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PostPosted: Thu Dec 21, 2006 2:08 pm 
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Hi,

does anybody know if archery damage is based on str, dex and skill or just a combination of dex and skill or str and skill?

Same for wrestling, fencing, swords and mace - str, dex and skill or just str and skill?

And, if any of these are based on str and skill, is bonus from str capped?

As you might guess, i'm wondering if daemon poly while using weapon will work or not.

PS ... might buy a shitload of fff of fencing :(

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PostPosted: Thu Dec 21, 2006 3:02 pm 
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Ok, WHY ME !!

Won't say this is 100% correct, just what I tend to believe from other ppl
saying or own observations.

Skill is for accuracy, not dmg.
Str influences wrestling dmg, not weapons. Weapons deal dmg according
to their own predefined range (Duo).
Dex gives dmg/speed boost to archery (CV, Thass). And a new rumor
about it doing the same for wrestling, dunno though.
Str levels of 150, 170 gives additional dmg boost to melee weapons (Count).

Anybody will tell you can't beat poly wrestling in pvm due to dmg/speed/cost
though. I've had mace/archery poly, must say it was nothing spectacular.
Dunno about fencing, but a bunch had swords poly and ba seems to have
been favorite there. Doubt weapon poly would do better in pvp than
wrestling, but that doesn't seem to be concern as you're going fencing. XD

Good thread, Boon. About time we found out what ppl figured out. :)

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PostPosted: Thu Dec 21, 2006 3:25 pm 
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What about anat ?

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PostPosted: Thu Dec 21, 2006 5:02 pm 
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Anatomy definitely influences damage - but that's besides the point here!

There is 0 doubt that wrestling is the best in poly form - mainly because it is much quicker than a weapon, hits more often, and deals more reliable damage.

It would appear that a weapon has a 'capped' damage (ie, it hits in a range) with slight modifiers at certain str levels (apparently 150 and 170) - in daemon poly you can do significant damage with a BA (40s is not uncommon, and up to 62 is my highest) - but the swing speed in no way compares to wrestling, and it would appear the str benefit is uncapped for wrestling damage (I've heard people say they've hit for over 60 in daemon poly with over 300str)

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PostPosted: Thu Dec 21, 2006 5:13 pm 
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regiss wrote:Ok, WHY ME !!
do you really need to ask? :D

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PostPosted: Fri Dec 22, 2006 3:40 pm 
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From my experimentation, the affect of dex on archery damage is a little overrated.

For instance, 2000 dex doesn't seem to make a massive difference, but 20000 does.

You will also find that there is most definitely a 'swing speed' cap on the skill... most likely 100 dex but perhaps 120. Unfortunately the delay is not uncapped or I would be like a machine gun at 20k dex.

Archery damage is not reliant on strength, nor is archery skill relevant.

In short - you will find that, in the scope of player's stat ranges, having huge dex is not entirely neccessary for good archery if you can get power/vanq bows. I used to get along just fine with 100 dex.

**********

For melee skills, you will find that the actual skill relates to your chance to hit. If UOStratics is to be believed, your hit chance is a sum of your skill vs opponent melee skill vs random chance.

This rule of thought would suggest that you hit a weak opponent more often than, say, a GM Swordsman. I felt this to be the case when I was GM wrestling. I'd unequip my shield to heal (old-skool I know) and still not get hit often with my guard down. Perhaps I'm wrong about this?

All the same, weapon skill (afaik) does not affect weapon damage.

The factors that do (again, AFAIK) are Strength (not capped), tactics, and anatomy. Anatomy does not have as great an effect on melee as it does on healing, though.

So, in short, my guess:

Weapon swing speed = dex
To hit chance = your active melee skill, opponent active melee skill, chance
Ranged damage = dex, tactics, anatomy
Melee damage = str, tactics, anatomy

********

If anyone knows this to be completely wrong (Duo, regiss) then please speak up. I'd be happy to know, as there are alot of myths / misconceptions surrounding melee in Obsidian. Not least because it differs from standard UO in some areas.

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 Post subject: +9 Weapon Of Pain!!!!
PostPosted: Mon Dec 25, 2006 1:57 am 

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Sup every one,
Id like to know if its true.....

That a + 7 weapon of pain = + 12 weapon...

Also that + 9 weapon of pain= + 14 weapon???

Thassius do you know about that???

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PostPosted: Mon Dec 25, 2006 3:04 pm 
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from what i know, a weapon of pain just casts the spell "harm"... which is pretty sweet

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PostPosted: Mon Dec 25, 2006 9:41 pm 
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weapon of pain has a chance to cast harm. Anatomy adds a possibility of 0-x bonus damage per hit, where x is your anatomy/10. so 100 anatomy gives you a possibility of up to 10 extra damage

The + from weapons is added directly on, NOT A PERCENT BOOST.
So a +9 kryss gets a bigger boost to damage, % wise, then a 9+ halberd. Each go up 9 damage.

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PostPosted: Tue Dec 26, 2006 10:30 am 
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I was told that BB changed krysses a few years back (Maybe 4 or more?) so that a plus +9 kryss only delivers +7, and it goes down from there. Magic krysses were too powerful for their speed, so he cut their power. He left GM ones alone, but I believe they are around a +5 or 6. Basically there is no such thing as a true +9 kryss left on Obsidian, regardless what the weapon says.

If was I was told is incorrect, please feel free to set me right. This was one of the justifications I got for why Fencing sucks so bad compared to everything else.


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PostPosted: Tue Dec 26, 2006 3:17 pm 
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all i know is tanks(at least without+9 battle axes) suck ,fencing sucks
and err having a red warrior sucks

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