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| Spell Timings http://www.dxgaming.com/forums/viewtopic.php?t=21568 |
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| Author: | Diablo [ Fri Jun 18, 2010 3:08 am ] |
| Post subject: | Spell Timings |
Hello, Some time next week I would like to get a variaty of people to haven and test magery and take notes on timings. Each spell (that matters) and get a wide view on peoples opinions to put forward to the staff people that have mages/people that dont/people that pvp/people that dont anyone interested? |
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| Author: | Azimuth [ Fri Jun 18, 2010 4:06 am ] |
| Post subject: | Re: Spell Timings |
Ill see what I can do. |
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| Author: | Diablo [ Fri Jun 18, 2010 5:35 am ] |
| Post subject: | Re: Spell Timings |
yes people like u because u dnt really use a mage for pvp and ur old school and know what your on about lol. |
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| Author: | 502Dude [ Fri Jun 18, 2010 1:19 pm ] |
| Post subject: | Re: Spell Timings |
I'll help out, just let me know when its going down. |
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| Author: | _Venom_ [ Fri Jun 18, 2010 3:09 pm ] |
| Post subject: | Re: Spell Timings |
Yeah, same here. |
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| Author: | Eraser [ Fri Jun 18, 2010 7:15 pm ] |
| Post subject: | Re: Spell Timings |
msn me when you want to do that. |
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| Author: | Diablo [ Tue Jun 22, 2010 12:50 am ] |
| Post subject: | Re: Spell Timings |
sick lets say today ( my time) so ill msn people later |
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| Author: | Nemo [ Thu Jun 24, 2010 5:39 pm ] |
| Post subject: | Re: Spell Timings |
First Circle - Mana cost 4; Delay 0.50 seconds Second Circle - Mana cost 6; Delay 0.75 seconds Third Circle - Mana cost 9; Delay 1.00 seconds Poisons your target, prevents bandages from healing damage. Can be fully resisted at high resist magic levels. Does damage depending on the formula ((Magery + Poisoning) / 2): Less than 65.1 : Level 1 poison 65.1 to 85 : Level 2 poison 85.1 to 99.9 : Level 3 poison 100 and higher : Level 4 poisoning. More effective at close range. Fourth Circle - Mana cost 11; Delay 1.25 seconds One of the most used spells in the game for obvious reasons; it heals (Magery * 0.4) + (1 to 10) points of damage. Fifth Circle - Mana cost 14; Delay 1.50 seconds Blade Spirits - *Mana cost 18; Additional delay 6 seconds. Summons Blade Spirits that will attack anything in a 6 tile radius. It targets nearby creatures with high Strength and/or Tactics first. Does up to 15 points of damage per hit. Duration 120 seconds. Can be dispelled. Sixth Circle - Mana cost 20; Delay 1.75 seconds INvis - Hides you from sight for a short while. A wonderful thing when you are trapped in spawn or getting ganked in PvP. Lasts for (Magery * 1.2) seconds (CANT TALK INVISED/ should reveal you) Seventh Circle - Mana cost 40; Delay 2.00 seconds Polymorph- An amusing spell that turns you into any number of creatures, but serves no real purpose. Eighth Circle - Mana cost 50; Delay 2.25 seconds EV- Summons an Energy Vortex that will attack anything in a 6 tile radius. It targets nearby creatures with high Magery and/or Intelligence first. Does up to 26 points of damage per hit. Can be dispelled. Takes 2 pet control slots. Lasts for 90 seconds. I think thats what we are all used to as for casting speed, other stuff is just informational. An Negate or Dispel Nox Poison Bet Small Ort Magic Corp Death Por Move or Movement Des Lower or Down Quas Illusion Ex Freedom Rel Change Flam Flame Sanct Protect or Protection Grav Field Tym Time Hur Wind Uus Raise or Up In Make, Create or Cause Vas Great Jux Danger, Trap or Harm Wis Know or Knowledge Kal Summon or Invoke Xen Creature Lor Light Ylem Matter Mani Life or Healing Zu Sleep |
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| Author: | GMBob [ Thu Jun 24, 2010 6:21 pm ] |
| Post subject: | Re: Spell Timings |
Informational: This is UO:R Obsidian, not OSI. So 90% of what you post is not what "everyone is used to". And this is one of those things we will never put to OSI, since their spell overhauls were what made stuff so weird in the newer OSI patches. Long live old style UO. T3A Timings from the code: Circle 1 - 1.0 Circle 2 - 2.0 Circle 3-4 - 3.0 Circle 5-6 - 4.0 Circle 7-8 - 5.0 Please remember, like everything else from the code, that is not neccessarilly the correct units, meaning 1.0 might not equal 1.0 seconds. I'm just reportin gem. |
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| Author: | Nemo [ Thu Jun 24, 2010 6:35 pm ] |
| Post subject: | Re: Spell Timings |
That was just the spell timings everyones used to trust me. and tis not what OSI has now. |
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| Author: | Diablo [ Fri Jun 25, 2010 1:18 am ] |
| Post subject: | Re: Spell Timings |
that seems too fast 2 seconds to do a fs? dont think so its at least 4 seconds |
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| Author: | Rippa [ Fri Jun 25, 2010 6:54 am ] |
| Post subject: | Re: Spell Timings |
make fs 3 seconds even |
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| Author: | aleksander [ Fri Jun 25, 2010 8:11 pm ] |
| Post subject: | Re: Spell Timings |
Those numbers seemed pretty dumb. imo anyways lol I have never seen them at that speed since I have played this shard. 2.25 max time to cast a spell? make it so a warrior can hit every 2.25 seconds with a bardiche and every 1 second with a kryss and 1.25 with a sword and heal at such a rate as well lol. Go nuts! |
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| Author: | Nemo [ Sat Jun 26, 2010 8:45 pm ] |
| Post subject: | Re: Spell Timings |
yea for real, and raise healing delay on warriors and make mages fizzle when hit by warriors. |
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| Author: | chips LL [ Sun Jun 27, 2010 4:17 pm ] |
| Post subject: | Re: Spell Timings |
i dont think (make blah blah blah worst because i play blee blee blee) posts really holds any weight... just so u know |
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