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| Npcs Poofing. http://www.dxgaming.com/forums/viewtopic.php?t=21928 |
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| Author: | kingblacktorn [ Tue Aug 03, 2010 10:47 pm ] |
| Post subject: | Npcs Poofing. |
I was taming an animal and in the middle of taming it, it just poofed and dissapered... i thought it was strange but probley just went to far away from spawner. Now i was just fighting a monster and right when it had 1/8 hp left.. it just poofed and i searched all over its spawner but nothing there so must be a bug. |
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| Author: | nerdslayer [ Tue Aug 03, 2010 11:06 pm ] |
| Post subject: | Re: Npcs Poofing. |
Twice now i have seen someones horse poof instantly as they were dismounted due to death. The horse didnt poof because of pet prot, it just poofed. |
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| Author: | Rippa [ Wed Aug 04, 2010 5:38 am ] |
| Post subject: | Re: Npcs Poofing. |
yup that happened to me actually death... also npcs poofing is just random no clue why it was implemented...like say you are surrounded by 2 or more enemies for like 25 seconds one of the npcs will disappear...this is prolly done to avoid afk training. |
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| Author: | GMBob [ Sat Aug 07, 2010 4:16 pm ] |
| Post subject: | Re: Npcs Poofing. |
Can you be more specific, there's 2 types of poofing. 1 has a cloud, one doesn't. IF it has a cloud, it's gone back to it's spawn point because it's too far. This is to prevent people from luring monsters then making them stuck so their AI can't get them back, and using that to seperate out spawns. If it's not a cloud, it's usually because they're on a rotating spawn and they were the oldest one at full health. That being said, i've added a new check to rotating spawns. |
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