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new healing nerf
http://www.dxgaming.com/forums/viewtopic.php?t=22615
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Author:  Falin [ Sun Jan 02, 2011 9:40 am ]
Post subject:  new healing nerf

err seems like polys got horribly screwed...my healing is averaging around 30 now. most monsters that are worth hunting seem to hit me for about 50 each time..every 3-5 seconds, and i heal every 12 seconds.....then on top of that you killed 20% of wrestling anatomy bonus damage. this seems a little much. im getting my ass kicked by things i could handle pretty damn good before and yes of course ive been testing the last week.

Author:  502Dude [ Sun Jan 02, 2011 11:00 am ]
Post subject:  Re: new healing nerf

Yeah I was told the only reason why I was bitching about it is because I had gm anatomy in t3a... which I didn't.

Author:  Falin [ Sun Jan 02, 2011 12:41 pm ]
Post subject:  Re: new healing nerf

well mine was after..not that i understand what that has to do with it.

Author:  kingblacktorn [ Sun Jan 02, 2011 1:39 pm ]
Post subject:  Re: new healing nerf

Lol last week when i hunted on gandalf i thought it was Horrible now its unplayable on poly without bringing a bunch of regs for healing. but eh oh well lol

Author:  GMBob [ Sun Jan 02, 2011 3:40 pm ]
Post subject:  Re: new healing nerf

Yeah polys did get screwed since they're the only people who had gm anatomy before t4a, but honestly i'm worrying about them last, since they've always been a bit overpowered on farming, right now i'm just trying to get pvp decent since that's what most people seem to care about.

The reason i made the changes was in terms of pvp, most people had 60 anat, and gm healing.
Now they have gm anat, and the heal/damage boost has been considerable.
So even though i nerfed healing, for 90% of people (the ones who didn't have gm anat) it's still a net increase in healing since t3a.
I'm hoping between the healing nerf and the damage re-adjustments, the pace of fights should be closer to where it used to be.
And don't worry, polys are getting something, just right now they're far from unplayable, so they're not highest on my priority list. They're just less uber than they were.

Author:  Falin [ Sun Jan 02, 2011 6:05 pm ]
Post subject:  Re: new healing nerf

yeah its not unplayable. just wanted tomake sure you were aware. :)

Author:  Wizard_of_Gore [ Mon Jan 03, 2011 5:24 pm ]
Post subject:  Re: new healing nerf

I got slapped side-ways well into next week by a Stone-Harpy the other day because of this I think! I'm a GM anatomy guy (but can't Daemon poly yet), but I've whined about healing without GM healing but having GM anatomy a long time now before this.

Let this be a lesson to those who say "New changes screwed up X build of character but not Y", because I just went from a drunken brain surgeon that drops things way too often, to a worthless, drug-addicted nurse that can't even scrub a floor right. :|

Hope to see it balanced somehow eventually.

Author:  Wes [ Mon Jan 03, 2011 8:42 pm ]
Post subject:  Re: new healing nerf

thats the number one post of all time jiza.... well atleast here anyway.....

Author:  chips LL [ Mon Jan 03, 2011 10:09 pm ]
Post subject:  Re: new healing nerf

lmao yes, from what i see tanks would just be poopified by this...
i dun use sub no more cuz my healing wont gain from 50 after i switched from vamp and back to human... but i doubt i would anyway with the healing changes lol

Author:  GMBob [ Mon Jan 03, 2011 11:05 pm ]
Post subject:  Re: new healing nerf

Wizard_of_Gore wrote:I got slapped side-ways well into next week by a Stone-Harpy
It's a stone harpy. The anti-melee version of harpy. You're going to have a harder time with it.
Wizard_of_Gore wrote:but I've whined about healing without GM healing but having GM anatomy
Anatomy is not a cure-all for healing. it's a combination healing and combat skill, and therefore gives MINOR boosts to each. You need to gm your healing before you can tackle the higher-end stuff, that's kinda a given.
Wizard_of_Gore wrote:Hope to see it balanced somehow eventually.
Remind me again what's not balanced? It seems you have mid-level skills and a mid-level monster is doing decent against you.

Author:  Falin [ Tue Jan 04, 2011 1:22 am ]
Post subject:  Re: new healing nerf

i am not fully happy with the change cuase it hurt took away, and gave no benifits. but its not as bad as you think, i can still kill a drake one on one with no prob,and sometimes one on two.

Author:  Wizard_of_Gore [ Thu Jan 06, 2011 7:15 am ]
Post subject:  Re: new healing nerf

GMBob wrote: Remind me again what's not balanced? It seems you have mid-level skills and a mid-level monster is doing decent against you.
That's totally your opinion. However, everyone else in this thread seems to share my opinion so far.

True, my healing skill is only a bit above mid-level. The Stone Harpy should be tough, but it's just the first recent example I thought of. In general, I just feel this particular change could be done differently or not at all.

Author:  Hemlock [ Thu Jan 06, 2011 10:52 am ]
Post subject:  Re: new healing nerf

Wizard_of_Gore wrote:
GMBob wrote: Remind me again what's not balanced? It seems you have mid-level skills and a mid-level monster is doing decent against you.
That's totally your opinion. However, everyone else in this thread seems to share my opinion so far.

True, my healing skill is only a bit above mid-level. The Stone Harpy should be tough, but it's just the first recent example I thought of. In general, I just feel this particular change could be done differently or not at all.


Agreed

Author:  chips LL [ Thu Jan 06, 2011 11:50 am ]
Post subject:  Re: new healing nerf

maybe damage should be upped a little in everything instead of - to healing lol would be more fair

+ this screwed tanks.. i got on sub.. and yes it screws tanks for there already super high healing delay lol

Author:  Sparger [ Thu Jan 06, 2011 6:06 pm ]
Post subject:  Re: new healing nerf

My suggestion to ya'll is to log on this weekend so bob gets good numbers to evaluate

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