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Bags for resource collecting
http://www.dxgaming.com/forums/viewtopic.php?t=40640
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Author:  Spokk [ Wed Apr 15, 2020 10:12 am ]
Post subject:  Bags for resource collecting

Salvage bags. When auto-collecting wood/ore/other they would land in that bag instead of the main pack. No real advantage gained aside from quality of life. Perhaps make them a gm tailoring item.

Author:  Apocalypse [ Sun Apr 19, 2020 6:35 pm ]
Post subject:  Re: Bags for resource collecting

Sounds like a great idea to me. Crafting potions that don't stack is a HUGE pain, although the non-stackable potions could just be made to stack.

We could have a bag that could be crafted with tailoring or something "Crafting Bag". All craftables/gathered resources would go directly into the bag.

Or simply have a command to target a bag that we want our craftables to be placed.

Author:  aimee [ Mon Apr 20, 2020 5:22 am ]
Post subject:  Re: Bags for resource collecting

Quote:
Sounds like a great idea to me. Crafting potions that don't stack is a HUGE pain, although the non-stackable potions could just be made to stack.

We could have a bag that could be crafted with tailoring or something "Crafting Bag". All craftables/gathered resources would go directly into the bag.

Or simply have a command to target a bag that we want our craftables to be placed.
this is exactly what I suggested on discord the other day. It would make life so much easier! I was making 100 fishing rods and having to transfer them all into a bag was such a pain.
I also pointed out that having it made by a tailor would give tailoring something good other than dyes lol.

Author:  GMBob [ Wed Apr 22, 2020 7:32 am ]
Post subject:  Re: Bags for resource collecting

Crafting target bags added to tailoring, see changelog.

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