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| Skill lock http://www.dxgaming.com/forums/viewtopic.php?t=21658 |
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| Author: | Diablo [ Fri Jul 02, 2010 11:54 pm ] |
| Post subject: | Skill lock |
I think Skill lock should be brought back |
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| Author: | Falin [ Sat Jul 03, 2010 1:43 am ] |
| Post subject: | Re: Skill lock |
i brought this up to my local fishing village. they turned this proposal down...sry. |
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| Author: | Diablo [ Sat Jul 03, 2010 5:41 am ] |
| Post subject: | Re: Skill lock |
I think its a good idea because theres only a few that people would want to lock |
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| Author: | crimson [ Sat Jul 03, 2010 7:14 am ] |
| Post subject: | Re: Skill lock |
yes and no, but players would also lock skills like wrestling on warriors, and skills that are useless. |
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| Author: | aleksander [ Sat Jul 03, 2010 2:56 pm ] |
| Post subject: | Re: Skill lock |
Locks should remain removed....or if anything...limit it to one skill being lockable. Other than that, visit your local fff merchant and gouge him/her like people like doing so much. (get over it, the economy is fine...dont have to keep ripping ppl off lol) |
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| Author: | Echo [ Sat Jul 03, 2010 8:57 pm ] |
| Post subject: | Re: Skill lock |
Has been discussed many times before - we have FFF instead of a skill lock. |
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| Author: | chips LL [ Sat Jul 03, 2010 9:17 pm ] |
| Post subject: | Re: Skill lock |
can we make it so FFF dont HAVE to drop a full 10 points specially due to class restrictions not stopping gaining, i don't want to get to lets say 55 healing on my necro and 1 point from over cap.. then have to nuke healing down to 45 and retrain... (i know that healing isnt a good example) but the point stays the same.. specially when you have multiple skills in use that have restrictions |
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| Author: | aleksander [ Sun Jul 04, 2010 11:53 am ] |
| Post subject: | Re: Skill lock |
So you click the FFF and before it takes anything off, message appears saying, 'Please enter the amount of skill-between 00.1 and 10.0- you wish to remove.' It would only allow for 00.0 formatted numbering to be accepted and you would be prompted to correct if not in that manner. eg 09.2 It would also give a message if you enter too much, or perhaps just remove the full 10 if you enter more. I dunno. Could be a pain in the butt lol. At the same time, it would be useful with the new races and class restrictions that come with them. |
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| Author: | chips LL [ Sun Jul 04, 2010 1:16 pm ] |
| Post subject: | Re: Skill lock |
I will just make a new thread.. its quite offtopic here now |
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