6-15-2008
GMBob:
Mounted Rides:
-- All mounted rides should exist now from before the patch.
-- P.S. I hate you all.
and I don't want to see another mount related bug that requires me to manually fix 2,500 rides over the timespan of 12 hours. Also I don't want to hear staff don't care or listen. Kapish?
Murder(Kills):
-- A new murder decay system has been put into place.
-- 5 kills will now make you a red player, regardless of karma.
-- When you murder someone or a kill decays, you now get a message saying your kills and time to decay.
-- Time to decay kills go down with the number of kills you have.
-- -- What this means is, for example, a player with 50 kills will decay kills faster than a player with 10 kills.
-- -- Kills will become an important measure, as to maintain a high kill count(50+), it will require constant action.
-- -- Likewise, to maintain a low kill count, especially 0, which will be another important measure of characters, will require constant avoidance of murder.
Wind:
-- Wind should be back to its normal vile guardless self. If not, please report any differences.
Passive Regeneration:
-- Passive regeneration for hitpoints, stamina, and mana have been adjusted. They may be altered again as time goes on.
Magery:
-- Spell casting times adjusted, no more 40 second summons, among other things.
Vendors:
-- Player vendors should now spawn and mostly function correctly.
-- NPC vendors have had stocks/prices adjusted, most should be normal now.
File Upload:
-- Bug posted earlier about this was fixed. I.E. patches can be installed now.
6-13-2008
GMBob:
Alchemy:
-- Alchemy recipes are now correct.
-- Empty Bottle weight has been adjusted to .1.
-- All craftable potions should now have their timers set correctly. Only takes affect on potions made after this point.
-- Crafted Cure potions now stack.
-- Animal Protection potions should now work as intended and send animals to the place where the potion was used.
-- -- As with most changes, this only takes affect if you use a new animal protection potion made after this change.
-- New potions added:
-- -- Paralyze wall potion re-enabled.
-- -- Pet Protection and Creater protection potions.
-- -- Pet protection works only for normal animal types
-- -- Creature protection works for tamable monsters as well.
NPCS:
-- Most NPCs should now be in the world. That means there should be no more random men wandering around.
-- Most vendors should have proper prices and stocks now, report any differences.
Taming:
-- Taming should now work properly from the skill gem in the skill menu.
Meditation:
-- Meditation now works from the skill gem in the skill menu.
-- You can no longer meditation by double clicking the wizards hat, however, wearing a wizard hat, or other special hats, provide bonuses to meditation delay.
-- A mage wearing a hat that does not provide any meditation bonus at all gets double delay.
-- This will only affect wizard hats created after this change, therefore if you notice that your delay is high, get a new hat.
-- If you fail at meditating, the delay is halved before your next attempt.