| DX Gaming http://www.dxgaming.com/forums/ |
|
| Skeleton king http://www.dxgaming.com/forums/viewtopic.php?t=20865 |
Page 1 of 1 |
| Author: | _Venom_ [ Fri Dec 04, 2009 1:53 am ] |
| Post subject: | Skeleton king |
So today i killed the skeleton king, hes fairly tough, hits for like 70-110 usually, so pretty much if your not careful your dead quick. Hes a boss monster, one of the toughest in the game. So why does he drop 1k? Im sure sometimes it will drop power or vanq wep, but all i got was 1k, some bones and assorted pots. Pretty much crap for all the effort that went into it. Boss monsters should drop at LEAST 3-4k and have a good chance of wep drop. Im really starting to think the most efficient hunting is skeletons and mongbats.. |
|
| Author: | Diablo [ Fri Dec 04, 2009 4:11 am ] |
| Post subject: | Re: Skeleton king |
Depends if people are camping it, back when people camped ettin lords and that they took them away |
|
| Author: | GMBob [ Fri Dec 04, 2009 7:50 am ] |
| Post subject: | Re: Skeleton king |
Actually the SK will go up in difficulty, but right now he's around right, and here's why. Warriors, he's a bitch to. Mages/archers, they eat him for breakfast. He's slow, has no way to counter ranged attacks. He alsod oesn't have any real ranged support outside his mages. So while he is a boss monster, he is actually the second weakest boss monster there is right now. Now once the boss patch goes in and the other bosses are added and existing ones get their upgrades, yeah he'll be pissy just like the dracoliche is. |
|
| Author: | Azimuth [ Fri Dec 04, 2009 9:18 am ] |
| Post subject: | Re: Skeleton king |
It's like being a kid and asking for a video game counsel for Christmas. You get your game, but your dad throws your favorite BMX bike in the trash. When will people learn the STFU! One thing I've learned is that there will seldom be a change that will give us players more, without taking away something of equal value. I've said it before, and I stand by it...adding something good, and removing something equally good, does NOT move the shard forward...if we were to draw a graph of things that are good about the shard vrs things that are bad...even with all the improvements, the graph would be a straight fricken line for all the t4a lifespan. Bob, your a great programmer...no one would deny that. Your a gift to Obsidian, but you need to learn how to make things FUN. you take all the entertaining parts out of entertainment. Ok, I've had a shitty morning, and I'm off to take care of personal stuff...sorry if I went off topic, I just needed to rant a second. |
|
| Author: | chips LL [ Fri Dec 04, 2009 11:44 am ] |
| Post subject: | Re: Skeleton king |
L>M>>F>>>A>>>O AHHAHAHAHAHAH that was funny! but ya i agree with belg,, it has improved but the take away things are stupid in my mind also reminds me of a phrase about getting cake and eating it |
|
| Author: | GMBob [ Fri Dec 04, 2009 2:23 pm ] |
| Post subject: | Re: Skeleton king |
I was about to praise you for this comment in a different thread, but i now think that maybe ya misunderstood it's usefulness. When it comes to balance, yes, most will be a give and take scenario. IF you want everything else to stay the same, if one thing is changed good, another usually has to be changed bad to compensate. That is the rough concept of maintaining balance. So lets apply it to this case: Skeleton king drops too little gold. Well, as it stands, skeleton king has almost all of his abilities turned off, as do most other boss monsters. The boss patch is one of my for-fun patches that has been delayed to make up schedule time for crafting patch/etc. Might do it today if i am in a good enough mood. Anyway, once his abilities get enabled, the gold he drops will go up to compensate. Harder monster, bigger rewards. So while what azimuth says is technically true, i am giving you something good (more gold) and something bad (more powerful skeleton king), it still balances out. its also not the horrid crapshoot he makes it out to be. |
|
| Author: | Azimuth [ Fri Dec 04, 2009 2:48 pm ] |
| Post subject: | Re: Skeleton king |
Thats without a doubt where we loose each other. What exactly are you balancing this to? What's your reference? Where's your traceability? The Gods honest truth is that balance for the sake of balance is most definitely NOT fun, and in the end, thats what we are all here for. I'm not saying to allow all players to be like Gods, but basic human psychology tells us that people thrive on feeling superior to others...it's FUN to feel that way, and your taking all those feelings away from us at every opportunity you get. Believe it or not, some imbalance is a GOOD THING, possibly the BEST THING that a game like this could have. I very much wish you could see that. Yes, the skeleton king rapes warriors, but rather then take away something that mages and archers LOVE, why not give warriors something that they LOVE that will rape mages and archers? Balance can be archived by introducing a little imbalance in the right spots, and people will have a hell of lot more fun. |
|
| Author: | GMBob [ Fri Dec 04, 2009 2:51 pm ] |
| Post subject: | Re: Skeleton king |
Go fight the grim reaper, he's the opposite of the skeleton king. Eats mages alive, dies to warriors. As for the anti-archer, well... He's not in deceit. Just because i try to balance a bit in each doesn't doesn't mean they still aren't specialized. And i'm not taking it away, i'm just explaining why his loot is so "low". Most of his abilities are still anti-warrior, as that is his primary function. I mean he's a 12 foot skeleton wielding a 8 foot sword for crying out loud! As for balance, i got raw numbers if you want. Each "tier" of monster should have an approximate same gold per second. Tier is determined by time to kill and by lethality. A monster that takes a long time to kill but has low lethality (for instance a 4x greater goo), will drop a lower gold/sec than a monster that takes a tiny bit less to kill but is much more lethal (skeleton king). Without abilities, the game evaluates all monsters the same way, since boss abilities aren't in and calculated yet(except one). And since the skeleton king is big slow and dumb, he's not near as dangerous as a big fast and smart creature with fireball breath (wyrms). Also keep in mind each boss has specialized and general loot, which isn't implemented(except one). Which is also part of the boss patch. I mean seriously, who wouldn't want to wield that 8 foot sword the SK uses? |
|
| Author: | _Venom_ [ Fri Dec 04, 2009 3:10 pm ] |
| Post subject: | Re: Skeleton king |
Little confused on this, i've only ever killed the grim reaper with a mage, never a warrior and it was a total cakewalk. Maybe 15 lightnings? Maybe? And he only drops like 200 gp. I think he should be made a lot harder. |
|
| Author: | GMBob [ Fri Dec 04, 2009 3:26 pm ] |
| Post subject: | Re: Skeleton king |
wrong grim is spawning. will fix in boss patch. |
|
| Page 1 of 1 | All times are UTC-07:00 |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|