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| Kill system http://www.dxgaming.com/forums/viewtopic.php?t=39784 |
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| Author: | Echo [ Sun Nov 09, 2014 11:10 pm ] |
| Post subject: | Kill system |
Killl System: Discuss! What is unbalanced? How would you fix it. Please keep posts short and sweet. One problem/solution per post please. |
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| Author: | Apocalypse [ Sun Nov 09, 2014 11:15 pm ] |
| Post subject: | Re: Kill system |
The numbers beside our names. Example: Apocalypse[14][Wolfpack] Makes it look ugly |
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| Author: | Apocalypse [ Sun Nov 09, 2014 11:23 pm ] |
| Post subject: | Re: Kill system |
Kill decaying I've heard they do not decay properly. Havent noticed this myself though. |
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| Author: | maher [ Mon Nov 10, 2014 6:14 am ] |
| Post subject: | Re: Kill system |
I would like it to be like the old days, 10+ makes u Red |
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| Author: | Terek Molt [ Mon Nov 10, 2014 8:33 am ] |
| Post subject: | Re: Kill system |
I'm ok with the fact that with 5 kills you go red, but not ok with the decaying method. Basically to decay kills, besides the fact that you have to be in game, you are required to do some actions. Sometimes some actions, like sitting at the bank talking, or training skills like anatomy or stuff like that are not recognized by the system. So basically you find yourself to try to decay a 14 hours kill in 30+ hours.. So yea, maybe remove this presence check system, and just make it normal hours to be logged in game to decay the kills. |
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