn and mostly function correctly.
-- NPC vendors have had stocks/prices adjusted, most should be normal now.

File Upload:
-- Bug posted earlier about this was fixed. I.E. patches can be installed now. :)

6-13-2008

GMBob:

Alchemy:
-- Alchemy recipes are now correct.
-- Empty Bottle weight has been adjusted to .1.
-- All craftable potions should now have their timers set correctly. Only takes affect on potions made after this point.
-- Crafted Cure potions now stack.
-- Animal Protection potions should now work as intended and send animals to the place where the potion was used.
-- -- As with most changes, this only takes affect if you use a new animal protection potion made after this change.

-- New potions added:
-- -- Paralyze wall potion re-enabled.
-- -- Pet Protection and Creater protection potions.
-- -- Pet protection works only for normal animal types
-- -- Creature protection works for tamable monsters as well.

NPCS:
-- Most NPCs should now be in the world. That means there should be no more random men wandering around.
-- Most vendors should have proper prices and stocks now, report any differences.


Taming:
-- Taming should now work properly from the skill gem in the skill menu.

Meditation:
-- Meditation now works from the skill gem in the skill menu.
-- You can no longer meditation by double clicking the wizards hat, however, wearing a wizard hat, or other special hats, provide bonuses to meditation delay.
-- A mage wearing a hat that does not provide any meditation bonus at all gets double delay.
-- This will only affect wizard hats created after this change, therefore if you notice that your delay is high, get a new hat.
-- If you fail at meditating, the delay is halved before your next attempt.


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PostPosted: Tue Jun 17, 2008 11:14 pm 
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6-17-2008

GMBob:

Age:
-- All characters have had their 4 months properly awarded to their age that were missing due to the end of the world.

Houses:
-- House lockdown areas should now be the proper distance.

Magery:
-- Recall runes should now function as of old, with proper charges.
-- Reagent cost for spells has been fixed.
-- Polymorph duration adjusted.

Fishing:
-- Fishing rates have been adjusted.
-- Forgetful Fish should now work correctly


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PostPosted: Sun Jun 22, 2008 5:37 pm 
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GMBob:

Guards:
-- Guards should no longer kill anyone with under 9 kills.

Alchemy:
--Poison potions can now be mixed, reag cost for most potions lowered.

Fishing/Mining/Lumberjacking:
--Minimum distance to harvest resources has been removed.
--You can no longer fish through the bridges.

Races:
--Necromancy books should now open correctly.

Poisoning:
--Poisoning is now implemented, with proper potions and spells.
--Poison potion clouds now last a little longer.
--Poison formulas changed slightly.
--Minimum skills to use poison potions lowered for most potions.
--Monsters now have a chance to cure their own poison based on their intelligence.


Magery:
--Posion and Poison Field spells now takes additional reagents and mana to cast based on your poisoning level.
--Poison and Poison field spells now have a chance to gain poisoning skill on cast.

6-19-2008

GMBob:

Healing:
--Bloody bandages should now trash themselves when dblclicked like normal.

Magery:
--Duration of nightsight increased. A lot.

NPCS:
--Reapers no longer walk around.

Races:
--Drawing blood from the ground should work now.
--Delays on vampire potions adjusted to proper amount. Only works on newly drawn blood.




6-18-2008

GMBob:

Races:
--Frost and Wood elf specific craft buildings should now allow entrance.
--Vampire Blood should now work properly, as should bottling it.

Leaderboard:
--Leader board should now display correctly.

Potions:
--Fixed a bug with stamina potions not working correctly.

Houses:
--Fixed a bug where line of sight might not work correctly with door keys.


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PostPosted: Tue Jun 24, 2008 5:30 pm 
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6-24-2008


GMBob:

Alchemy:
-- Adjusted Cure pot colors for different strengths.

Detecting Hidden:
-- Detecting Hidden has been implemented.
-- It now takes into account the targets hiding skill on whether to reveal or not.
-- A 20% detect hidden will probably NOT be able to find a gm hider, or even alert he might be there.
-- It also now correctly detects hidden items, items checked against the skill of the person who hid them.

Hiding:
-- Hiding has now been implemented.
-- As stealth is the skill for making yourself unnoticed, Hiding is the skill for making objects unnoticed.
-- You will always be able to find any object you hide yourself.
-- How well your object avoids detection is determined by your skill when you hide it.
-- As you get better at hiding, you will be able to hide bigger objects.


Guards:
-- Guards should now only kill if you have 50 or more kills.

Login/Logout:
-- Moongate Effects added to login and logout, to show when people depart/enter the shard.

Magery:
-- Paralyze and Paralyze Field spells should now work correctly.
-- Correctly meaning they prevent movement, but casting, and combat, should still occur.
-- Fire field should also now work in a balanced manner.
-- Fireball, Flamestrike, Bless, and related spells now target characters properly.

Stealing:
-- You are now only allowed to steal cats.

Stealth:
-- You should now have a better minimum/maximum distance when using stealth.


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PostPosted: Thu Jun 26, 2008 12:54 am 
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PostPosted: Fri Jun 27, 2008 3:57 pm 
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6-27-2008

GMBob:

Weapons:
-- Weapons should now be adjusted to proper damage ratings.
-- Magic Bonuses(ruin, might, force, power, vanquishing) and Anatomy Bonuses no longer add a set amount of damage.
-- --Instead it adjusts for the speed of the weapon. Faster weapons will get less bonus, slower will get more.
-- Some weapon speeds adjusted, heavy weapons aren't near as slow.
-- Polearm weapons now deal slightly reduced damage, but have a range of 2 squares.

6-26-2008

GMBob:


Guards:
-- Should CORRECTLY not kill people now.
-- -- Apparently we had some corruption going on within the guards, the people responsible have been sacked.
-- -- However due to this corruption, the guards have had to replace much of their force with new recruits.
-- -- This change means that guard accuracy will suck while thier new guys train and you will probably get to run about 15 feet before they catch you.

Wrestling:
-- Wrestling speed has been reduced to more realistic levels.


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