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Reactive Armour triggers different between Fighting Sklls
http://www.dxgaming.com/forums/viewtopic.php?t=22521
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Author:  chips LL [ Thu Nov 25, 2010 1:22 pm ]
Post subject:  Reactive Armour triggers different between Fighting Sklls

i think reactive armor should react differently to diff types of weps,
eg. archery its a bit less effect vrs mellee weps where its more effective...


and the use of walls came to be more frequent because (which is on topic seeing it effects the situation ALOT)
archery and mellee characters are different now... so warriors cant switch from close to long range,, unless there human...


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Discuss only if Reactive armor should trigger (react) differently by weapon skill you are hit with (Archery, fencing, swords, mace)

-Sparger

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