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 Post subject: archery bug?
PostPosted: Thu Jun 24, 2010 4:43 pm 
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Location: michigan
never used archery here before so this may not be bug. but isnt your arrow damage supposed to go up with str. or do i just have to buy a different bow?

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 Post subject: Re: archery bug?
PostPosted: Thu Jun 24, 2010 5:08 pm 
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it goes up with dex.


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 Post subject: Re: archery bug?
PostPosted: Fri Jun 25, 2010 1:40 am 
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the damage goes up with dex?

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 Post subject: Re: archery bug?
PostPosted: Fri Jun 25, 2010 2:06 am 
maybe something to do with a deamon with a bow wud be silly damage lol


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 Post subject: Re: archery bug?
PostPosted: Fri Jun 25, 2010 4:48 pm 
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lol...thats what i am trying to do...lol.

but its like 30 damage tops for exceptional bow, and 37 tops when i poly.i was testing it out. i guess it makes sence though since you cant swing it harder only crank up the tightness on bow to increase power....we need barbed arrow heads..lol..jk

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 Post subject: Re: archery bug?
PostPosted: Mon Jun 28, 2010 9:15 am 

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Bow's Damage goes to Str not Dex

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 Post subject: Re: archery bug?
PostPosted: Mon Jun 28, 2010 2:59 pm 
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Quote:
Bow's Damage goes to Str not Dex
If this is true, it's a change from a few years ago. When i was using my archer everything was biased on dex. Speed was caped, damage was not...which is why archers with 180 dex could rely on hitting someone for 40 to 50 points.


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 Post subject: Re: archery bug?
PostPosted: Mon Jun 28, 2010 6:25 pm 
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Quote:
Quote:
Bow's Damage goes to Str not Dex
If this is true, it's a change from a few years ago. When i was using my archer everything was biased on dex. Speed was caped, damage was not...which is why archers with 180 dex could rely on hitting someone for 40 to 50 points.
thats how i remember it..


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 Post subject: Re: archery bug?
PostPosted: Mon Jun 28, 2010 7:47 pm 
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T3A: Bow went up in damage based on str(default)
T4A: Bow goes up in damage based on dex(default)

I haven't decided which one i'm keeping, since having bows go up with dex does make sense.
Thoughts?


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 Post subject: Re: archery bug?
PostPosted: Mon Jun 28, 2010 8:07 pm 
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dex sounds good....

Archers and healers need dex
warriors and polymages need str
PvP mages and Necros need int

seams good to me


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 Post subject: Re: archery bug?
PostPosted: Mon Jun 28, 2010 8:20 pm 

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yeah dex based dmg seems to make the most sense with archery

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 Post subject: Re: archery bug?
PostPosted: Wed Jun 30, 2010 10:31 am 

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I always thought that str affected damage, but dex affected accuracy


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 Post subject: Re: archery bug?
PostPosted: Wed Jun 30, 2010 12:54 pm 
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i would say str would effect damage on a bow because it determines how far you can tighten and draw your bow back.... (and technique)
and dex would be accuracy because you can aim quicker... but with a bow it can work both ways.... accuracy effects damage more then strength anyway imo so idc lol just saying

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 Post subject: Re: archery bug?
PostPosted: Thu Jul 01, 2010 2:54 am 
its correct to have more damage with dex than strength becasue ur not wacking them with the bow ur aiming to.

E.G a gun lmao you dnt have to be 654734 pounds and be the worlds strongest man to kill someone with one but if u aimed it at the face rather than there foot u got more chance in killing them


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 Post subject: Re: archery bug?
PostPosted: Thu Jul 01, 2010 4:26 am 
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Quote:
i would say str would effect damage on a bow because it determines how far you can tighten and draw your bow back.... (and technique)
and dex would be accuracy because you can aim quicker... but with a bow it can work both ways.... accuracy effects damage more then strength anyway imo so idc lol just saying
Call me crazy, but i always thought the SKILL would determine hits.... hmmmmm

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