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| Warlock race skills http://www.dxgaming.com/forums/viewtopic.php?t=22542 |
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| Author: | chips LL [ Wed Dec 08, 2010 5:14 pm ] |
| Post subject: | Warlock race skills |
Ok. its pretty clear they need to be balanced better... because there race skills throw to much negative vrs what it gives.. its not even balanced with it's self imo your worst off being a warlock then a race without any perks/powers and still have to choose class... so, if you have a warlock race skill set (multiple race abilitys on 1 menu = set).. thats balanced.. please.. post it here.. dun be scared to steal other peoples individual thoughts for abilitys as long as the set isnt completely the same... I think a balanced warlock set of skills would be.. passive- 5% / or w,e ...same percentage as current.. extra damage taken (only on physical attacks) 10%ish area + damage on magic attacks.. whether this includes necro spells... i unno bobs decision.. but atleast magery.. i wouldnt honestly suggest it... if so.. i wont mind tho MUAHAHA skills- menus really don't work well... have the skills be able to being instantly used.. that's what i think completely kills warlock racial abilitys mind warp- make ANTHER player see anther area of the game... sorta like it is currently.. but to anther player.... would actually be more helpful. as a distract tactic.. maybe only to a set location with a low item count.... (grean meadows or w.e the big grass area called) or the ocean on a stupid abandoned island lolz being trapped there for 2-4 secs would still be weird mind mold- makes all attacking players/ monsters get confuse and not be able to attack the player who used it for a 5 secs.. (kinda like musicmanship is supposed to do or w,e one of those skills supposed to do that) resource finder- same as b4.. |
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| Author: | kingblacktorn [ Wed Dec 08, 2010 9:13 pm ] |
| Post subject: | Re: Warlock race skills |
chicken taste good. |
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