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| Major Necro Bug http://www.dxgaming.com/forums/viewtopic.php?t=22202 |
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| Author: | maher [ Mon Sep 13, 2010 10:17 pm ] |
| Post subject: | Re: Major Necro Bug |
mine is funnier lol |
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| Author: | kingblacktorn [ Mon Sep 13, 2010 10:18 pm ] |
| Post subject: | Re: Major Necro Bug |
haha nice! |
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| Author: | Hemlock [ Mon Sep 13, 2010 10:33 pm ] |
| Post subject: | Re: Major Necro Bug |
i hate you all... |
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| Author: | Sparger [ Mon Sep 13, 2010 11:16 pm ] |
| Post subject: | Re: Major Necro Bug |
Probably Jorus's fault. He was an idiot |
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| Author: | Hemlock [ Mon Sep 13, 2010 11:17 pm ] |
| Post subject: | Re: Major Necro Bug |
LOL! |
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| Author: | GMBob [ Thu Sep 23, 2010 2:29 pm ] |
| Post subject: | Re: Major Necro Bug |
Actually this one is intentional, and here's why. Necros are mostly hit-fade characters, due to their extremely low casting times. Therefore it's not unreasonable to find instances where two necros might hit/fade in tandem and therefore never be in los when the other one is casting, thereby negating the effects of the reaction, if it checked for LOS. The other option was having it hit YOU if the LOS to the proper target wasn't maintainced. So i went with the ignoring LOS option figuring it would make less people mad. If you have a better option, lets hear it, but this is what i ended up deciding on why the LOS is only checked for the original cast. |
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| Author: | maher [ Thu Sep 23, 2010 2:38 pm ] |
| Post subject: | Re: Major Necro Bug |
yeh, i like how they cant gank.. but i thought it was a bug to cast through walls.. but untill it should work like that. so ok |
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| Author: | kingblacktorn [ Thu Sep 23, 2010 2:40 pm ] |
| Post subject: | Re: Major Necro Bug |
But what about it giving the player it bounced off a kill? Thats not fair lol |
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| Author: | GMBob [ Thu Sep 23, 2010 2:46 pm ] |
| Post subject: | Re: Major Necro Bug |
I could not replicate that it gives kills when it bounces. So more than likely he was getting kills for other reason. The code never touches the person it bounces off of, it just says "Oh, i'm aimed at someone new now", the caster remains the same. |
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